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High Dynamic Range Imaging - Acquisition, Display, and Image-Based Lighting (Hardcover, 2nd edition): Erik Reinhard, Wolfgang... High Dynamic Range Imaging - Acquisition, Display, and Image-Based Lighting (Hardcover, 2nd edition)
Erik Reinhard, Wolfgang Heidrich, Paul Debevec, Sumanta Pattanaik, Greg Ward, …
R2,220 Discovery Miles 22 200 Ships in 12 - 19 working days

This landmark book is the first to describe HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable you to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual experience. As both an introduction to the field and an authoritative technical reference, it is essential to anyone working with images, whether in computer graphics, film, video, photography, or lighting design.
New material includes chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynammic Range Display DevicesWritten by the inventors and initial implementors of High Dynamic Range ImagingCovers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding, file formats, display techniques, tone mapping for lower dynamic range display, and the use of HDR images and calculations in 3D renderingRange and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging

Real-Time Shading (Hardcover): Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool Real-Time Shading (Hardcover)
Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
R4,182 Discovery Miles 41 820 Ships in 12 - 19 working days

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others.

The authors include examples of techniques for efficiently in achieving common effects in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Basis for a SIGGRAPH tutorial in 2002!

Real-Time Shading (Paperback): Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool Real-Time Shading (Paperback)
Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
R1,906 Discovery Miles 19 060 Ships in 12 - 19 working days

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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