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Toys > Games > Card Games
Large-format trivia quiz cards!Great games in themselves, they can also be used as top-up packs for other trivia competitions. With 1,000 questions crammed in per deck!
Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and raiding some more. Build houses, explore new worlds, and every round, have a feast in Odin's name. The large variety of actions and occupations guarantees your northerners long-lasting fun, with each game creating a new world on your player board!
Brace yourself for the next iteration of classic UNO™: UNO FLIP!™. It's the matching game you know, plus exciting new twists -- like a double-sided deck, special FLIP card and tougher penalties -- that give classic gameplay a competitive edge. There is a "Light Side" to the deck, which plays like classic UNO™, and a "Dark Side" where penalties are super-tough. Play the FLIP card and all cards in your hand, the draw pile and draw deck are flipped over to reveal an entirely new set of numbers and colors on the opposite side! The holder of the FLIP card determines whether or not you play on the Light Side or Dark Side of the deck -- and when you switch it back around. The Dark Side of the deck includes new action cards that really shake things up, like Draw Five and Skip Everyone cards. Strategize to rattle your competition and be the first to get rid of your cards to win. When you're down to one card, don't forget to shout "UNO!" Now card game-lovers can get UNO FLIP!™ in a sturdy tin that's great for storage and travel. This fun family card game is perfect for 7 year olds and up. Colors and decorations may vary.
William Morris is well known for his unmistakable tapestries,
furniture, fabrics, wall paper and even stained glass. His work has
now been used for over 150 years on many more decorative as well as
functional products. The William Morris Playing Card Set features
two standard size decks of playing cards in the famous Celandine
and Seaweed designs. Each deck is in its own colorful box for safe
keeping and the 2 sets are packaged in a keepsake drawer box. -
Size: 4.25 x 5.75" - Includes: 2 Decks of 52 cards
Gray Malin's playing card set features best-selling images from his
beach aerial collection, A la Plage. Two decks of 54 playing cards
are packaged in a beautiful collector's keepsake box perfect for
gifting or displaying in your home. * Includes: 2 Decks of 52 cards
plus two jokers * Unique art throughout * Interior box for each
deck: 2.75 x 3.75", 70 x 95 mm * Drawer Box: 5.75 x 4.25 x 1.25",
150 x 110 x 30 mm * Makes a great gift: Give this playing card set
to those who love chic design and modern, glamorous home
accessories. Also makes a great coffee table conversation piece.
This game set includes everything you need to get uncomfortably
competitive with your friends and family. Seriously, we all know
grandma is cheating. Why do we let her get away with it? WHAT'S THE
POINT OF EVEN PLAYING THEN!? Ahem, anyway...this game set by Brass
Monkey is the perfect gift for casual and serious card players
alike. You're just more likely to lose money to one those two. *
Features two uniquely designed decks of playing cards. * Includes
an instruction book, explaining 30 different games in detail. *
Useful scorepad and pencil to keep track of (and rub in) your wins.
* Giftable box measures 9" wide by 4.25" deep (and 2.3" thick btw).
* We're not responsible for lost wages and/or friends.
As the heroes continue through the Anduin Valley, they hear the
piercing cry of an eagle over the distant ridge. They hurry to
investigate, only to find a great eagle, suffering from wounds that
appear to have come from goblin weapons. They only have short time to
get the eagle assistance before it perishes.
A Journey To Rhosgobel is the third Adventure Pack in the Shadows of
Mirkwood Cycle for The Lord of the Rings: The Card Game! After facing a
fearsome group of trolls, the heroes have pressed further into the
Anduin Valley to continue their search for Gollum. However, when they
stumble across a dying eagle wounded in a fight with goblins, they are
compelled to offer their assistance.
During their search for Gollum, the heroes must take a detour in order
to save a valuable ally. Since the Eagles play such an important role
in the Shadows of Mirkwood Adventure Packs, players will want to retain
the trust of their winged allies by saving one of their kin. In order
to do so, they must bring the bird to Rhosgobel and seek out the wizard
Radagast, who knows many secrets of the wild.
A Journey to Rhosgobel contains 60 fixed cards from the Shadows of
Mirkwood cycle. In this exciting expansion, even more Eagles join the
Tactics sphere, while Leadership players are given a Dúnedain Quest
that will inspire confidence in their cause. The heroes’ trek through
Mirkwood leads them to Haldir of Lórien, whose unnatural agility will
aid the party in their task. However, the sky grows dark with foul
minions of the Shadow, and every step toward Rhosgobel causes the
heroes’ avian ally more pain. There is no time to lose!
Star Wars: X-Wing - Resistance Damage Deck
Personalize your Star Wars: X-Wing experience and display your loyalty with the Resistance Damage Deck! This deck contains a complete set of thirty-three illustrated damage cards featuring diagnostics of a T-70 X-wing so you know exactly where your ship is hit.
Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.
Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.
One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.
Victory is achieved by the player whose nation has the most culture at the end of the modern age.
In A Game of Thrones: The Card Game, the warring factions of Westeros
await your command, inviting you to engage in a life-or-death struggle.
In every game, you select devious plots and challenge your opponents on
the field of battle, through back alley intrigue, and in the political
arena. Whether you play a against a single opponent, in a game known as
a joust, or engage in a battle of three or more players, called a
melee, winning challenges against your opponents is the way to victory.
Your ultimate goal in A Game of Thrones: The Card Game is to gain
influence over the greatest seat of power in Westeros: the Iron Throne!
To achieve this goal, you must call upon iconic characters, such as
Tywin Lannister, Robb Stark, Stannis Baratheon, Daenerys Targaryen,
Euron Crow's Eye, The Red Viper, and dozens of others. You must
maneuver the members of your House and your allies in a constant battle
to gain power. The first player to claim fifteen power wins!
In the game, each player has two decks: a draw deck and a plot deck.
Your draw deck contains the tactical elements of your struggle,
including the characters, locations, attachments, and events that you
call upon in your struggle to claim the Iron Throne. You can command
characters from throughout A Song of Ice and Fire, and you can march
forth from the icy walls of Winterfell or muster your armies around
Casterly Rock. You may even equip your characters with storied weapons,
such as the Valyrian steel blades Ice or Widow's Wail. The draw deck
holds these powerful characters, locations, attachments, and events.
This deck is randomly shuffled and players draw their hands from this
deck.
At the start of each round, each player simultaneously chooses and
reveals one of the plot cards from their individual seven-card plot
decks. Your plot for a round determines how much gold you can spend on
cards, which player starts with initiative, and how powerful your
challenges are. Your plot also bears a reserve value, which determines
how many cards you can keep in your hand past the end of the round.
Plots may also offer powerful effects that can trigger when the plots
are revealed or persist to shape the entire game round. You may scorch
the earth with a deadly wildfire assault, or call upon all players to
support the faith of the Seven.
A Game of Thrones: The Card Game (Second Edition) differs from the
first edition of the game due to elements being cut, elements being
revised or updated, and elements being added. Influence was a holdover
from the game's origin as a CCG and is now unnecessary, while crests
offered nothing to distinguish them from traits and made the game more
difficult for new players to learn. Existing keywords have been pruned,
and some new keywords have been added to showcase the most interesting
and essential interactions.
The timing rules — such as the details of moribund, passive effects
with triggers, and save/cancel responses — will be replaced with a more
straightforward timing system that takes advantage of the Interrupt,
Reaction, and Forced triggers that have been successfully employed in
some of FFG's newer LCGs.
The second edition also includes two new factions beyond the six Houses
in the first edition. New deck-building rules empower players with more
options in combining factions, alongside a means of building more
focused and specialized plot decks.
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Space Alert
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R850
Discovery Miles 8 500
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Ships in 6 - 7 working days
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Space Alert is a team survival game. Players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy. The pace of the game is set by 10-minute soundtracks on included CDs (or by scenario cards, if you don’t have a CD player). During these 10 minutes, the crew must defend the ship while it scans the enemy sector. If they succeed, the ship brings back valuable data. If they fail… it is time to train a new crew.
Players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork.
Epic Card Game: Tyrants Display (24 assorted expansions)
Something’s afoot. The steward smiles at you like he has a secret, or
like he thinks you have a secret, or like you think he thinks you have
a secret. There are secret plots brewing, you’re sure of it. At the
very least, there are yours. A passing servant murmurs, “The eggs are
on theplate.” You frantically search your codebook for the translation
before realizing he means that breakfast is ready. Excellent.
Everything is going according to plan.
This is the first addition to the game of Dominion®. It has 300 cards,
with 26 new Kingdom cards. There are victory cards that do things for
you, underlings that give you a choice as to what they do, and a
variety of other cards.
Dominion®: Intrigue is an expansion, and cannot be played by itself; to
play with it, you need the Basic cards and rulebook (Dominion® provides
both). Dominion®: Intrigue can also be combined with any other
Dominion® expansions you have.
We hope you enjoy this expanding world of Dominion®!
This is the second edition of Intrigue. Six cards were replaced and one
added compared to the first edition. It no longer has Basic cards and
thus is no longer a stand-alone expansion; to expand to 5-6 players,
use Base Cards.
Add a new level of fun storytelling to the amazing Dixit with the Dixit Origins Expansion. Combine the expansion with any base version of Dixit and even mix it with other expansions to create your own unique game. With 84 brand new entertaining images, you'll be playing for hours as you creatively work your way to the finish. Battle against your opponents as the storyteller and give a subtle clue describing the image on your card. Will players guess your card as the right one or will another player trick everyone into choosing their card instead? It's a fun, family friendly game that will have everyone straining their imaginations to the limit.
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Point Salad
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R650
Discovery Miles 6 500
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Ships in 6 - 7 working days
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Point Salad
Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique! Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.
Star Wars: X-Wing - First Order Damage Deck
Personalize your Star Wars: X-Wing experience and display your loyalty with the Resistance Damage Deck! This deck contains a complete set of thirty-three illustrated damage cards featuring diagnostics of a TIE/sf Fighter so you know exactly where your ship is hit.
This That & Everything: People card pack is the name-dropping party game that challenges players to describe people for their teammates. A random list of six items makes winning a challenge - so be ready to shout out this, that, and everything in between to earn the most points! This card game includes exclusive content not included in the big box game and it can be played on its own or as a supplementary pack.
Love playing card games? Play with the traditional fan favourite: Waddingtons Number 1 playing cards, now in a new fun and sytlish Gold edition.
You don’t need to see identification… These are the TOP TRUMPS you’re looking for. Discover everything there is to know about some of the finest vessels in the galaxy with this exciting new edition of TOP TRUMPS: Star Wars Starships! Choose from classic and contemporary vessels from Episodes I through IX, like the Tantive IV, the Rebel X-Wing, the Imperial Star Destroyer and the Fulminatrix. With categories like speed, manoeuvring, shield and firepower, you must choose your best stat from each card and hope your opponent can’t top it; if you win the round, you get to take their card instead! Claim every card in the deck to win the match and boast the title of Top Trump. With official, detailed images of each ship and custom bios which reveal each ship’s story and significance, Sith and Jedi alike are guaranteed to find plenty to enjoy within this pack. If you’ve ever wanted to know which experimental TIE Fighter Darth Vader piloted, which vessel Queen Amidala escaped in, or which cruiser Leia Organa favoured, strap yourself in and find out!
Star Realms - Cosmic Gambit Set Display (24 units)
The gambits in this set function differently than the original Gambits, including entering play hidden. Some actions / bonuses trigger when revealing the Gambit, most have an additional function when scrapping.Gambits are dealt face down to players at the beginning of the game. You can choose a number of Gambit cards each player will get, or you can give some players less Gambit cards as a handicap. The extra (unclaimed) Gambit cards are set aside in a face down pile. Secret Outpost is kept separate and not shuffled in with the Gambit Cards or the Trade Deck.Players keep Gambit cards face down in front of them until they choose to reveal them. Gambit cards never go to the trade deck, your hand or personal deck. They have silver borders to make it easier to keep them separate from your other cards. Players may reveal Gambits at the start of the or during their Main Phase
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
Arkham Horror LCG: A Thousand Shapes of Horror
Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming trapped yourself. But if you wish to enter the Dreamlands, you must first find a key. A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realm is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...
And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Other
Part of the Munchkin series.
Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.
There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
In May 2010, Steve Jackson Games made the "big announcement." Many rules and cards were changed. See The Great 2010 Munchkin Changeover for details. Of note to Munchkin fans, the Kneepads of Allure card, which had been removed in the 14th printing, was added back to the game but modified to be less powerful.
What The Heck?
Rarely is a game broken down to its barest elements like this one.
Players are given an equal deck of bidding cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool. A prize tile is worth either positive or negative points (from -5 to +10). Each player is attempting to gather the most positive points from these prizes.
Players secretly select one of their remaining bidding cards and reveal them simultaneously.
For positive prizes, the highest card gets the prize; For negative prizes, the lowest card is stuck with the prize. However, if two people play the highest (or lowest) card, they cancel each other out and the prize goes to the next in line.
The highest total score after all fifteen prizes are awarded wins.
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