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This volume delivers a history of internationalism at the League of
Nations and the United Nations (UN), with a focus on the period
from the 1920s to the 1970s, when the nation-state ascended to
global hegemony as a political formation. Combining global,
regional and local scaes of analysis, the essays presented here
provide an interpretation of the two institutions - and their
complex interrelationship - that is planetary in scale but also
pioneeringly multi-local. Our central argument is that although the
League and the UN shaped internationalism from the centre, they
were themselves moulded just as powerfully by internationalisms
that welled up globally, far beyond Geneva and New York City. The
contributions are organised into three broad thematic sections, the
first focused on the production of norms, the second on the
development of expertise and the third on the global re-ordering of
empire. By showing how the ruptures and continuities between the
two international organisations have shaped the content and format
of what we now refer to as 'global governance', the collection
determinedly sets the Cold War and the emergence of the Third World
into a single analytical frame alongside the crisis of empire after
World War One and the geopolitics of the Great Depression. Each of
these essays reveals how the League of Nations and the United
Nations provided a global platform for formalising and
proliferating political ideas and how the two institutions
generated new spectrums of negotiation and dissidence and
re-codified norms. As an ensemble, the book shows how the League of
Nations and the United Nations constructed and progressively
re-fashioned the basic building blocks of international society
right across the twentieth century. Developing the new
international history's view of the League and UN as dynamic,
complex forces, the book demonstrates that both organisations
should be understood to have played an active role, not just in
mediating a world of empires and then one of nation-states, but in
forging the many principles and tenets by which international
society is structured.
This volume delivers a history of internationalism at the League of
Nations and the United Nations (UN), with a focus on the period
from the 1920s to the 1970s, when the nation-state ascended to
global hegemony as a political formation. Combining global,
regional and local scaes of analysis, the essays presented here
provide an interpretation of the two institutions - and their
complex interrelationship - that is planetary in scale but also
pioneeringly multi-local. Our central argument is that although the
League and the UN shaped internationalism from the centre, they
were themselves moulded just as powerfully by internationalisms
that welled up globally, far beyond Geneva and New York City. The
contributions are organised into three broad thematic sections, the
first focused on the production of norms, the second on the
development of expertise and the third on the global re-ordering of
empire. By showing how the ruptures and continuities between the
two international organisations have shaped the content and format
of what we now refer to as 'global governance', the collection
determinedly sets the Cold War and the emergence of the Third World
into a single analytical frame alongside the crisis of empire after
World War One and the geopolitics of the Great Depression. Each of
these essays reveals how the League of Nations and the United
Nations provided a global platform for formalising and
proliferating political ideas and how the two institutions
generated new spectrums of negotiation and dissidence and
re-codified norms. As an ensemble, the book shows how the League of
Nations and the United Nations constructed and progressively
re-fashioned the basic building blocks of international society
right across the twentieth century. Developing the new
international history's view of the League and UN as dynamic,
complex forces, the book demonstrates that both organisations
should be understood to have played an active role, not just in
mediating a world of empires and then one of nation-states, but in
forging the many principles and tenets by which international
society is structured.
Described by one contemporary as the 'sweet singer of The Temple',
George Herbert has long been recognised as a lover of music.
Nevertheless, Herbert's own participation in seventeenth-century
musical culture has yet to be examined in detail. This is the first
extended critical study to situate Herbert's roles as priest, poet
and musician in the context of the musico-poetic activities of
members of his extended family, from the song culture surrounding
William Herbert and Mary Sidney to the philosophy of his eldest
brother Edward Herbert of Cherbury. It examines the secular visual
music of the Stuart court masque as well as the sacred songs of the
church. Arguing that Herbert's reading of Augustine helped to shape
his musical thought, it explores the tension between the abstract
ideal of music and its practical performance to articulate the
distinctive theological insights Herbert derived from the musical
culture of his time.
Building games with Unity is hard enough without having to stand up
and go and make a coffee each time you want to just build your
project or find out days/weeks down the line that some change you
made while building your dream has incurred a debt that means your
project cannot be built for one of your target platforms without a
lot of rework. Through automation, many of these hardships can be
detected early and free up time and stress by monitoring your
project as it is being created, identify risks and issues as you
write the code, and free up your machine while lengthy build
processes are running. The change might be hard, but once setup, it
will give you peace of mind that everything you create will run,
updates will be automatically managed, and your players are less
likely to be drafting one-star reviews on your next publication.
What You Will Learn • Build the automation of your dreams to
accelerate your project • Get detailed examples for generating
workflows tailored to your needs • Learn to save time and money
by having a backend work for you Who Is This Book For Developers
having experience with Unity and interested in learning about (with
no foreknowledge in) automation will greatly benefit from this
book.
In Prejudice, Simon Jackson has created a dark and multi-faceted
microcosm of modern Britain. Set over a two week period in the
historic city of Bath, the death of a young Muslim heralds a police
investigation into a murder amidst the back-drop of an election and
increasing racial tension. But is this a one-off killing or is
there a serial killer on the loose? This is the first of seven
crime noir novels set in the west country featuring Detective
Inspector James Morden and his journalist sister, Kat.
Master everything you need to build a 2D game using Unity 5 by
developing a complete RPG game framework! Key Features Explore the
new features of Unity 5 and recognize obsolete code and elements
Develop and build a complete 2D retro RPG with a conversation
system, inventory, random map battles, full game menus, and sound
This book demonstrates how to use the new Unity UI system
effectively through detailed C# scripts with full explanations Book
DescriptionThe Unity engine has revolutionized the gaming industry,
by making it easier than ever for indie game developers to create
quality games on a budget. Hobbyists and students can use this
powerful engine to build 2D and 3D games, to play, distribute, and
even sell for free! This book will help you master the 2D features
available in Unity 5, by walking you through the development of a
2D RPG framework. With fully explained and detailed C# scripts,
this book will show you how to create and program animations, a NPC
conversation system, an inventory system, random RPG map battles,
and full game menus. After your core game is complete, you'll learn
how to add finishing touches like sound and music, monetization
strategies, and splash screens. You'll then be guided through the
process of publishing and sharing your game on multiple platforms.
After completing this book, you will have the necessary knowledge
to develop, build, and deploy 2D games of any genre! What you will
learn Create a 2D game in Unity 5 by developing a complete retro 2D
RPG framework Effectively manipulate and utilize 2D sprites Create
2D sprite animations and trigger them effectively with code Write
beginning to advanced-level C# code using MonoDevelop Implement the
new UI system effectively and beautifully Use state machines to
trigger events within your game Who this book is forThis book is
for anyone looking to get started developing 2D games with Unity 5.
If you're already accomplished in Unity 2D and wish to expand or
supplement your current Unity knowledge, or are working in 2D in
Unity 4 and looking to upgrade Unity 5, this book is for you. A
basic understanding of programming logic is needed to begin
learning with this book, but intermediate and advanced programming
topic are explained thoroughly so that coders of any level can
follow along. Previous programming experience in C# is not
required.
If you have a good understanding of Unity's core functionality and
a decent grasp of C# scripting in Unity (although not essential if
you are just using the Editor with the new UI), you'll be well
placed to take advantage of the new UI feature set.
If you have C# knowledge but now want to become truly confident in
creating fully functional 2D RPG games with Unity, then this book
will show you everything you need to know.
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