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Learning in Video Game Affinity Spaces (Paperback, New edition)
Loot Price: R1,010
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Learning in Video Game Affinity Spaces (Paperback, New edition)
Series: New Literacies and Digital Epistemologies, 51
Expected to ship within 12 - 19 working days
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As video games have become an important economic and cultural
force, scholars are increasingly trying to better understand the
ways that engagement with games may drive learning, literacy, and
social participation in the twenty-first century. In this book, the
authors consider games and just as importantly, the social
interactions around games, not in terms of how they should be
managed or incorporated into existing educational structures, but
for what they tell us about the forms of learning and literacy that
are already instantiated within the use of these media. To this
end, this book delves deeply into James Paul Gee's (2004)
productive and influential concept of the affinity space - the
physical or virtual locations (or some combination of the two)
where people come together around a shared interest or "affinity."
By explicating how and why engaged fans of digital media do what
they do in online spaces, the authors cast a light, as Gee did, on
the promise of these media and the problems facing current
educational systems.
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