The Video Game Industry provides a platform for the research on
the video game industry to draw a coherent and informative picture
of this industry. Previously this has been done sparsely through
conference papers, research articles, and popular science books.
Although the study of this industry is still stigmatized as
frivolous and only game oriented, those who grew up with video
games are changing things, especially research agendas, the
acceptance of studies, and their interpretation.
This book describes and defines video games as their own special
medium. They are not pinball from which they grew, nor movies which
they sometimes resemble. They are a unique form of entertainment
based on meaningful interactions between individuals and machine
across a growing sector of the population. The Video Game Industry
provides a reference foundation for individuals seriously
interested in the industry at the academic level. As a result, this
book will serve as a reference in curricula associated with video
game development for years to come.
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