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This edited collection from leading scholars in the fields of
media, communications, cultural studies and a number of aligned
areas looks to the intersection of capitalism, crime and the media.
The text is founded on the principles of cultural criminology -
that how we determine and understand crime lies in the social world
and that the determination of crime and its mediation in popular
culture have a political basis. The book consists of eleven
chapters and is divided into three sections. Section one considers
the intersection of crime and capitalism in a range of contemporary
cultural texts. Section two examines how various power systems
influence the operation of the media in its role of reporting crime
and holding the powerful to account. Section three considers how
texts in a variety of formats are used to conduct politics,
communicate politics and enact political decision making.
What happens when a group of people see things that others do not
and begin acting accordingly? The Augmented Reality of Pokemon GO:
Chronotopes, Moral Panic, and Other Complexities explores this
question by examining what happened after Pokemon GO, a smartphone
augmented reality game, was released in July, 2016. The game
overlaid the world of Pokemon onto the "real" physical world,
drawing 30 million players in the first two weeks. Pokemon GO has
created new ways of sensing the environment, reading things around
us, walking the street, and dwelling in certain areas, i.e.,
inhabiting the world. Through detailed text analyses of the game
and auto-ethnographies of the contributing authors' experiences
playing the game analyzed from anthropological perspectives, this
volume provides nuanced analyses of this new way of relating to the
world: the augmented reality world of Pokemon GO. Each chapter
focuses on specific aspects of this new experience of the world:
the cosmology of the world of Pokemon and the multifaceted ways we
relate to our environment through Pokemon GO; the notion of space
and time in Pokemon GO and its interface with that of real world as
it guides our actions; the phenomenology of Pokemon GO in urban
walking with its complex relationships to public space, "nature" as
constructed through modernity, cell phone infrastructure, and urban
landscapes where insects, animals, birds, human, history,
transportation infrastructure, and trash all intermingle to create
its ambiance; and the game's link to the wider social issue as it
gets appropriated for "friendly authoritarian" goals of civil
society, imposing various ideologies and accruing commercial gains.
Through "participant observation" -all contributors have been avid
Pokemon GO players themselves-this volume offers snapshots of the
Pokemon GO effect from its initial stage as a social phenomenon to
Spring 2018.
Manning examines the formation of nineteenth-century intelligentsia
print publics in the former Soviet republic of Georgia both
anthropologically and historically. At once somehow part of
"Europe," at least aspirationally, and yet rarely recognized by
others as such, Georgia attempted to forge European style publics
as a strong claim to European identity. These attempts also
produced a crisis of self-definition, as European Georgia sent
newspaper correspondents into newly reconquered Oriental Georgia,
only to discover that the people of these lands were strangers. In
this encounter, the community of "strangers" of European Georgian
publics proved unable to assimilate the people of the "strange
land" of Oriental Georgia. This crisis produced both notions of
Georgian public life and European identity which this book
explores.
This book examines the history of popular drug cultures and
mediated drug education, and the ways in which new media-including
social networking and video file-sharing sites-transform the
symbolic framework in which drugs and drug culture are represented.
Manning examines the formation of nineteenth century intelligentsia
print publics in the former Soviet republic of Georgia both
anthropologically and historically. At once somehow part of
"Europe," at least aspirationally, and yet rarely recognized by
others as such, Georgia attempted to forge European style publics
as a strong claim to European identity. These attempts also
produced a crisis of self-defi nition, as European Georgia sent
newspaper correspondents into newly re-conquered Oriental Georgia,
only to discover that the people of these lands were strangers. In
this encounter, the community of 'strangers' of European Georgian
publics proved unable to assimilate the people of the 'strange
land' of Oriental Georgia. This crisis produced both notions of
Georgian public life and European identity which this book
explores.
This book examines the history of popular drug cultures and
mediated drug education, and the ways in which new media -
including social networking and video file-sharing sites -
transform the symbolic framework in which drugs and drug culture
are represented. Tracing the emergence of formal drug regulation in
both the US and the United Kingdom from the late nineteenth
century, it argues that mass communication technologies were
intimately connected to these "control regimes" from the very
beginning. Manning includes original archive research revealing
official fears about the use of such mass communication
technologies in Britain. The second half of the book assesses
on-line popular drug culture, considering the impact, the
problematic attempts by drug agencies in the US and the United
Kingdom to harness new media, and the implications of the emergence
of many thousands of unofficial drug-related sites.
This is a comparative study of how drinks and drinking, as embodied
semiotic and material forms, mediate modern social life. Drink, as
an embodied semiotic and material form, mediates social life. This
book examines the fundamental nature of drink through a series of
modular but connected ethnographic discussions. It looks at the way
the materiality of a specific drink (coffee, wine, water, beer)
serves as the semiotic medium for a genre of sociability in a
specific time and place. As an explicitly comparative semiotic
study, the book uses familiar and unfamiliar case studies to show
how drinks with similar material properties are semiotically
organized into very different drinking practices, including
ethnographic examples as diverse as the relation of coffee to talk
(in ordering at Starbucks). Further chapters look at the dryness of
gin in relation to the modern cocktail party and the embedding of
beer brands in the ethnographic imagination of the nation. Rather
than treat drinks as mere propos in the exclusively human drama of
the social, the book promotes them to actors on the stage.
"Semiotics" has complemented linguistics by expanding its scope
beyond the phoneme and the sentence to include texts and discourse,
and their rhetorical, performative, and ideological functions. It
has brought into focus the multimodality of human communication.
"Continuum Advances in Semiotics" publishes original works in the
field demonstrating robust scholarship, intellectual creativity,
and clarity of exposition. These works apply semiotic approaches to
linguistics and non-verbal productions, social institutions and
discourses, embodied cognition and communication, and the new
virtual realities that have been ushered in by the Internet. It
also is inclusive of publications in relevant domains such as
socio-semiotics, evolutionary semiotics, game theory, cultural and
literary studies, human-computer interactions, and the challenging
new dimensions of human networking afforded by social websites.
The use of illegal drugs is so common that a number of commentators
now refer to the 'normalisation' of drug consumption. It is
surprising, then, that to date very little academic work has
explored drug use as part of contemporary popular culture. This
collection of readings will apply an innovatory, multi-disciplinary
approach to this theme, combining some of the most recent research
on 'the normalisation thesis' with fresh work on the relationship
between drug use and popular culture. In drawing upon
criminological, sociological and cultural studies approaches, this
book will make an important contribution to the newly emerging
field positioned at the intersection of these disciplines. The
particular focus of the book is upon drug consumption as popular
culture. It aims to provide an accessible collection of chapters
and readings that will explore drug use in popular culture in a way
that is relevant to undergraduates and postgraduates studying a
variety of courses, including criminology, sociology, media
studies, health care and social work.
What happens when a group of people see things that others do not
and begin acting accordingly? The Augmented Reality of Pokemon GO:
Chronotopes, Moral Panic, and Other Complexities explores this
question by examining what happened after Pokemon GO, a smartphone
augmented reality game, was released in July, 2016. The game
overlaid the world of Pokemon onto the "real" physical world,
drawing 30 million players in the first two weeks. Pokemon GO has
created new ways of sensing the environment, reading things around
us, walking the street, and dwelling in certain areas, i.e.,
inhabiting the world. Through detailed text analyses of the game
and auto-ethnographies of the contributing authors' experiences
playing the game analyzed from anthropological perspectives, this
volume provides nuanced analyses of this new way of relating to the
world: the augmented reality world of Pokemon GO. Each chapter
focuses on specific aspects of this new experience of the world:
the cosmology of the world of Pokemon and the multifaceted ways we
relate to our environment through Pokemon GO; the notion of space
and time in Pokemon GO and its interface with that of real world as
it guides our actions; the phenomenology of Pokemon GO in urban
walking with its complex relationships to public space, "nature" as
constructed through modernity, cell phone infrastructure, and urban
landscapes where insects, animals, birds, human, history,
transportation infrastructure, and trash all intermingle to create
its ambiance; and the game's link to the wider social issue as it
gets appropriated for "friendly authoritarian" goals of civil
society, imposing various ideologies and accruing commercial gains.
Through "participant observation" -all contributors have been avid
Pokemon GO players themselves-this volume offers snapshots of the
Pokemon GO effect from its initial stage as a social phenomenon to
Spring 2018.
This edited collection from leading scholars in the fields of
media, communications, cultural studies and a number of aligned
areas looks to the intersection of capitalism, crime and the media.
The text is founded on the principles of cultural criminology -
that how we determine and understand crime lies in the social world
and that the determination of crime and its mediation in popular
culture have a political basis. The book consists of eleven
chapters and is divided into three sections. Section one considers
the intersection of crime and capitalism in a range of contemporary
cultural texts. Section two examines how various power systems
influence the operation of the media in its role of reporting crime
and holding the powerful to account. Section three considers how
texts in a variety of formats are used to conduct politics,
communicate politics and enact political decision making.
This is a new release of the original 1941 edition.
In the remote highlands of the country of Georgia, a small group of
mountaindwellers called the Khevsurs used to express sexuality and
romance in ways that appear to be highly paradoxical. On the one
hand, their practices were romantic, but could never lead to
marriage. On the other hand, they were sexual, but didn't
correspond to what North Americans, or most Georgians, would have
called sex. These practices were well documented by early
ethnographers before they disappeared completely by the
midtwentieth century, and have become a Georgian obsession. In this
fascinating book, Manning recreates the story of how these private,
secretive practices became a matter of national interest, concern,
and fantasy. Looking at personal expressions of love and the
circulation of these narratives at the broader public level of the
modern nation, Love Stories offers an ethnography of language and
desire that doubles as an introduction to key linguistic genres and
to the interplay of language and culture.
Kessinger Publishing is the place to find hundreds of thousands of
rare and hard-to-find books with something of interest for
everyone!
Kessinger Publishing is the place to find hundreds of thousands of
rare and hard-to-find books with something of interest for
everyone!
Anticipating the defeat of the Third Reich, Reichsleiter Martin
Bormann set up 750 corporations in neutral countries, primed as
vehicles to receive the liquid wealth of Germany in addition to
patents and other proprietary industrial information. An
organizational genius and the real power behind Hitler, Bormann,
known as the "Brown Eminence," successfully fled Europe for South
America and administered a "Reich in Exile" in the years following
the war. With remnants of the SS as an enforcement arm, former
Gestapo chief General Heinrich Mueller as security director, the
750 corporations as a base of economic power and the willing
silence and cooperation of the Western Allies, Bormann guided his
organization to a position of consummate power. One banker quoted
by Manning termed the Bormann Organization, the "world's most
important accumulation of money power under one control in
history." Controlling Germany's major corporations, the Federal
Republic itself and much of Latin America, the Bormann Organization
also maintained a formidable circle of influence in the United
States. Paul Manning has written the definitive text on the Bormann
Organization. Manning worked with CBS radio during World War II in
London as a member of the elite Edward R. Murrow/Walter Cronkite
team. As part of his coverage duties, he was the only member
actually allowed to fly on U.S. Air Force missions as a fully
functional crew member. Having qualified as a gunner, his flights
included B-17 missions with the 8th Air Force over Germany and
several B-29 missions to Japan. On behalf of CBS, he broadcasted
the surrenders of Japan and Germany. In 1948, along with fifteen
other distinguished war correspondents, he was awarded a medal for
his reporting of the unconditional surrender of the Germans at
Rheims. After the war Manning continued his journalistic profession
and also served as a speechwriter for Nelson Rockefeller.
News and News Sources offers a fresh introduction to the sociology of news. It is often suggested that the powerful dominate news agendas. Increasingly however, less powerful groups are employing sophisticated media strategies and new communication technologies to get their message across. The implications of this development are unclear. Do these developments herald a `democratisation' of news arenas, or will they enable the powerful further strengthen their control over the flow of information to the public domain? News and News Sources: reviews new research in the rapidly expanding field of political communication, drawing upon material from Britain, Europe and the USA; provides a clear introduction to the processes of news production and the implications of the rise in global electronic news communication; and assesses the various theoretical frameworks available for analysing these developments including fuctionalism, pluralism, Marxism, political economy, hegemony theory, discourse theory and postmodernism.
This is a comparative study of how drinks and drinking, as embodied
semiotic and material forms, mediate modern social life. Drink, as
an embodied semiotic and material form, mediates social life. This
book examines the fundamental nature of drink through a series of
modular but connected ethnographic discussions. It looks at the way
the materiality of a specific drink (coffee, wine, water, beer)
serves as the semiotic medium for a genre of sociability in a
specific time and place. As an explicitly comparative semiotic
study, the book uses familiar and unfamiliar case studies to show
how drinks with similar material properties are semiotically
organized into very different drinking practices, including
ethnographic examples as diverse as the relation of coffee to talk
(in ordering at Starbucks). Further chapters look at the dryness of
gin in relation to the modern cocktail party and the embedding of
beer brands in the ethnographic imagination of the nation. Rather
than treat drinks as mere propos in the exclusively human drama of
the social, the book promotes them to actors on the stage.
"Semiotics" has complemented linguistics by expanding its scope
beyond the phoneme and the sentence to include texts and discourse,
and their rhetorical, performative, and ideological functions. It
has brought into focus the multimodality of human communication.
"Continuum Advances in Semiotics" publishes original works in the
field demonstrating robust scholarship, intellectual creativity,
and clarity of exposition. These works apply semiotic approaches to
linguistics and non-verbal productions, social institutions and
discourses, embodied cognition and communication, and the new
virtual realities that have been ushered in by the Internet. It
also is inclusive of publications in relevant domains such as
socio-semiotics, evolutionary semiotics, game theory, cultural and
literary studies, human-computer interactions, and the challenging
new dimensions of human networking afforded by social websites.
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