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The IUTAM Symposium on "Combustion in Supersonic Flows" was held in
Poitiers at Ecole Nationale Superieure de Mecanique et
d'Aerotechnique (ENSMA) from 2 to 6 october 1995. The Symposium was
hosted by the Laboratoire de Combustion et de Detonique (UPR - CNRS
9028) and was attended by 60 delegates from 10 countries. The
formal presentations and invited lectures were focused on four main
topics, related to combustion in supersonic streams and practical
issues relative to the development of new propulsion system:
fundamental studies on premixed and unpremixed combustion, fluid
dynamic aspects of supersonic combustion, practical system
including Scramjet, Ramaccelerators and Pulsed Detonation Engines,
application of detonation to propulsion. Invited lectures
presenting the state of the art on these topics as well as
available data base were delivered by professors Paul A. Libby from
University of California at San Diego, Vladimir Sabel'nikov from
TsAGI (Russia), Paul Clavin from IRPHE (Marseille, France) and Drs
Shmuel Eidelman from SAlC (USA), Gunter Smeets from the
French-German Institut of Saint-Louis and Bruno Deshaies from LCD
(poi tiers, France).
How would the humanities change if we grappled with the ways in
which digital and virtual places are designed, experienced, and
critiqued? In Rethinking Virtual Places, Erik Malcolm Champion
draws from the fields of computational sciences and other
place-related disciplines to argue for a more central role for
virtual space in the humanities. For instance, recent developments
in neuroscience could improve our understanding of how people
experience, store, and recollect place-related encounters.
Similarly, game mechanics using virtual place design might make
digital environments more engaging and learning content more
powerful and salient. In addition, Champion provides a brief
introduction to new and emerging software and devices and explains
how they help, hinder, or replace our traditional means of
designing and exploring places. Perfect for humanities scholars
fascinated by the potential of virtual space, Rethinking Virtual
Places challenges both traditional and recent evaluation methods to
address the complicated problem of understanding how people
evaluate and engage with the notion of place.
This volume contains selected presentations of the IUTAM Symposium
on Combustion in Supersonic Flows' held in Poitiers at the Ecole
Nationale Superieure de Mecanique et d'Aerotechnique (ENSMA) from 2
to 6 October 1995. The presentations focus on four main topics
related to combustion in supersonic streams and practical issues
relevant to the development of new propulsion systems: fundamental
studies of premixed and unpremixed combustion, fluid dynamics
aspects of supersonic combustion, practical systems including
Scramjet, Ramaccelerators and Pulsed Detonation Engines, and the
application of detonation to propulsion. Important progress has
been made in the understanding of local mechanisms which allow
combustion to be stabilized in a supersonic flow; in particular,
various mechanisms controlled by mixing, chemical kinetics, viscous
heating and shock waves are now well identified. Despite the
difficulty of developing experimental work on supersonic
combustion, a good set of experimental data is now available,
allowing validation of theoretical analysis and models. The main
aspects of modelling of turbulent combustion in high speed flows
were discussed, including the influence of turbulent fluctuations
on the chemistry-controlled phase of combustion and the
applicability of flamelet models to high speed flows. The full
range of numerical approaches is covered including Direct Numerical
Simulation, Large Eddy Simulation, k-epsilon and shock tracking
methods. A considerable effort has been made to generalize these
methods to the treatment of supersonic reactive flows and to
develop new numerical methods taking into account the most recent
theoretical work and a better understanding of the underlying
physics."
How would the humanities change if we grappled with the ways in
which digital and virtual places are designed, experienced, and
critiqued? In Rethinking Virtual Places, Erik Malcolm Champion
draws from the fields of computational sciences and other
place-related disciplines to argue for a more central role for
virtual space in the humanities. For instance, recent developments
in neuroscience could improve our understanding of how people
experience, store, and recollect place-related encounters.
Similarly, game mechanics using virtual place design might make
digital environments more engaging and learning content more
powerful and salient. In addition, Champion provides a brief
introduction to new and emerging software and devices and explains
how they help, hinder, or replace our traditional means of
designing and exploring places. Perfect for humanities scholars
fascinated by the potential of virtual space, Rethinking Virtual
Places challenges both traditional and recent evaluation methods to
address the complicated problem of understanding how people
evaluate and engage with the notion of place.
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