In his last will, your rich uncle stated that all of his millions will
go to the nephew who can enjoy money the most. How to find out which
nephew should be rich? You will each be given a large amount of money
and whoever can spend it first will be the rightful heir. Visit the
most exclusive theatres or eat in the most expensive restaurants. Buy
old properties for the price of new ones and sell them as ruins. Host a
huge party in your mansion or on your private boat. Spend like your
life would depend on it. Spend to become rich! If you're the first to
run through the money on hand, you'll receive the rest of his
inheritance – oh, and win the game.
In Last Will, each player starts with a certain amount of money, an
individual player board, two errand boys and two cards in some
combination of properties and helpers. At the start of each round, lay
out cards from the appropriate decks on the offering boards; the four
regular decks are properties, companions, events, helpers and expenses,
with special cards forming a deck of their own. The particular mix of
cards varies by round and by the number of players.
Each player then chooses a plan for the round, with each plan
indicating the number of cards the player draws (drawn immediately from
the four regular decks in any combination), how many errand boys he can
use later (one or two), the number of actions available to him that
round, and his spot in the playing order that round. In the playing
order for that round, players then take turns choosing an action with
their errand boy(s), with those actions being:
- Take a card on display and add it to your hand.
- Draw a card from any regular deck – This can
be chosen only once by each player.
- Visit the opera and spend $2.
- Adjust the value modifiers in the property
market.
- Take a player board extension, thereby giving
you room to play more cards.
Players then take actions in the playing order for that round, with
each player having as many actions as indicated on his plan. Actions
let you play one-time events (which have a cost, possibly variable);
helpers and recurring expenses (which are placed on your individual
player board); and properties (which cost money and may depreciate over
time). You can often play companions with events or recurring expenses
– of course you should bring a date to the opera or a horse on your
yacht! – to increase their cost. You can also use actions to activate
cards on your player board, possibly with one or more companions and
always with the goal of spending money. Helpers and special cards can
provide you with unique powers to further boost your profligacy.
At the end of each round, you must discard down to two cards in hand,
and properties that can depreciate do so; this is good as a player
cannot go bankrupt if he owns properties, and the only way to get rid
of properties is to sell them, which regretably puts money back in your
hands unless the depreciation was intense or you manipulate the market.
If a player has no money and no properties, he declares bankruptcy and
the game ends at the conclusion of that round; otherwise the game ends
after seven rounds. The player who has the least money (or even who is
most in debt) wins.
General
Brand: |
Czech Games Edition
|
Package Dimensions: |
320 x 230 x 75mm (L x W x T) |
Categories: |
Toys >
Games >
Board Games
Toys >
Games >
Card Games
Toys >
Hobbies
Toys >
Games >
Strategy Games
Promotions >
Loot Global >
Toys
|
LSN: |
X85-MKJ-C0R-7 |
Barcode: |
8594156310165 |
Expansion or Base Game: |
Base Game but Intergrates with The Prodigals Club
|
Game Mechanic: |
Action Point Allowance System
•
Hand Management
•
Worker Placement
|
Length of Play: |
45 - 75 Minutes
|
Number of Players: |
2 - 5 Players
|
Suitable For: |
Boys and Girls
|
Suitable for Age: |
13 Years and Olders
|
Theme: |
Economic
•
Humour
|
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