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Real-Time Shading (Paperback) Loot Price: R1,711
Discovery Miles 17 110
Real-Time Shading (Paperback): Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool

Real-Time Shading (Paperback)

Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool

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Loot Price R1,711 Discovery Miles 17 110 | Repayment Terms: R160 pm x 12*

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: June 2020
First published: 2002
Authors: Marc Olano • John Hart • Wolfgang Heidrich • Michael McCool
Dimensions: 229 x 152mm (L x W)
Format: Paperback
Pages: 376
ISBN-13: 978-0-367-44702-1
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Computer software packages > Computer games
LSN: 0-367-44702-9
Barcode: 9780367447021

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