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Rapid advances in 3-D scientific visualization have made a major
impact on the display of behavior. The use of 3-D has become a key
component of both academic research and commercial product
development in the field of engineering design. Computer
Visualization presents a unified collection of computer graphics
techniques for the scientific visualization of behavior. The book
combines a basic overview of the fundamentals of computer graphics
with a practitioner-oriented review of the latest 3-D graphics
display and visualization techniques. Each chapter is written by
well-known experts in the field. The first section reviews how
computer graphics visualization techniques have evolved to work
with digital numerical analysis methods. The fundamentals of
computer graphics that apply to the visualization of analysis data
are also introduced. The second section presents a detailed
discussion of the algorithms and techniques used to visualize
behavior in 3-D, as static, interactive, or animated imagery. It
discusses the mathematics of engineering data for visualization, as
well as providing the current methods used for the display of
scalar, vector, and tensor fields. It also examines the more
general issues of visualizing a continuum volume field and
animating the dimensions of time and motion in a state of behavior.
The final section focuses on production visualization capabilities,
including the practical computational aspects of visualization such
as user interfaces, database architecture, and interaction with a
model. The book concludes with an outline of successful practical
applications of visualization, and future trends in scientific
visualization.
Rapid advances in 3-D scientific visualization have made a major
impact on the display of behavior. The use of 3-D has become a key
component of both academic research and commercial product
development in the field of engineering design. Computer
Visualization presents a unified collection of computer graphics
techniques for the scientific visualization of behavior. The book
combines a basic overview of the fundamentals of computer graphics
with a practitioner-oriented review of the latest 3-D graphics
display and visualization techniques. Each chapter is written by
well-known experts in the field. The first section reviews how
computer graphics visualization techniques have evolved to work
with digital numerical analysis methods. The fundamentals of
computer graphics that apply to the visualization of analysis data
are also introduced. The second section presents a detailed
discussion of the algorithms and techniques used to visualize
behavior in 3-D, as static, interactive, or animated imagery. It
discusses the mathematics of engineering data for visualization, as
well as providing the current methods used for the display of
scalar, vector, and tensor fields. It also examines the more
general issues of visualizing a continuum volume field and
animating the dimensions of time and motion in a state of behavior.
The final section focuses on production visualization capabilities,
including the practical computational aspects of visualization such
as user interfaces, database architecture, and interaction with a
model. The book concludes with an outline of successful practical
applications of visualization, and future trends in scientific
visualization.
The field of scientific visualization covers the study of visual
representations of sci- entific data. These data often consist of
continuous scalar, vector, or second-order tensor fields extending
across a n-dimensional space, with n less than 1. While research
efforts aimed at developing efficient representations of scalar and
vector data have led to important achievements, this dissertation
is the first extensive study of visualization techniques for
second-order tensor fields. Tensor fields are multivariate; they
can embed as much information as n squared scalar fields, or
equivalently, n vector fields. Visualizing continuous tensor data
is, therefore, difficult mainly because the underlying continuity
must be rendered while visual clutter has to be avoided. We develop
a theoretical ground work for the visualization of symmetric tensor
fields by studying their geometry and their topological structure,
and by designing at each step appropriate icons to represent the
information. We also extend some of our concepts to asymmetric
tensor data. First, we design icons that emphasize the continuity
of the tensor data, overcoming some of the limitations of discrete
point icons. A n-dimensional, symmetric tensor field is equivalent
to n orthogonal families of smooth and continuous curves that are
tangent to the eigenvector fields. For n = 2 we generate textures
to render these trajectories, and for n = 3 we use numerical
integration. To fully represent the tensor data, we surround the
resulting trajectories by tubular surfaces that represent the
transverse eigenvectors-we call these surfaces hyper-streamlines.
We also define the concept of a solenoidal tensor field, and we
show that its hyperstreamlines possess geometric properties similar
to the streamlines of solenoidal vector fields. Then, we analyze
the topology of symmetric tensor fields by using a formalism which
is analogous to the phase-space analysis of dynamical systems.
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