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Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems, Volume 1 (Hardcover, 2015 ed.): Hisashi... Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems, Volume 1 (Hardcover, 2015 ed.)
Hisashi Handa, Hisao Ishibuchi, Yew Soon Ong, Kay Chen Tan
R5,734 Discovery Miles 57 340 Ships in 10 - 15 working days

This book contains a collection of the papers accepted in the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES 2014), which was held in Singapore from 10-12th November 2014. The papers contained in this book demonstrate notable intelligent systems with good analytical and/or empirical results.

Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems - Volume 2 (Hardcover, 2015 ed.):... Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems - Volume 2 (Hardcover, 2015 ed.)
Hisashi Handa, Hisao Ishibuchi, Yew Soon Ong, Kay Chen Tan
R5,727 Discovery Miles 57 270 Ships in 10 - 15 working days

This book contains a collection of the papers accepted in the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES 2014), which was held in Singapore from 10-12th November 2014. The papers contained in this book demonstrate notable intelligent systems with good analytical and/or empirical results.

Advanced Intelligent Paradigms in Computer Games (Hardcover, 2007 ed.): Norio Baba, Hisashi Handa Advanced Intelligent Paradigms in Computer Games (Hardcover, 2007 ed.)
Norio Baba, Hisashi Handa
R4,466 Discovery Miles 44 660 Ships in 10 - 15 working days

This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE 's entropy; and capturing player enjoyment in computer games.

Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems - Volume 2 (Paperback, Softcover reprint... Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems - Volume 2 (Paperback, Softcover reprint of the original 1st ed. 2015)
Hisashi Handa, Hisao Ishibuchi, Yew Soon Ong, Kay Chen Tan
R5,697 Discovery Miles 56 970 Ships in 10 - 15 working days

This book contains a collection of the papers accepted in the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES 2014), which was held in Singapore from 10-12th November 2014. The papers contained in this book demonstrate notable intelligent systems with good analytical and/or empirical results.

Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems, Volume 1 (Paperback, Softcover reprint... Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems, Volume 1 (Paperback, Softcover reprint of the original 1st ed. 2015)
Hisashi Handa, Hisao Ishibuchi, Yew Soon Ong, Kay Chen Tan
R5,704 Discovery Miles 57 040 Ships in 10 - 15 working days

This book contains a collection of the papers accepted in the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES 2014), which was held in Singapore from 10-12th November 2014. The papers contained in this book demonstrate notable intelligent systems with good analytical and/or empirical results.

Advanced Intelligent Paradigms in Computer Games (Paperback, Softcover reprint of hardcover 1st ed. 2007): Norio Baba, Hisashi... Advanced Intelligent Paradigms in Computer Games (Paperback, Softcover reprint of hardcover 1st ed. 2007)
Norio Baba, Hisashi Handa
R4,348 Discovery Miles 43 480 Ships in 10 - 15 working days

This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE 's entropy; and capturing player enjoyment in computer games.

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