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Easy to learn yet challenging to play, this game is great for kids and adults. Be the first to move all your colored pegs to the destination triangle and win!
A classic game of strategy to keep you and your family entertained. Hold head-to-head naval battles with your opponent. The aim of the game is to sink your opponent's ships before they sink yours! Great fun for rainy days, school holidays, parties or weekends!
This fantastic family game will keep you entertained for hours. Enjoy this crazy game of concentration with 4 to score. Score 4 horizontally, vertically or diagonally to win and beat your friends and family.
Pit your wits against your opponent to see who can get four in a row first! A challenging game where you simply have to connect a line of 4 horizontal, vertical or diagonal balls first to win! Set contains: 1 game board & 42 wooden balls Instruction sheet included
Galaxy Trucker: Latest Models consists of new game boards for 2-5 players with model C spaceships. Class 1C and 2C come on the same game board with color denoting spaces that can be used in 2C but not in 1C. Asteroids that approach the spaceship from the front or from behind sometimes swoop around to hit the ship on the side and asteroids that approach from the side sometimes split in half and hit the ship twice! A structural rift down the center of the spaceship requires universal connectors to connect only with other universal connectors when bridging this rift. So much for their universality! Class 3C is a toroidal spaceship with the top of the 6x6 tile grid wrapping around to the bottom and the left side wrapping around to the right. Since lasers require an empty space in front of them - and engines an empty space behind them - your ship must have holes in it to accommodate those building requirements and the larger and more numerous the holes, the more you must pay in insurance costs prior to launching your spaceship. Class 4C has space to build four separate spaceships, but when the sand timer is flipped the first time, someone rolls a die and players can now build in additional areas of the game board in order to connect some of the ships. When the sand timer is flipped a second time, the die is rolled once more, possibly providing additional building sites.
Take the world's best-loved game to new heights! This award-winning game for two players is just like classic tic-tac-toe, except you can stack the 66 durable plastic pieces on the game board for a three-dimensional challenge! Try to get four Xs or Os in a row horizontally, vertically, or diagonally. Game variations are included: Use blocker pieces to foil your opponent, or younger kids can play a 3 x 3 version.
Star Realms is a spaceship combat deck-building game and is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win! With multiple decks of Star Realms, one for each two people, you can play scenarios that allow for up to six players.
In Dungeon Lords, you are an evil dungeonlord who is trying to build
the best dungeon out there. You hire monsters, build rooms, buy traps
and defeat the do-gooders who wish to bring you down.
Small World Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires. Featuring new Races and Special Powers, it also introduces a new twist to the original game play - Monster occupied regions that protect Relics and Places of great power. While more daunting to conquer, these bestow even greater powers to their owner.
Building on the tremendous success of Suspend, the new Junior version brings this blockbuster balance game to younger kids with brighter colours, lighter pieces, and a brand-new spinner. Game play is easy: Simply set up the frame, spin the spinner, and balance the colour-coded pieces to create an incredible hanging structure. Race against your opponents to be the first to run out of pieces-but watch out: One wrong move and the whole structure could fall! This thrilling game is perfect for young players-there is no reading required, and the skills to succeed grow with every game. Kids learn how to balance and counterbalance, take smart risks, and foresee consequences, all the while having lots of fun!
A beautiful blend of old, classic games with an altogether new design and quality. Attractive packing and great play value make this an ideal gift pack.
The Brothers of the Night's Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift, the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago. Drawing sustenance from the unforgiving landscape of the north offers enough challenges, but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros. Many brothers now compete to build, defend, and do what they can to protect Westeros, but only one shall rise above their brothers to become the new Lord Commander. But be wary — the north holds many dangers, and winter is coming.
This is the 7th addition to Dominion. It adds new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else. This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.
This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them. The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You’ve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.
Galaxy Trucker: Another Big Expansion is just as big as the Big one: New tiles, new support team to be hired to enhance your shipbuilding experience, new ship classes, including huge IVB ships. Yes, you may also fly round IV, and you can be sure the cards are extra nasty there – especially the intruders that board your ship, wander around, and eat or blow up your stuff, unless your heroic crew beats them. Wait... that's a different game, right? Aren't we speaking rather about Space Alert now? Well...it seems this "let's board a ship and eat its crew" mode spreads pretty fast in the known universe these days, as with this expansion, it can happen also in Galaxy Trucker.
The set consists of several more-or-less independent parts that can be used separately or in combination to enhance your flight across the Galaxy. New Technology -- 42 ship building components with new and hitherto unheard of technology, as well as 5 figures and 5 specialization cards for a new species of aliens. Fifth Wheel -- pieces and rules for 5-player games. New Ship Classes -- 5 doulbe-sided ship boards for ships of Class IA and IIA. Evil Machinations -- 24 new adventure cards that players put into the deck themselves to keep things interesting for their fellow truckers. Rough Roads -- 25 brutal adventure cards that can turn your transgalactic pleasure cruise into a trip through Hell (an improved and expanded version of a mini-expansion that was offered online). Bonus Cards -- 6 adventure cards to spice up the original set, including two cards that were previously only available to those who bought the first edition at Essen 2007.
Represented by purple Meeples, the Artisans make up a new Tribe and add a new layer of strategy in the game. With their help, players will be able to have precious or magic items crafted. Some of them are worth Victory Points, while others unlock special powers. To accommodate these new Meeples, the expansion also features new Djinns and new Tiles: Workshops (where the Artisans craft their Items) and Specialized Markets (where players can buy specific Merchandise when needed). An impassable Chasm Tile, as well as Mountain markers, also force the players to adapt their strategy when moving Meeples on the board. Expansion requires Five Tribes Base Game to use; Introduces a new tribe to the game, and players will want to use these artisans to help them in their quest to claim the Sultanate.
Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really — whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring". Then you put up another sign, saying "Beware of Dog", in case people get any ideas. You're ready. You saddle up your trusty steed, and head forth. Dominion: Adventures, the ninth addition to the game of Dominion, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
Get the new range of evergreen classic games! Each game board is detailed with beautiful artwork and is sure to be a hit with children and adults! Evening and rainy days at home will never be boring again. Many more to came.
Confrontation is the first expansion for Titanium Wars. The conflict has spread to the ends of the universe. New factions have joined the war, and alliances are forming.
In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. Captain Sonar: Upgrade One adds new elements to the base game, including five new scenarios, two new weapons, eight erasable markers, and different ways to play the Captain and Radio Operator roles.
Small World: A Spider's Web is a mini-expansion for Small World that
contains three Races (Ice Witches, Skags and Slingmen) and three
Special Powers (Copycat, Lava and Soul-Touch).
Your borough has decided that it's time to incorporate. What does that mean for you, as its city planner? Well, lots more paperwork, that's for sure – but it also gives you great new possibilities for your little town. In Suburbia Inc, an expansion for the award-winning Suburbia strategy game, you get to develop your city in new directions: Define borders that are unique and provide you with all-new benefits; build more than a dozen new, powerful buildings to optimize your income and reputation; and take advantage of new Bonuses (to increase your income) and Challenges (to boost your reputation) by achieving mid-game goals.
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