This book explores all the latest research in the area of
advanced intelligent paradigms in computer games. It presents a
sample of the most recent research concerning the application of
computational intelligence techniques and internet technology in
computer games. The contents include: COMMONS GAME in intelligent
environment; adaptive generation of dilemma-based interactive
narratives; computational intelligence in racing games;
evolutionary algorithms for board game players with domain
knowledge; electronic market games; EVE 's entropy; and capturing
player enjoyment in computer games.
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