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Showing 1 - 12 of 12 matches in All Departments
Concerns about the effects of television on young children are a
recurrent focus of public controversy. Yet amid all the anxiety,
children's voices are rarely heard. In this book, one of Britain's
leading television researchers investigates children's own
perspectives on what they find frightening, moving and upsetting.
From "Nightmare on Elm Street" to "My Girl," from "The Colour
Purple" to "The News at Ten," what children find upsetting is often
difficult to predict. David Blackburn gives a detailed insight into
children's responses to horror films, to "weepies" and soap operas,
to news and to "reality programmes." He looks at how they learn to
cope with their feelings about such material, and how their parents
help or hinder them in doing so. This study offers a new approach
to studying the role of television in children's lives, and should
be of interest to parents and teachers, as well as policy makers
and educationalists.
Representing Agency in Popular Culture: Children and Youth on Page, Screen and In-Between addresses the intersection of children's and youth's agency and popular culture. As scholars in childhood studies and beyond seek to expand understandings of agency, power, and voice in children's lives, this book places popular culture and representation as central to this endeavor. Core themes of family, gender, temporality, politics, education, technology, disability, conflict, identity, ethnicity, and friendship traverse across the chapters, framed through various film, television, literature, and virtual media sources. Here, childhood is considered far from homogeneous and the dominance of neoliberal models of agency is questioned by intersectional and intergenerational analyses. This book posits there is vast power in popular culture representations of children's agency, and interrogation of these themes through interdisciplinary lenses is vital to furthering knowledge and understanding about children's lives and within childhood studies.
Representing Agency in Popular Culture: Children and Youth on Page, Screen and In-Between addresses the intersection of children's and youth's agency and popular culture. As scholars in childhood studies and beyond seek to expand understandings of agency, power, and voice in children's lives, this book places popular culture and representation as central to this endeavor. Core themes of family, gender, temporality, politics, education, technology, disability, conflict, identity, ethnicity, and friendship traverse across the chapters, framed through various film, television, literature, and virtual media sources. Here, childhood is considered far from homogeneous and the dominance of neoliberal models of agency is questioned by intersectional and intergenerational analyses. This book posits there is vast power in popular culture representations of children's agency, and interrogation of these themes through interdisciplinary lenses is vital to furthering knowledge and understanding about children's lives and within childhood studies.
Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. "Digital Generations" presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines - including media and cultural studies, anthropology, sociology, psychology and education - and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.
Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. "Digital Generations" presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines - including media and cultural studies, anthropology, sociology, psychology and education - and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.
This book is a state-of-the-art look at where toys have come from
and where they are likely to go in the years ahead. The focus is on
the interplay between traditional toys and play, and toys and play
that are mediated by or combined with digital technology. As well
as covering the technical aspects of computer mediated play
activities, the authors consider how technologically enhanced toys
are currently used in traditional play and how they are woven into
childrens' lives. The authors contrast their findings about
technologically enhanced toys with knowledge of traditional toys
and play. They link their studies of toys to goals in education and
to entertainment and information transfer.
Teaching about the media and popular culture has been a major concern for radical educators. Yet in recent years, the hyperbolic rhetoric of "critical pedagogy" has come under attack, not only from theoretical perspectives such as feminism, anti-racism and postmodernism, but also in the light of actual classroom experience. The notion that teachers might "liberate" students through rationalistic forms of ideological critique has been increasingly questioned, not only on the grounds of its political arrogance, but also because of its ineffectiveness in practice. This book seeks to move beyond the limitations of these debates, and to explore positive alternatives. It contains a broad international range of contributions, covering practice from primary schools right through to higher education. The authors draw on diverse perspectives, including poststructuralism, postmodernism, cultural studies, anti-racism and feminism; yet they share a willingness to challenge radical orthodoxies, and to offer positive practical alternatives.
Is television harmful to children? Does it destroy imagination, provode delinquency and violence, undermine family life and have other detrimental effects on children?;The author, himself a parent, teacher and researcher investigates the complex ways in which children actively make meaning and take pleasure from television. Chapters cover the popular debates about children and television from a general and academic perspective. The characteristics of children's talk about television are explored, as children interact with other children and other family members in "family viewing" sessions. Key concepts which inform children's talk about television are investigated i.e. genre, narrative, character, modality, and agency. Finally, conclusions are presented and issues outlined for further research. Drawing on theories and ideas developed within media and cultural studies, English, education, psychology, sociology, linguistics and other related areas, this book will be useful to both students and teachers in the field, and to the general reader with an interest in children and the media.
Is television harmful to children? Does it destroy imagination, provode delinquency and violence, undermine family life and have other detrimental effects on children?; The author, himself a parent, teacher and researcher investigates the complex ways in which children actively make meaning and take pleasure from television. Chapters cover the popular debates about children and television from a general and academic perspective. The characteristics of children's talk about television are explored, as children interact with other children and other family members in "family viewing" sessions.; Key concepts which inform children's talk about television are investigated i. e. genre, narrative, character, modality, and agency. Finally, conclusions are presented and issues outlined for further research.; Drawing on theories and ideas developed within media and cultural studies, English, education, psychology, sociology, linguistics and other related areas, this book will be useful to both students and teachers in the field, and to the general reader with an interest in children and the media.
As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? As they define and redefine their identities through engagements with technology, what are the implications for their experiences as learners, citizens, consumers, and family and community members? This addresses the consequences of digital media use for young people's individual and social identities. The contributors explore how young people use digital media to share ideas and creativity and to participate in networks that are small and large, local and global, intimate and anonymous. They look at the emergence of new genres and forms, from SMS and instant messaging to home pages, blogs, and social networking sites. They discuss such topics as "girl power" online, the generational digital divide, young people and mobile communication, and the appeal of the "digital publics" of MySpace, considering whether these media offer young people genuinely new forms of engagement, interaction, and communication.ContributorsAngela Booker, danah boyd, Kirsten Drotner, Shelley Goldman, Susan C. Herring, Meghan McDermott, Claudia Mitchell, Gitte Stald, Susannah Stern, Sandra Weber, Rebekah Willett David Buckingham is Professor of Education at the Institute of Education, London University, and Founder and Director of the Centre for the Study of Children, Youth and Media.
This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment 'industry'. It may be appropriate for courses that deal with the specialized subject of toys and games but many courses in Media studies, Education and Teacher Training, and Child Development will inevitably have a component to cover this topic. There is considerable scope for the growth of interest in computer games used by children as these games become more readily available and less e
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