Books > Language & Literature > Language & linguistics > Semantics (meaning) > Discourse analysis
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Unified Discourse Analysis - Language, Reality, Virtual Worlds and Video Games (Paperback)
Loot Price: R1,144
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Unified Discourse Analysis - Language, Reality, Virtual Worlds and Video Games (Paperback)
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Discourse Analysis is becoming increasingly "multimodal", concerned
primarily with the interplay of language, image and sound. Video
Games allow humans to create, live in and have conversations with
new multimodal worlds. In this ground-breaking new textbook,
best-selling author and experienced gamer, James Paul Gee, sets out
a new theory and method of discourse analysis which applies to
language, the real world, science and video games. Rather than
analysing the language of video games, this book uses discourse
analysis to study games as communicational forms. Gee argues that
language, science, games and everyday life are deeply related and
each is a series of conversations. Discourse analysis should not be
just about language, but about human interactions with the world,
with games, and with each other, interactions that make meaning and
sustain lives amid risk and complexity. Written in a highly
accessible style and drawing on a wide range of video games from
World of Warcraft and Chibi-Robo to Tetris, this engaging textbook
is essential reading for students in discourse analysis, new media
and digital culture.
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