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Guns, Grenades, and Grunts - First-Person Shooter Games (Hardcover, New): Gerald A. Voorhees, Joshua Call, Katie Whitlock Guns, Grenades, and Grunts - First-Person Shooter Games (Hardcover, New)
Gerald A. Voorhees, Joshua Call, Katie Whitlock
R5,622 Discovery Miles 56 220 Ships in 12 - 19 working days

Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players.

Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

Dungeons, Dragons, and Digital Denizens - The Digital Role-playing Game (Hardcover, New): Joshua Call, Katie Whitlock, Gerald... Dungeons, Dragons, and Digital Denizens - The Digital Role-playing Game (Hardcover, New)
Joshua Call, Katie Whitlock, Gerald A. Voorhees
R5,399 Discovery Miles 53 990 Ships in 10 - 15 working days

This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games. "Dungeons, Dragons, and Digital Denizens" is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games. "Approaches to Digital Game Studies" examines the medium of digital games and brings together a range of voices from different disciplines to ask questions fundamental to game studies. This innovative series advances ongoing conversations and initiates new areas of inquiry in the field. Each volume consists of a collection of essays organized around a single ludic, functional or thematic genre of digital game.

Guns, Grenades, and Grunts - First-Person Shooter Games (Paperback, New): Gerald A. Voorhees, Joshua Call, Katie Whitlock Guns, Grenades, and Grunts - First-Person Shooter Games (Paperback, New)
Gerald A. Voorhees, Joshua Call, Katie Whitlock
R1,681 Discovery Miles 16 810 Ships in 10 - 15 working days

Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players.

Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

Dungeons, Dragons, and Digital Denizens - The Digital Role-Playing Game (Paperback, New): Gerald A. Voorhees, Joshua Call,... Dungeons, Dragons, and Digital Denizens - The Digital Role-Playing Game (Paperback, New)
Gerald A. Voorhees, Joshua Call, Katie Whitlock
R1,499 Discovery Miles 14 990 Ships in 10 - 15 working days

This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games. "Dungeons, Dragons, and Digital Denizens" is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games. "Approaches to Digital Game Studies" examines the medium of digital games and brings together a range of voices from different disciplines to ask questions fundamental to game studies. This innovative series advances ongoing conversations and initiates new areas of inquiry in the field. Each volume consists of a collection of essays organized around a single ludic, functional or thematic genre of digital game.

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