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Toys > Games > Strategy Games
Full of traps and tricks! Roll the dice and try your luck! The ladders will take you up but the snakes will take you down! Watch out!
The classic, strategic game of Chess! Made with premium quality materials this Chess Set from Ambassador includes high-quality game pieces and a durable, thick card playing board, which conveniently folds for compact storage. Ideal for both home and travel, the game board conveniently folds when ready to pack away.
The classic game of CodeBreaker! You might also know it as Mastermind! Made from premium quality materials, this fun and challenging game will keep you entertained for hours! Put your mind to the test!
An array of the 6 most popular classic games, made with premium quality materials, all inside a stunning gold-foil gift box.
The classic game of Backgammon made with premium quality materials and packaging. Includes large wooden game pieces and a gold standard ultra-thick playing board, all inside a stunning gold-foil gift box.
A classic game for the whole family! For 2 to 4 players, Ludo assists in the development of basic skills and tactical thinking! It is a colourful and eye-catching illustrated traditional board game featuring superior quality game pieces.
Liar's dice is a class of dice games for 2 or more players requiring the ability to deceive and detect your opponent's deception. In "single hand" liar's dice games, each player has a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands). In "common hand" games, there is one set of dice which is passed from player to player. The bids relate to the dice as they are in front of the bidder after selected dice have been re-rolled. Includes:
Age:
6 Years +
Play like the pro's with this all-inclusive Poker Set! High quality poker chips in a convenient case allows for regular Poker nights with friends. Easily add high stakes to your poker games elevating the poker experience to a new level. Includes:
Age:
18 Years +
EXIT - The Polar Station
The 5-in-1 Block Game from Mideer includes 5 games in 1 box! The perfect set for promoting logical thinking, problem solving, and dexterity while having an enormous amount of fun!
The classic game of Chess!
Unstable Unicorns: Base Game
Wholesome fun for the whole family!
The classic, strategic game of Chess! Made with premium quality materials this Chess Set from Ambassador includes high-quality wooden game pieces and an beautifully crafted wooden playing board. Ideal for both home and travel, the game board conveniently folds when ready to pack away. Includes:
Age:
6 Years +
Pandemic: Rapid Response
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins. Players 2 Suggested ages 10+ Playing time 30 minutes
Liberty London is known for its floral and graphic prints and the offering of innovative and eclectic designs. The Liberty Anita Peggable Chess Set from Galison highlights Liberty's classic floral themes, perfect for any game enthusiast. This set features a peggable chess construction with pops of red and blue for the 32 chess pieces. Makes a perfect gift. * Box: 7.8 x 7.8 x 2.8", 198 x 198 x 71 mm * 32 Wood Chess Pieces * 1 Portable Chess Board * Instructions are included * Perfect for playing on the go!
Galaxy Trucker: Latest Models consists of new game boards for 2-5 players with model C spaceships. Class 1C and 2C come on the same game board with color denoting spaces that can be used in 2C but not in 1C. Asteroids that approach the spaceship from the front or from behind sometimes swoop around to hit the ship on the side and asteroids that approach from the side sometimes split in half and hit the ship twice! A structural rift down the center of the spaceship requires universal connectors to connect only with other universal connectors when bridging this rift. So much for their universality! Class 3C is a toroidal spaceship with the top of the 6x6 tile grid wrapping around to the bottom and the left side wrapping around to the right. Since lasers require an empty space in front of them - and engines an empty space behind them - your ship must have holes in it to accommodate those building requirements and the larger and more numerous the holes, the more you must pay in insurance costs prior to launching your spaceship. Class 4C has space to build four separate spaceships, but when the sand timer is flipped the first time, someone rolls a die and players can now build in additional areas of the game board in order to connect some of the ships. When the sand timer is flipped a second time, the die is rolled once more, possibly providing additional building sites.
Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.
In Dungeon Lords, you are an evil dungeonlord who is trying to build
the best dungeon out there. You hire monsters, build rooms, buy traps
and defeat the do-gooders who wish to bring you down.
In his last will, your rich uncle stated that all of his millions will
go to the nephew who can enjoy money the most. How to find out which
nephew should be rich? You will each be given a large amount of money
and whoever can spend it first will be the rightful heir. Visit the
most exclusive theatres or eat in the most expensive restaurants. Buy
old properties for the price of new ones and sell them as ruins. Host a
huge party in your mansion or on your private boat. Spend like your
life would depend on it. Spend to become rich! If you're the first to
run through the money on hand, you'll receive the rest of his
inheritance – oh, and win the game.
Players then take actions in the playing order for that round, with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost, possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board, possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy. At the end of each round, you must discard down to two cards in hand, and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties, and the only way to get rid of properties is to sell them, which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market. If a player has no money and no properties, he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.
POP Funkoverse: Jurassic Park 101 - Expandalone
Exit: The Enchanted Forest
In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards - one for the suspect, one for the location, and one for the weapon - then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...
This is the 7th addition to Dominion. It adds new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else. This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards. |
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