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In the immediate aftermath of the First World War, Upper Silesia was the site of the largest formal exercise in self-determination in European history, the 1921 Plebiscite. This asked the inhabitants of Europe s second largest industrial region the deceptively straightforward question of whether they preferred to be Germans or Poles, but spectacularly failed to clarify their national identity, demonstrating instead the strength of transnational, regionalist and sub-national allegiances, and of allegiances other than nationality, such as religion. As such Upper Silesia, which was partioned and re-partitioned between 1922 and 1945, and subjected to Czechization, Germanization, Polonization, forced emigration, expulsion and extermination, illustrates the limits of nation-building projects and nation-building narratives imposed from outside. This book explores a range of topics related to nationality issues in Upper Silesia, putting forward the results of extensive new research. It highlights the flaws at the heart of attempts to shape Europe as homogenously national politics and compares the fate of Upper Silesia with the many other European regions where similar problems occurred."
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and only game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
In the immediate aftermath of the First World War, Upper Silesia was the site of the largest formal exercise in self-determination in European history, the 1921 Plebiscite. This asked the inhabitants of Europe's second largest industrial region the deceptively straightforward question of whether they preferred to be Germans or Poles, but spectacularly failed to clarify their national identity, demonstrating instead the strength of transnational, regionalist and sub-national allegiances, and of allegiances other than nationality, such as religion. As such Upper Silesia, which was partitioned and re-partitioned between 1922 and 1945, and subjected to Czechization, Germanization, Polonization, forced emigration, expulsion and extermination, illustrates the limits of nation-building projects and nation-building narratives imposed from outside. This book explores a range of topics related to nationality issues in Upper Silesia, putting forward the results of extensive new research. It highlights the flaws at the heart of attempts to shape Europe as homogenously national polities and compares the fate of Upper Silesia with the many other European regions where similar problems occurred.
The Museum of Applied Arts (MAK) in Vienna holds a unique collection of Italian maiolica from the 15th to the 18th century, which is now being published almost in its entirety for the very first time. Maiolica tableware, Italy's luxury export, spread to the courts of northern Europe from the early 16th century. Today, the MAK's holdings from former imperial, ecclesiastical, aristocratic, and private ownership enter into a dialogue with maiolica from well-known Austrian and Central European collections. Timothy Wilson, professor emeritus at Balliol College Oxford and former Keeper of Western Art at the Ashmolean Museum in Oxford, and Rainald Franz, curator at MAK, together with other experts provide an extensive insight into the development of maiolica in its cultural and historical context. Thus a scholarly exploration of one of the best collections of maiolica in the world has now been scientifically examined for the very first time. With contributions by Rainald Franz, Michael Goebl, Nikolaus Hofer, and Timothy Wilson.
With notes that expound on ideas or share insights, and key concepts before each chapter, this book is a useful tool for students of all ages. Quickly and easily gain a better grasp on the stories, timelines, and relationships within "the keystone of our religion" with this book that's perfect for the whole family.
The brightly colored tin-enameled earthenware called maiolica was among the major accomplishments of decorative arts in 16th-century Italy. This in-depth look at the history of maiolica, told through 140 exemplary pieces from the world-class collection at the Metropolitan Museum, offers a new perspective on a major aspect of Italian Renaissance art. Most of the works have never been published and all are newly photographed. The ceramics are featured alongside detailed descriptions of production techniques and a consideration of the social and cultural context, making this an invaluable resource for scholars and collectors. The imaginatively decorated works include an eight-figure group of the Lamentation, the largest and most ambitious piece of sculpture produced in a Renaissance maiolica workshop; pharmacy jars; bella donna plates; and more. Published by The Metropolitan Museum of Art / Distributed by Yale University Press Exhibition Schedule: The Metropolitan Museum of Art (08/29/16-02/26/17)
This book is the culmination of nearly thirty years' work in caring for, studying, and developing the collections in this Museum by Timothy Wilson, long-time Keeper of Western Art. Wilson is well-known as a specialist in the study of European Renaissance ceramics. The Ashmolean collections have their origins in the collection of C.D.E. Fortnum (1820-1899), but have been developed further in the last quarter-century, so that they can claim to be one of the top such collections of Renaissance ceramics worldwide. This book, containing 289 catalogue entries, will completely encompass the Museum's collection of postclassical Italian pottery, including pieces from excavations. In addition it will include catalogue entries for some seventy selected pieces of pottery from France, the Low Countries, England, Spain, Portugal, Germany, and Mexico, in order to present a wide-ranging picture of the development of tin-glaze pottery from Islamic Spain through to recent times. It will also include an essay by Kelly Domoney of Cranfield University, and Elisabeth Gardner of the Ashmolean's Conservation Department, on the technical analysis and conservation history of some pieces in the collection.
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