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Digital geometry is about deriving geometric information from
digital pictures. The field emerged from its mathematical roots
some forty-years ago through work in computer-based imaging, and it
is used today in many fields, such as digital image processing and
analysis (with applications in medical imaging, pattern
recognition, and robotics) and of course computer graphics. Digital
Geometry is the first book to detail the concepts, algorithms, and
practices of the discipline. This comphrehensive text and reference
provides an introduction to the mathematical foundations of digital
geometry, some of which date back to ancient times, and also
discusses the key processes involved, such as geometric algorithms
as well as operations on pictures.
*A comprehensive text and reference written by pioneers in digital
geometry, image processing and analysis, and computer vision
*Provides a collection of state-of-the-art algorithms for a wide
variety of geometrical picture analysis tasks, including extracting
data from digital images and making geometric measurements on the
data
*Includes exercises, examples, and references to related or more
advanced work
In the past five years, the field of electrostatic discharge (ESD)
control has under gone some notable changes. Industry standards
have multiplied, though not all of these, in our view, are
realistic and meaningful. Increasing importance has been ascribed
to the Charged Device Model (CDM) versus the Human Body Model (HBM)
as a cause of device damage and, presumably, premature (latent)
failure. Packaging materials have significantly evolved. Air
ionization techniques have improved, and usage has grown. Finally,
and importantly, the government has ceased imposing MIL-STD-1686 on
all new contracts, leaving companies on their own to formulate an
ESD-control policy and write implementing documents. All these
changes are dealt with in five new chapters and ten new reprinted
papers added to this revised edition of ESD from A to Z. Also, the
original chapters have been augmented with new material such as
more troubleshooting examples in Chapter 8 and a 20-question
multiple-choice test for certifying operators in Chapter 9. More
than ever, the book seeks to provide advice, guidance, and
practical ex amples, not just a jumble of facts and
generalizations. For instance, the added tailored versions of the
model specifications for ESD-safe handling and packaging are
actually in use at medium-sized corporations and could serve as
patterns for many readers."
Traditionally, scientific fields have defined boundaries, and
scientists work on research problems within those boundaries.
However, from time to time those boundaries get shifted or blurred
to evolve new fields. For instance, the original goal of computer
vision was to understand a single image of a scene, by identifying
objects, their structure, and spatial arrangements. This has been
referred to as image understanding. Recently, computer vision has
gradually been making the transition away from understanding single
images to analyzing image sequences, or video Video understanding
deals with understanding of video understanding. sequences, e.g.,
recognition of gestures, activities, facial expressions, etc. The
main shift in the classic paradigm has been from the recognition of
static objects in the scene to motion-based recognition of actions
and events. Video understanding has overlapping research problems
with other fields, therefore blurring the fixed boundaries.
Computer graphics, image processing, and video databases have obvi
ous overlap with computer vision. The main goal of computer
graphics is to generate and animate realistic looking images, and
videos. Re searchers in computer graphics are increasingly
employing techniques from computer vision to generate the synthetic
imagery. A good exam pIe of this is image-based rendering and
modeling techniques, in which geometry, appearance, and lighting is
derived from real images using computer vision techniques. Here the
shift is from synthesis to analy sis followed by synthesis. Image
processing has always overlapped with computer vision because they
both inherently work directly with images."
Biological visual systems employ massively parallel processing to
perform real-world visual tasks in real time. A key to this
remarkable performance seems to be that biological systems
construct representations of their visual image data at multiple
scales. A Pyramid Framework for Early Vision describes a
multiscale, or pyramid', approach to vision, including its
theoretical foundations, a set of pyramid-based modules for image
processing, object detection, texture discrimination, contour
detection and processing, feature detection and description, and
motion detection and tracking. It also shows how these modules can
be implemented very efficiently on hypercube-connected processor
networks. A Pyramid Framework for Early Vision is intended for both
students of vision and vision system designers; it provides a
general approach to vision systems design as well as a set of
robust, efficient vision modules.
A NATO advanced Study Institute took place at Bonas from June 14th
to June 25th 1976 on "Digital Image Processing and Analysis". This
book is the lasting result of a successful meeting, where the best
specialists of the field could exchange their ideas and results.
The papers are arranged so as to present first the more general and
tutorial articles and then the more specific ones on applications.
The general topics cover two dimensional transforms, techniques of
image restoration, recursive filters, segmentation and analysis of
image parts, some points of view from psychology and physiology,
and problems of software and processing. The application fields
concerned are remote sensing, medical applications, TV image
compression,and optical character recognition. The editors wish to
thank the Scientific Affairs Division of NATO for the edition of
this book. Acknowledgment: This ASI has been made possible by the
financial support of the NATO Scientific Affairs Division and D. R.
M. E. and the material support of IRIA and the Institut de
Programmation. VII TABLE OF CONTENTS William K. Pratt Two
dimensional unitary transforms 1 T. S. Huang Two-dimensional
Fourier transform 23 T. S. Huang Algebraic methods of image
restoration 41 S. Castan Image enhancement and restoration 47 T. S.
Huang Film grain noise 63 K. G. Beauchamp Two-dimensional recursive
digital filtering 69 S. Attasi A new approach to 2D-recursive
filtering 81 V. Cappellini Some efficient two-dimensional recursive
digital filters 87 T. S. Durrani and C. E.
Biological visual systems employ massively parallel processing to
perform real-world visual tasks in real time. A key to this
remarkable performance seems to be that biological systems
construct representations of their visual image data at multiple
scales. A Pyramid Framework for Early Vision describes a
multiscale, or 'pyramid', approach to vision, including its
theoretical foundations, a set of pyramid-based modules for image
processing, object detection, texture discrimination, contour
detection and processing, feature detection and description, and
motion detection and tracking. It also shows how these modules can
be implemented very efficiently on hypercube-connected processor
networks. A Pyramid Framework for Early Vision is intended for both
students of vision and vision system designers; it provides a
general approach to vision systems design as well as a set of
robust, efficient vision modules.
In the past five years, the field of electrostatic discharge (ESD)
control has under gone some notable changes. Industry standards
have multiplied, though not all of these, in our view, are
realistic and meaningful. Increasing importance has been ascribed
to the Charged Device Model (CDM) versus the Human Body Model (HBM)
as a cause of device damage and, presumably, premature (latent)
failure. Packaging materials have significantly evolved. Air
ionization techniques have improved, and usage has grown. Finally,
and importantly, the government has ceased imposing MIL-STD-1686 on
all new contracts, leaving companies on their own to formulate an
ESD-control policy and write implementing documents. All these
changes are dealt with in five new chapters and ten new reprinted
papers added to this revised edition of ESD from A to Z. Also, the
original chapters have been augmented with new material such as
more troubleshooting examples in Chapter 8 and a 20-question
multiple-choice test for certifying operators in Chapter 9. More
than ever, the book seeks to provide advice, guidance, and
practical ex amples, not just a jumble of facts and
generalizations. For instance, the added tailored versions of the
model specifications for ESD-safe handling and packaging are
actually in use at medium-sized corporations and could serve as
patterns for many readers.
Traditionally, scientific fields have defined boundaries, and
scientists work on research problems within those boundaries.
However, from time to time those boundaries get shifted or blurred
to evolve new fields. For instance, the original goal of computer
vision was to understand a single image of a scene, by identifying
objects, their structure, and spatial arrangements. This has been
referred to as image understanding. Recently, computer vision has
gradually been making the transition away from understanding single
images to analyzing image sequences, or video Video understanding
deals with understanding of video understanding. sequences, e.g.,
recognition of gestures, activities, facial expressions, etc. The
main shift in the classic paradigm has been from the recognition of
static objects in the scene to motion-based recognition of actions
and events. Video understanding has overlapping research problems
with other fields, therefore blurring the fixed boundaries.
Computer graphics, image processing, and video databases have obvi
ous overlap with computer vision. The main goal of computer
graphics is to generate and animate realistic looking images, and
videos. Re searchers in computer graphics are increasingly
employing techniques from computer vision to generate the synthetic
imagery. A good exam pIe of this is image-based rendering and
modeling techniques, in which geometry, appearance, and lighting is
derived from real images using computer vision techniques. Here the
shift is from synthesis to analy sis followed by synthesis. Image
processing has always overlapped with computer vision because they
both inherently work directly with images."
This book constitutes the refereed proceedings of the Third International Conference on Machine Learning and Data Mining in Pattern Recognition, MLDM 2003, held in Leipzig, Germany, in July 2003. The 33 revised full papers presented together with two invited papers were carefully reviewed and selected from 75 submissions. The papers are organized in topical sections on decision trees; clustering and its applications; support vector machines; case-based reasoning; classification, retrieval, and feature Learning; discovery of frequent or sequential patterns; Bayesian models and methods; association rule mining; and applications.
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Advances in Structural and Syntactical Pattern Recognition - 6th International Workshop, SSPR' 96, Leipzig, Germany, August, 20 - 23, 1996, Proceedings (Paperback, 1996 ed.)
Petra Perner, Patrick Wang, Azriel Rosenfeld
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R1,704
Discovery Miles 17 040
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 6th
International Workshop on Structural and Syntactical Pattern
Recognition, SSPR '96, held in Leipzig, Germany in August
1996.
The 36 revised full papers included together with three invited
papers were carefully selected from a total of 52 submissions. The
papers are organized in topical sections on grammars and languages;
morphology and mathematical approaches to pattern recognition;
semantic nets, relational models and graph-based methods; 2D and 3D
shape recognition; document image analysis and recognition; and
handwritten and printed character recognition.
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Graph-Grammars and Their Application to Computer Science - 3rd International Workshop, Warrenton, Virginia, USA, December 2-6, 1986 (Paperback, 1987 ed.)
Hartmut Ehrig, Manfred Nagl, Grzegorz Rozenberg, Azriel Rosenfeld
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R3,219
Discovery Miles 32 190
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Ships in 10 - 15 working days
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The generic term "graph-grammars" refers to a variety of methods
for specifying (possibly infinite) sets of graphs or sets of maps.
The area of graph-grammars originated in the late 60s motivated by
considerations concerning pattern recognition - since then the list
of areas which have interacted with the development of
graph-grammars has grown quite impressively. It includes pattern
recognition, software specification and development, VLSI layout
schemes, data bases, lambda-calculus, analysis of concurrent
systems, massively parallel computer architectures, incremental
compilers, computer animation, complexity theory, developmental
biology, music composition, representation of physical solids, and
many others. This volume is based on the contributions presented at
the third international workshop on graph-grammars and their
applications, held in Warrenton, Virginia, USA in December 1986.
Aiming at the best possible representation of the field not all of
the papers presented at the meeting appear in this volume and some
of the papers from this volume were not presented at the workshop.
The volume consists of two parts: Part I presents tutorial
introductions to a number of basic graph and map rewriting
mechanisms. Part II contains technical contributions. This
collection of papers provides the reader with an up-to-date
overview of current trends in graph-grammars.
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