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Routledge Handbook Of Discourse Analysis (Hardcover, 2nd edition): Michael Handford, James Paul Gee Routledge Handbook Of Discourse Analysis (Hardcover, 2nd edition)
Michael Handford, James Paul Gee
R1,450 R1,353 Discovery Miles 13 530 Save R97 (7%) Ships with 15 working days

This is the most up-to-date and comprehensive handbook of discourse analysis available. Due to the interdisciplinary nature of the handbook, it is suitable for a wide range of courses such as English Language and Literature and Applied Linguistics. Unlike competing titles, the handbook consists of especially commissioned chapters written by a range of contributors from around the world.

How Computer Games Help Children Learn (Hardcover): James Paul Gee How Computer Games Help Children Learn (Hardcover)
James Paul Gee; D. Shaffer
R1,540 Discovery Miles 15 400 Ships in 10 - 15 working days

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Good Video Games and Good Learning - Collected Essays on Video Games, Learning and Literacy, 2nd Edition (Paperback, 2nd... Good Video Games and Good Learning - Collected Essays on Video Games, Learning and Literacy, 2nd Edition (Paperback, 2nd Revised edition)
James Paul Gee
R884 Discovery Miles 8 840 Ships in 12 - 19 working days

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Literacy and Education (Paperback): James Paul Gee Literacy and Education (Paperback)
James Paul Gee
R1,354 Discovery Miles 13 540 Ships in 12 - 19 working days

Literacy and Education tells the story of how literacy-starting in the early 1980s-came to be seen not as a mental phenomenon, but as a social and cultural one. In this accessible introductory volume, acclaimed scholar James Paul Gee shows readers how literacy "left the mind and wandered out into the world." He traces the ways a sociocultural view of literacy melded with a social view of the mind and speaks to learning in and out of school in new and powerful ways. Gee concludes by showing how the very idea of "literacy" has broadened into new literacies with words, signs, and deeds in contexts enhanced, augmented, and transformed by new technologies.

Unified Discourse Analysis - Language, Reality, Virtual Worlds and Video Games (Hardcover): James Paul Gee Unified Discourse Analysis - Language, Reality, Virtual Worlds and Video Games (Hardcover)
James Paul Gee
R4,458 Discovery Miles 44 580 Ships in 12 - 19 working days

Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.

Language and Learning in the Digital Age (Hardcover): James Paul Gee, Elisabeth R. Hayes Language and Learning in the Digital Age (Hardcover)
James Paul Gee, Elisabeth R. Hayes
R5,328 R4,470 Discovery Miles 44 700 Save R858 (16%) Ships in 12 - 19 working days

In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today's digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral language. Gee and Hayes deal, as well, with current digital transformations of language and literacy in the context of a growing crisis in traditional schooling in developed countries. With the advent of new forms of digital media, children are increasingly drawn towards video games, social media, and alternative ways of learning. Gee and Hayes explore the way in which these alternative methods of learning can be a force for a paradigm change in schooling. This is an engaging, accessible read both for undergraduate and graduate students and for scholars in language, linguistics, education, media and communication studies.

Social Linguistics and Literacies - Ideology in Discourses (Paperback, 3rd edition): James Gee, James Paul Gee Social Linguistics and Literacies - Ideology in Discourses (Paperback, 3rd edition)
James Gee, James Paul Gee
R1,216 Discovery Miles 12 160 Ships in 12 - 19 working days

This fully-updated new edition engages with topics such as orality and literacy, the history of literacy, the uses and abuses of literacy in that history, the analysis of language as cultural communication, and social theories of mind and meaning, among many other topics. It represents the most current statement of a widely discussed and used theory about how language functions in society, a theory initially developed in the first edition of the book, and developed in this new edition in tandem with analytic techniques for the study of language and literacy in context, with special reference to cross-cultural issues in communities and schools. Built around a large number of specific examples, this new edition reflects current debates across the world about education and educational reform, the nature of language and communication, and the role of sociocultural diversity in schools and society. One of the core goals of this book, from its first edition on, has been to develop a new and more widely applicable vision of applied linguistics. It will be of interest to researchers, lecturers and students in education, linguistics, or any field that deals with language, especially in social or cultural terms.

Situated Language and Learning - A Critique of Traditional Schooling (Hardcover): James Paul Gee Situated Language and Learning - A Critique of Traditional Schooling (Hardcover)
James Paul Gee
R4,462 Discovery Miles 44 620 Ships in 12 - 19 working days

Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers? In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today. Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students. The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'. Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.

Introducing Discourse Analysis - From Grammar to Society (Hardcover): James Paul Gee Introducing Discourse Analysis - From Grammar to Society (Hardcover)
James Paul Gee
R4,772 Discovery Miles 47 720 Ships in 12 - 19 working days

Introducing Discourse Analysis: From Grammar to Society is a concise and accessible introduction by bestselling author, James Paul Gee, to the fundamental ideas behind different specific approaches to discourse analysis, or the analysis of language in use. The book stresses how grammar sets up choices for speakers and writers to make, choices which express, not unvarnished truth, but perspectives or viewpoints on reality. In turn, these perspectives are the material from which social interactions, social relations, identity, and politics make and remake society and culture. The book also offers an approach to how discourse analysis can contribute to lessening the ideological divides and echo chambers that so bedevil our world today. Organized in a user-friendly way with short numbered sections and recommended readings, Introducing Discourse Analysis is an essential primer for all students of discourse analysis within linguistics, education, communication studies, and related areas.

Multimodalities and Chinese Students' L2 Practices - Positioning, Agency, and Community (Hardcover): Min Wang Multimodalities and Chinese Students' L2 Practices - Positioning, Agency, and Community (Hardcover)
Min Wang; Foreword by James Paul Gee
R3,239 R2,284 Discovery Miles 22 840 Save R955 (29%) Ships in 12 - 19 working days

Multimodalities and Chinese Students' L2 Practices: Identity, Community, and Literacy explores the complex relations and interactions among multimodality, positioning, and agency in increasingly digitized, multilingual, and multicultural contexts. Min Wang uses interview narratives, WeChat exchanges, and class observations and field notes of three Chinese international students' lived experiences of English learning and use in their everyday environments to show that these L2 learners recognized, appreciated, and appropriated affordances of multiple modes and digital tools for their L2 literacies practices. Through these tools and modes, they positioned themselves as confident, able, and competent L2 users, but sometimes also struggling and ambivalent. The practice of meaning-making, remaking, designing, and redesigning demonstrated their agency as L2 learners, which motivated and inspired them to (re)produce and (re)create meanings through discourses for the purpose of presenting desired and anticipated positionings. Positioned as cultural and social beings, these L2 learners presented their self-understandings and self-representations through symbolic and material artifacts, interactions with local and non-local people, and engagement in WeChat discussions and ELI learning. To obtain multimembership, they assumed rights, obligations, and expectations in order to become legitimate community members. In the process of becoming, their agency was promoted, negotiated, or sometimes limited by micro-social structures and ongoing interactions.

Introducing Discourse Analysis - From Grammar to Society (Paperback): James Paul Gee Introducing Discourse Analysis - From Grammar to Society (Paperback)
James Paul Gee
R1,243 Discovery Miles 12 430 Ships in 12 - 19 working days

Introducing Discourse Analysis: From Grammar to Society is a concise and accessible introduction by bestselling author, James Paul Gee, to the fundamental ideas behind different specific approaches to discourse analysis, or the analysis of language in use. The book stresses how grammar sets up choices for speakers and writers to make, choices which express, not unvarnished truth, but perspectives or viewpoints on reality. In turn, these perspectives are the material from which social interactions, social relations, identity, and politics make and remake society and culture. The book also offers an approach to how discourse analysis can contribute to lessening the ideological divides and echo chambers that so bedevil our world today. Organized in a user-friendly way with short numbered sections and recommended readings, Introducing Discourse Analysis is an essential primer for all students of discourse analysis within linguistics, education, communication studies, and related areas.

How Computer Games Help Children Learn (Paperback): James Paul Gee How Computer Games Help Children Learn (Paperback)
James Paul Gee; D. Shaffer
R1,633 Discovery Miles 16 330 Ships in 10 - 15 working days

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Unified Discourse Analysis - Language, Reality, Virtual Worlds and Video Games (Paperback): James Paul Gee Unified Discourse Analysis - Language, Reality, Virtual Worlds and Video Games (Paperback)
James Paul Gee
R1,301 Discovery Miles 13 010 Ships in 12 - 19 working days

Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.

Literacy and Education (Hardcover): James Paul Gee Literacy and Education (Hardcover)
James Paul Gee
R5,504 Discovery Miles 55 040 Ships in 12 - 19 working days

Literacy and Education tells the story of how literacy-starting in the early 1980s-came to be seen not as a mental phenomenon, but as a social and cultural one. In this accessible introductory volume, acclaimed scholar James Paul Gee shows readers how literacy "left the mind and wandered out into the world." He traces the ways a sociocultural view of literacy melded with a social view of the mind and speaks to learning in and out of school in new and powerful ways. Gee concludes by showing how the very idea of "literacy" has broadened into new literacies with words, signs, and deeds in contexts enhanced, augmented, and transformed by new technologies.

Language and Learning in the Digital Age (Paperback, New): James Paul Gee, Elisabeth R. Hayes Language and Learning in the Digital Age (Paperback, New)
James Paul Gee, Elisabeth R. Hayes
R1,452 Discovery Miles 14 520 Ships in 12 - 19 working days

In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today's digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral language. Gee and Hayes deal, as well, with current digital transformations of language and literacy in the context of a growing crisis in traditional schooling in developed countries. With the advent of new forms of digital media, children are increasingly drawn towards video games, social media, and alternative ways of learning. Gee and Hayes explore the way in which these alternative methods of learning can be a force for a paradigm change in schooling. This is an engaging, accessible read both for undergraduate and graduate students and for scholars in language, linguistics, education, media and communication studies.

Reading the Visual - An Introduction to Teaching Multimodal Literacy (Hardcover): Frank Serafini Reading the Visual - An Introduction to Teaching Multimodal Literacy (Hardcover)
Frank Serafini; Foreword by James Paul Gee
R2,473 R1,923 Discovery Miles 19 230 Save R550 (22%) Ships in 12 - 19 working days

Today’s teachers need up-to-the-minute information to help their students make sense of the multimodal texts they encounter daily in and out of school. Reading the Visual is an essential introduction that focuses on what teachers should know about multimodal literacy and how to teach it. This engaging book provides theoretical, curricular, and pedagogical frameworks for teaching a wide-range of visual and multimodal texts, including historical fiction, picture books, advertisements, websites, comics, graphic novels, news reports, and film. Each unit of study presented contains suggestions for selecting cornerstone texts and visual images and launching the unit, as well as lesson plans, text sets, and analysis guides. These units are designed to be readily adapted to fit the needs of a variety of settings and grade levels. Book Features: An accessible introduction to visual literacy and multimodality. Classroom strategies and demonstrations for analyzing and interpreting multimodal texts. Hands-on examples of units of study for ten types of multimodal texts. Resources for developing and adapting units, including suggested texts, analysis guides, and learning objectives.

What Is a Human? - Language, Mind, and Culture (Paperback, 1st ed. 2020): James Paul Gee What Is a Human? - Language, Mind, and Culture (Paperback, 1st ed. 2020)
James Paul Gee
R920 R792 Discovery Miles 7 920 Save R128 (14%) Ships in 10 - 15 working days

In a sweeping synthesis of new research in a number of different disciplines, this book argues that we humans are not who we think we are. As he explores the interconnections between cutting-edge work in bioanthropology, evolutionary biology, neuroscience, human language and learning, and beyond, James Paul Gee advances, also, a personal philosophy of language, learning, and culture, informed by his decades of work across linguistics and the social sciences. Gee argues that our schools, institutions, legal systems, and societies are designed for creatures that do not exist, thus resulting in multiple, interacting crises, such as climate change, failing institutions, and the rise of nationalist nationalism. As Gee constructs an understanding of the human that takes into account our social, collective, and historical nature, as established by recent research, he inspires readers to reflect for themselves on the very question of who we are-a key consideration for anyone interested in society, government, schools, health, activism, culture and diversity, or even just survival.

Good Video Games and Good Learning - Collected Essays on Video Games, Learning and Literacy (Hardcover, 2nd Revised edition):... Good Video Games and Good Learning - Collected Essays on Video Games, Learning and Literacy (Hardcover, 2nd Revised edition)
James Paul Gee
R2,062 Discovery Miles 20 620 Ships in 12 - 19 working days

This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively.

Assessment, Equity, and Opportunity to Learn (Hardcover, Large Print): Pamela A. Moss, Diana C Pullin, James Paul Gee, Edward... Assessment, Equity, and Opportunity to Learn (Hardcover, Large Print)
Pamela A. Moss, Diana C Pullin, James Paul Gee, Edward H. Haertel, Lauren Jones Young
R1,796 Discovery Miles 17 960 Ships in 12 - 19 working days

Providing all students with a fair opportunity to learn (OTL) is perhaps the most pressing issue facing U.S. education. Moving beyond conventional notions of OTL - as access to content, often content tested; access to resources; or access to instructional processes - the authors reconceptualize OTL in terms of interaction among learners and elements of their learning environments. Drawing on sociocultural, sociological, psychometric, and legal perspectives, this book provides historical critique, theory and principles, and concrete examples of practice through which learning, teaching, and assessment can be re-envisioned to support fair OTL for all students. This book offers educators, researchers, and policy analysts new to sociocultural perspectives a readable and engaging introduction to fresh ideas for conceptualizing, enhancing, and assessing OTL; encourages those who already draw on sociocultural resources to focus attention on OTL and assessment; and nurtures collaboration among members of discourse communities who have rarely engaged one another's work.

Gaming Lives in the Twenty-First Century - Literate Connections (Paperback): G. Hawisher Gaming Lives in the Twenty-First Century - Literate Connections (Paperback)
G. Hawisher; Foreword by James Paul Gee; Edited by C. Selfe
R1,838 R1,481 Discovery Miles 14 810 Save R357 (19%) Ships in 10 - 15 working days

In this latest work, Selfe and Hawisher explore the complexly rendered relationship between computer gaming environments and literacy development by focusing on the stories of computer gamers in the United States at the beginning of the twenty-first century. Using the words and observations of individual gamers, this book offers historical and cultural analyses of literacy development, practices, and values.

Situated Language and Learning - A Critique of Traditional Schooling (Paperback): James Paul Gee Situated Language and Learning - A Critique of Traditional Schooling (Paperback)
James Paul Gee
R1,510 Discovery Miles 15 100 Ships in 12 - 19 working days

Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers? In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today. Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students. The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'. Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.

Teaching, Learning, Literacy in Our High-Risk High-Tech World - A Framework for Becoming Human (Paperback): James Paul Gee Teaching, Learning, Literacy in Our High-Risk High-Tech World - A Framework for Becoming Human (Paperback)
James Paul Gee
R897 R741 Discovery Miles 7 410 Save R156 (17%) Ships in 12 - 19 working days

In a world beset by conflicting ideologies, Gee urges us to look to a broader set of ideas from seemingly unrelated disciplines for a viable vision of education. He proposes a framework of principles that can be used to reconceptualize education, specifically literacy, to better prepare students to be collaborators toward peace and sustainability.

Assessment, Equity, and Opportunity to Learn (Paperback): Pamela A. Moss, Diana C Pullin, James Paul Gee, Edward H. Haertel,... Assessment, Equity, and Opportunity to Learn (Paperback)
Pamela A. Moss, Diana C Pullin, James Paul Gee, Edward H. Haertel, Lauren Jones Young
R1,110 Discovery Miles 11 100 Ships in 12 - 19 working days

Providing all students with a fair opportunity to learn (OTL) is perhaps the most pressing issue facing U.S. education. Moving beyond conventional notions of OTL - as access to content, often content tested; access to resources; or access to instructional processes - the authors reconceptualize OTL in terms of interaction among learners and elements of their learning environments. Drawing on sociocultural, sociological, psychometric, and legal perspectives, this book provides historical critique, theory and principles, and concrete examples of practice through which learning, teaching, and assessment can be re-envisioned to support fair OTL for all students. This book offers educators, researchers, and policy analysts new to sociocultural perspectives a readable and engaging introduction to fresh ideas for conceptualizing, enhancing, and assessing OTL; encourages those who already draw on sociocultural resources to focus attention on OTL and assessment; and nurtures collaboration among members of discourse communities who have rarely engaged one another's work.

What Video Games Have to Teach Us About Learning and Literacy (Paperback, 2nd Revised edition): James Paul Gee What Video Games Have to Teach Us About Learning and Literacy (Paperback, 2nd Revised edition)
James Paul Gee
R536 R496 Discovery Miles 4 960 Save R40 (7%) Ships in 10 - 15 working days

The issue of video games and their harmful/helpful effects on children and young adults is a hot topic. The Hardback sold very well. The book does not shy away from controversy, even finding good news in shooter games vis a vis adolescent cognitive development. "The Observer" newspaper recently called Gee 'One of the worlds leading educational experts'.This title provides a controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about video games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning.

Reading the Visual - An Introduction to Teaching Multimodal Literacy (Paperback): Frank Serafini Reading the Visual - An Introduction to Teaching Multimodal Literacy (Paperback)
Frank Serafini; Foreword by James Paul Gee
R1,188 R939 Discovery Miles 9 390 Save R249 (21%) Ships in 12 - 19 working days

Today's teachers need up-to-the-minute information to help their students make sense of the multimodal texts they encounter daily in and out of school. Reading the Visual is an essential introduction that focuses on what teachers should know about multimodal literacy and how to teach it. This engaging book provides theoretical, curricular, and pedagogical frameworks for teaching a wide-range of visual and multimodal texts, including historical fiction, picture books, advertisements, websites, comics, graphic novels, news reports, and film. Each unit of study presented contains suggestions for selecting cornerstone texts and visual images and launching the unit, as well as lesson plans, text sets, and analysis guides. These units are designed to be readily adapted to fit the needs of a variety of settings and grade levels. Book Features: An accessible introduction to visual literacy and multimodality. Classroom strategies and demonstrations for analyzing and interpreting multimodal texts. Hands-on examples of units of study for ten types of multimodal texts. Resources for developing and adapting units, including suggested texts, analysis guides, and learning objectives.

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