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Software Engineering Perspectives in Computer Game Development (Hardcover)
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Software Engineering Perspectives in Computer Game Development (Hardcover)
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Featuring contributions from leading experts in software
engineering, this edited book provides a comprehensive introduction
to computer game software development. It is a complex,
interdisciplinary field that relies on contributions from a wide
variety of disciplines including arts and humanities, behavioural
sciences, business, engineering, physical sciences, mathematics,
etc. The book focuses on the emerging research at the intersection
of game and software engineering communities. A brief history of
game development is presented, which considers the shift from the
development of rare games in isolated research environments in the
1950s to their ubiquitous presence in popular culture today. A
summary is provided of the latest peer-reviewed research results in
computer game development that have been reported at multiple
levels of maturity (workshops, conferences, and journals). The core
chapters of the book are devoted to sharing emerging research at
the intersection of game development and software engineering. In
addition, future research opportunities on new software engineering
methods for games and serious educational games for software
engineering education are highlighted. As an ideal reference for
software engineers, developers, educators, and researchers, this
book explores game development topics from software engineering and
education perspectives. Key Features: Includes contributions from
leading academic experts in the community Presents a current
collection of emerging research at the intersection of games and
software engineering Considers the interdisciplinary field from two
broad perspectives: software engineering methods for game
development and serious games for software engineering education
Provides a snapshot of the recent literature (i.e., 2015-2020) on
game development from software engineering perspectives
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