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The book highlights several challenges and opportunities in the
field of software engineering for serious games. It covers a wide
range of topics from game design principles to software
architecture, testing, and deployment and is structured into two
parts. While Part I delves into various aspects of designing,
maintaining, adapting, and evaluating games in serious contexts;
Part IIĀ focuses on the experiences of realizing and using
games in serious contexts.One of the primary challenges is to
develop effective methods for evaluating serious games and
measuring their impact and outcomes. Another challenge is to design
serious games that are both engaging and effective, which requires
a deep understanding of game design principles and instructional
design. The book also emphasizes the need to develop effective
software engineering practices for serious game development and the
importance of gamification in improving user engagement and
motivation. The potential of serious games for addressing societal
challenges such as cybersecurity and healthcare is also
highlighted. Despite these challenges, the book also identifies
several opportunities for the field, including the potential of
serious games to provide new and innovative approaches to learning
and the potential of serious games to address real-world problems
in new and effective ways. This book is intended for software
engineers, game developers, educators, and anyone interested in how
games in serious contexts can be effectively created. Overall, the
chapters in the book provide a valuable snapshot of the current
state of the field and offer insights into where it may be headed
in the future.
Featuring contributions from leading experts in software
engineering, this edited book provides a comprehensive introduction
to computer game software development. It is a complex,
interdisciplinary field that relies on contributions from a wide
variety of disciplines including arts and humanities, behavioural
sciences, business, engineering, physical sciences, mathematics,
etc. The book focuses on the emerging research at the intersection
of game and software engineering communities. A brief history of
game development is presented, which considers the shift from the
development of rare games in isolated research environments in the
1950s to their ubiquitous presence in popular culture today. A
summary is provided of the latest peer-reviewed research results in
computer game development that have been reported at multiple
levels of maturity (workshops, conferences, and journals). The core
chapters of the book are devoted to sharing emerging research at
the intersection of game development and software engineering. In
addition, future research opportunities on new software engineering
methods for games and serious educational games for software
engineering education are highlighted. As an ideal reference for
software engineers, developers, educators, and researchers, this
book explores game development topics from software engineering and
education perspectives. Key Features: Includes contributions from
leading academic experts in the community Presents a current
collection of emerging research at the intersection of games and
software engineering Considers the interdisciplinary field from two
broad perspectives: software engineering methods for game
development and serious games for software engineering education
Provides a snapshot of the recent literature (i.e., 2015-2020) on
game development from software engineering perspectives
Featuring contributions from leading experts in software
engineering, this edited book provides a comprehensive introduction
to computer game software development. It is a complex,
interdisciplinary field that relies on contributions from a wide
variety of disciplines including arts and humanities, behavioural
sciences, business, engineering, physical sciences, mathematics,
etc. The book focuses on the emerging research at the intersection
of game and software engineering communities. A brief history of
game development is presented, which considers the shift from the
development of rare games in isolated research environments in the
1950s to their ubiquitous presence in popular culture today. A
summary is provided of the latest peer-reviewed research results in
computer game development that have been reported at multiple
levels of maturity (workshops, conferences, and journals). The core
chapters of the book are devoted to sharing emerging research at
the intersection of game development and software engineering. In
addition, future research opportunities on new software engineering
methods for games and serious educational games for software
engineering education are highlighted. As an ideal reference for
software engineers, developers, educators, and researchers, this
book explores game development topics from software engineering and
education perspectives. Key Features: Includes contributions from
leading academic experts in the community Presents a current
collection of emerging research at the intersection of games and
software engineering Considers the interdisciplinary field from two
broad perspectives: software engineering methods for game
development and serious games for software engineering education
Provides a snapshot of the recent literature (i.e., 2015-2020) on
game development from software engineering perspectives
Computer games represent a significant software application domain
for innovative research in software engineering techniques and
technologies. Game developers, whether focusing on
entertainment-market opportunities or game-based applications in
non-entertainment domains, thus share a common interest with
software engineers and developers on how to best engineer game
software. Featuring contributions from leading experts in software
engineering, the book provides a comprehensive introduction to
computer game software development that includes its history as
well as emerging research on the interaction between these two
traditionally distinct fields. An ideal reference for software
engineers, developers, and researchers, this book explores game
programming and development from a software engineering
perspective. It introduces the latest research in computer game
software engineering (CGSE) and covers topics such as HALO (Highly
Addictive, sociaLly Optimized) software engineering, multi-player
outdoor smartphone games, gamifying sports software, and artificial
intelligence in games. The book explores the use of games in
software engineering education extensively. It also covers game
software requirements engineering, game software architecture and
design approaches, game software testing and usability assessment,
game development frameworks and reusability techniques, and game
scalability infrastructure, including support for mobile devices
and web-based services.
Computer games represent a significant software application domain
for innovative research in software engineering techniques and
technologies. Game developers, whether focusing on
entertainment-market opportunities or game-based applications in
non-entertainment domains, thus share a common interest with
software engineers and developers on how to best engineer game
software. Featuring contributions from leading experts in software
engineering, the book provides a comprehensive introduction to
computer game software development that includes its history as
well as emerging research on the interaction between these two
traditionally distinct fields. An ideal reference for software
engineers, developers, and researchers, this book explores game
programming and development from a software engineering
perspective. It introduces the latest research in computer game
software engineering (CGSE) and covers topics such as HALO (Highly
Addictive, sociaLly Optimized) software engineering, multi-player
outdoor smartphone games, gamifying sports software, and artificial
intelligence in games. The book explores the use of games in
software engineering education extensively. It also covers game
software requirements engineering, game software architecture and
design approaches, game software testing and usability assessment,
game development frameworks and reusability techniques, and game
scalability infrastructure, including support for mobile devices
and web-based services.
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