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This volume addresses the function and impact of vision and dream
accounts in the Hebrew Bible. The contributors explore the
exegetical, rhetorical, and structural aspects of the vision and
dream accounts in the Hebrew Bible, focusing on prophetic vision
reports. Several contributors employ a diachronic approach as they
explore the textual relationship between the vision reports and the
oracular material. Others focus on the rhetorical aspects of the
vision reports in their final form and discuss why vision reporting
may be used to convey a message. Another approach employed looks at
reception history and investigates how this type of text has been
understood by past exegetes. A few chapters consider the
inter-textual relationship of the various vision reports in the
Hebrew Bible, focusing on shared themes and motifs. There are also
papers that deal with the ways in which select texts in the Hebrew
Bible portray dream/vision interpreters and their activities.
Retail Security and Loss Prevention is an invaluable and
comprehensive publication that provides cutting-edge asset
protection processes. Based on twenty-five years of systematic
research and field experience, it is designed to provide loss
prevention managers, store managers, and retail and security
students with a powerful problem-solving resource. It describes the
most common retail crime and loss problems along with a
step-by-step process for diagnosing and treating these problems. It
includes several loss prevention checklists as well as sample
forms.
Today, virtual worlds abound, avatars are every day occurrences,
and video games are yesterday's news. But today's games are not
just a pastime for millions - they are also a technological focal
point for new forms of learning.
James Paul Gee and Elisabeth Hayes are leading researchers in
the field of gaming, and here they argue that women gamers--a group
too often marginalized--are at the forefront of today's online
learning world. By utilizing the tools of gaming in ways never
before imagined - actively engaging in game design, writing fan
fiction, and organizing themselves into collaborative learning
communities - women of all ages acquire the tools to successfully
navigate the complex social, cultural, and economic problems of the
21st century.
Women are leading the way to a new understanding of online
learning techniques, from cultural production to learning
communities to technical proficiency in the latest software. This
book draws on case studies about women who "play" the "Sims," the
best selling game in history, to argue for a new general theory of
learning for the 21st Century.
This volume is a systematic treatment of the additive number theory
of polynomials over a finite field, an area possessing deep and
fascinating parallels with classical number theory. In providing
asymptomatic proofs of both the Polynomial Three Primes Problem (an
analog of Vinogradov's theorem) and the Polynomial Waring Problem,
the book develops the various tools necessary to apply an adelic
"circle method" to a wide variety of additive problems in both the
polynomial and classical settings. A key to the methods employed
here is that the generalized Riemann hypothesis is valid in this
polynomial setting. The authors presuppose a familiarity with
algebra and number theory as might be gained from the first two
years of graduate course, but otherwise the book is self-contained.
Starting with analysis on local fields, the main technical results
are all proved in detail so that there are extensive discussions of
the theory of characters in a non-Archimidean field, adele class
groups, the global singular series and Radon-Nikodyn derivatives,
L-functions of Dirichlet type, and K-ideles.
Thisseries is devoted to the publication of monographs, lecture
resp. seminar notes, and other materials arising from programs of
the OSU Mathemaical Research Institute. This includes proceedings
of conferences or workshops held at the Institute, and other
mathematical writings.
In Language and Learning in the Digital Age, linguist James Paul
Gee and educator Elisabeth Hayes deal with the forces unleashed by
today's digital media, forces that are transforming language and
learning for good and ill. They argue that the role of oral
language is almost always entirely misunderstood in debates about
digital media. Like the earlier inventions of writing and print,
digital media actually power up or enhance the powers of oral
language. Gee and Hayes deal, as well, with current digital
transformations of language and literacy in the context of a
growing crisis in traditional schooling in developed countries.
With the advent of new forms of digital media, children are
increasingly drawn towards video games, social media, and
alternative ways of learning. Gee and Hayes explore the way in
which these alternative methods of learning can be a force for a
paradigm change in schooling. This is an engaging, accessible read
both for undergraduate and graduate students and for scholars in
language, linguistics, education, media and communication studies.
This unique volume returns in its second edition, revised and
updated with the latest advances in problem solving research. It is
designed to provide readers with skills that will make them better
problem solvers and to give up-to-date information about the
psychology of problem solving. Professor Hayes provides students
and professionals with practical, tested methods of defining,
representing, and solving problems. Each discussion of the
important aspects of human problem solving is supported by the most
current research on the psychology problem solving. The Complete
Problem Solver, Second Edition features: *Valuable learning
strategies; *Decision making methods; *Discussions of the nature of
creativity and invention, and *A new chapter on writing. The
Complete Problem Solver utilizes numerous examples, diagrams,
illustrations, and charts to help any reader become better at
problem solving. See the order form for the answer to the problem
below.
This unique volume returns in its second edition, revised and
updated with the latest advances in problem solving research. It is
designed to provide readers with skills that will make them better
problem solvers and to give up-to-date information about the
psychology of problem solving.
Professor Hayes provides students and professionals with practical,
tested methods of defining, representing, and solving problems.
Each discussion of the important aspects of human problem solving
is supported by the most current research on the psychology problem
solving.
"The Complete Problem Solver, Second Edition" features:
*Valuable learning strategies;
*Decision making methods;
*Discussions of the nature of creativity and invention, and
*A new chapter on writing.
"The Complete Problem Solver" utilizes numerous examples, diagrams,
illustrations, and charts to help any reader become better at
problem solving. See the order form for the answer to the problem
below.
For the most part, those who teach writing and administer writing
programs do not conduct research on writing. Perhaps more
significantly, they do not often read the research done by others
because effective reading of articles on empirical research
requires special knowledge and abilities. By and large, those
responsible for maintaining and improving writing instruction
cannot -- without further training -- access work that could help
them carry out their responsibilities more effectively. This book
is designed as a text in graduate programs that offer instruction
in rhetoric and composition. Its primary educational purposes are:
* to provide models and critical methods designed to improve the
reading of scientific discourse * to provide models of effective
research designs and projects appropriate to those learning to do
empirical research in rhetoric. Aiming to cultivate new attitudes
toward empirical research, this volume encourages an appreciation
of the rhetorical tradition that informs the production and
critical reading of empirical studies. The book should also
reinforce a slowly growing realization in English studies that
empirical methods are not inherently alien to the humanities,
rather that methods extend the power of humanist researchers trying
to solve the problems of their discipline.
As video games have become an important economic and cultural
force, scholars are increasingly trying to better understand the
ways that engagement with games may drive learning, literacy, and
social participation in the twenty-first century. In this book, the
authors consider games and just as importantly, the social
interactions around games, not in terms of how they should be
managed or incorporated into existing educational structures, but
for what they tell us about the forms of learning and literacy that
are already instantiated within the use of these media. To this
end, this book delves deeply into James Paul Gee's (2004)
productive and influential concept of the affinity space - the
physical or virtual locations (or some combination of the two)
where people come together around a shared interest or "affinity."
By explicating how and why engaged fans of digital media do what
they do in online spaces, the authors cast a light, as Gee did, on
the promise of these media and the problems facing current
educational systems.
The authors argue that women gamers, too often ignored as gamers,
are in many respects leading the way in this trend towards design,
cultural production, new learning communities, and the combination
of technical proficiency with emotional and social intelligence.
In Language and Learning in the Digital Age, linguist James Paul
Gee and educator Elisabeth Hayes deal with the forces unleashed by
today's digital media, forces that are transforming language and
learning for good and ill. They argue that the role of oral
language is almost always entirely misunderstood in debates about
digital media. Like the earlier inventions of writing and print,
digital media actually power up or enhance the powers of oral
language. Gee and Hayes deal, as well, with current digital
transformations of language and literacy in the context of a
growing crisis in traditional schooling in developed countries.
With the advent of new forms of digital media, children are
increasingly drawn towards video games, social media, and
alternative ways of learning. Gee and Hayes explore the way in
which these alternative methods of learning can be a force for a
paradigm change in schooling. This is an engaging, accessible read
both for undergraduate and graduate students and for scholars in
language, linguistics, education, media and communication studies.
Attention Deficit Hyperactivity Disorder (ADHD) is the most
prevalent childhood psychiatric condition, with estimates of more
than 5% of children affected worldwide, and has a profound public
health, personal, and family impact. At the same time, a multitude
of adults, both diagnosed and undiagnosed, are living, coping, and
thriving while experiencing ADHD. It can cost families raising a
child with ADHD as much as five times the amount of raising a child
without ADHD (Zhao et al. 2019). Given the chronic and pervasive
challenges associated with ADHD, innovative approaches for
supporting children, adolescents, and adults have been engaged,
including the use of both novel and off-the-shelf technologies. A
wide variety of connected and interactive technologies can enable
new and different types of sociality, education, and work, support
a variety of clinical and educational interventions, and allow for
the possibility of educating the general population on issues of
inclusion and varying models of disability. This book provides a
comprehensive review of the historical and state-of-the-art use of
technology by and for individuals with ADHD. Taking both a critical
and constructive lens to this work, the book notes where great
strides have been made and where there are still open questions and
considerations for future work. This book provides background and
lays foundation for a general understanding of both ADHD and
innovative technologies in this space. The authors encourage
students, researchers, and practitioners, both with and without
ADHD diagnoses, to engage with this work, build upon it, and push
the field further.
This book provides an in-depth review of the historical and
state-of-the-art use of technology by and for individuals with
autism. The design, development, deployment, and evaluation of
interactive technologies for use by and with individuals with
autism have been rapidly increasing over the last few decades.
There is great promise for the use of these technologies to enrich
lives, improve the experience of interventions, help with learning,
facilitate communication, support data collection, and promote
understanding. Emerging technologies in this area also have the
potential to enhance assessment and diagnosis of autism, to
understand the nature and lived experience of autism, and to help
researchers conduct basic and applied research. The intention of
this book is to give readers a comprehensive background for
understanding what work has already been completed and its impact
as well as what promises and challenges lie ahead. A large majority
of existing technologies have been designed for autistic children,
there is increased interest in technology's intersection with the
lived experiences of autistic adults. By providing a classification
scheme and general review, this book can help technology designers,
researchers, autistic people, and their advocates better understand
how technologies have been successful or unsuccessful, what
problems remain open, and where innovations can further address
challenges and opportunities for individuals with autism and the
variety of stakeholders connected to them.
In this book, the authors present current research from across the
globe in the study of the psychology and influence of culture.
Topics discussed in this compilation include the influence of
culture in psychological functioning; culture change and adaptation
through a comparative study of two cultures on the island of Guam;
assessing and fostering the ability of Alzheimer's patients to take
part in cultural activities; the psychological processes of
biculturalism; examining children's cultural perspectives on the
human-non-human animal relationship; Black American's cultural
perspective on mental health treatment; black students and campus
culture; developing gender- and race-based categories in infants;
symbolic representations and the construction of cultural reality;
the role which culture plays in affecting the development of
autobiographical memory; and the possible link between the cultural
support of violence and suicide risk.
A must-have resource for anyone crafting a career in the culinary
arts
Ronald Hayes, the Career Development Manager with The Culinary
Institute of America, explores the broad scope of jobs available in
the culinary field. Building your culinary skills as a novice,
discovering your specialization as a journeyman, and establishing
your interests as you master your career path, "Creating Your
Culinary Career" offers a framework for career exploration,
development, and growth.
This book offers insider information on all of the regular staff
positions available in the culinary field, including traditional
restaurants, catering facilities, and institutional facilities;
front of the house, bakeshop, and food and beverage outlets; and
food communications, media, and sales positions. It then helps
readers establish goals, design resumes, and develop interview
skills for landing that perfect job.The ideal career guide for
aspiring culinary professionals, this book helps readers discover
the ideal career path by building skills and setting goalsWritten
by The Culinary Institute of America's Career Development Manager,
this book celebrates the passion, persistence, and drive required
to succeed in one of today's most exciting careers
For anyone beginning a career in the culinary arts, "Creating
Your Culinary Career" features must-have information for the
aspiring food professional.
This volume addresses the function and impact of vision and dream
accounts in the Hebrew Bible. The contributors explore the
exegetical, rhetorical, and structural aspects of the vision and
dream accounts in the Hebrew Bible, focusing on prophetic vision
reports. Several contributors employ a diachronic approach as they
explore the textual relationship between the vision reports and the
oracular material. Others focus on the rhetorical aspects of the
vision reports in their final form and discuss why vision reporting
may be used to convey a message. Another approach employed looks at
reception history and investigates how this type of text has been
understood by past exegetes. A few chapters consider the
inter-textual relationship of the various vision reports in the
Hebrew Bible, focusing on shared themes and motifs. There are also
papers that deal with the ways in which select texts in the Hebrew
Bible portray dream/vision interpreters and their activities.
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