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"Video Research in the Learning Sciences "is a comprehensive
exploration of key theoretical, methodological, and technological
advances concerning uses of digital video-as-data in the learning
sciences as a way of knowing about learning, teaching, and
educational processes. The aim of the contributors, a community of
scholars using video in their own work, is to help usher in video
scholarship and supportive technologies, and to mentor video
scholars, so that video research will meet its maximum potential to
contribute to the growing knowledge base about teaching and
learning.
This volume contributes deeply to both to the science of learning
through in-depth video studies of human interaction in learning
environments-- whether classrooms or other contexts-- and to the
uses of video for creating descriptive, explanatory, or expository
accounts of learning and teaching. It is designed around four
themes-- each with a cornerstone chapter that introduces and
synthesizes the cluster of chapters related to it:
*Theoretical frameworks for video research;
*Video research on peer, family, and informal learning;
*Video research on classroom and teacher learning; and
*Video collaboratories and technological futures.
"Video Research in the Learning Sciences "is intended for
researchers, university faculty, teacher educators, and graduate
students in education, and for anyone interested in how knowledge
is expanded using video-based technologies for inquiries about
learning and teaching.
Visit the Web site affiliated with this book: http:
//www.videoresearch.org
Interdisciplinary Collaboration calls attention to a serious need
to study the problems and processes of interdisciplinary inquiry,
to reflect on the current state of scientific knowledge regarding
interdisciplinary collaboration, and to encourage research that
studies interdisciplinary cognition in relation to the ecological
contexts in which it occurs. It contains reflections and research
on interdisciplinarity found in a number of different contexts by
practitioners and scientists from a number of disciplines and
several chapters represent attempts by cognitive scientists to look
critically at the cognitive science enterprise itself. Representing
all of the seven disciplines listed in the official logo of the
Cognitive Science Society and its journal--anthropology, artificial
intelligence, education, linguistics, neuroscience, philosophy, and
psychology--this book is divided into three parts: *Part I sets the
stage by providing three broad overviews of literature and theory
on interdisciplinary research and education. *Part II examines
varied forms of interdisciplinarity in situ rather than the more
traditional macrolevel interview or survey approaches to studying
group work. *Part III consists of noted cognitive scientists who
reflect on their experiences and turn the analytical lenses of
their own disciplines to the critical examination of cognitive
science itself as a case study in interdisciplinary collaboration.
Interdisciplinary Collaboration is intended for scholars at the
graduate level and beyond in cognitive science and education.
Highlighting and illustrating several important and interesting
theoretical trends that have emerged in the continuing development
of instructional technology, this book's organizational framework
is based on the notion of two opposing camps. One evolves out of
the intelligent tutoring movement, which employs
artificial-intelligence technologies in the service of student
modeling and precision diagnosis, and the other emerges from a
constructivist/developmental perspective that promotes exploration
and social interaction, but tends to reject the methods and goals
of the student modelers. While the notion of opposing camps tends
to create an artificial rift between groups of researchers, it
represents a conceptual distinction that is inherently more
interesting and informative than the relatively meaningless divide
often drawn between "intelligent" and "unintelligent" instructional
systems.
An evident trend is that researchers in both "camps" view their
computer learning environments as "cognitive tools" that can
enhance learning, performance, and understanding. Cognitive tools
are objects provided by the instructional environment that allow
students to incorporate new auxiliary methods or symbols into their
social problem solving which otherwise would be unavailable. A
final section of the book represents researchers who are
assimilating and accommodating the wisdom and creativity of their
neighbors from both camps, perhaps forming the look of technology
for the future. When the idea of model tracing in a computer-based
environment is combined with appreciation for creative
mind-extension cognitive tools and for how a community of learners
can facilitate learning, a camp is created where AI technologists
and social constructivist learning theorists can feel equally at
home.
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