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Toys > Games > Card Games

eeBoo Crazy Eight Playing Cards: eeBoo Crazy Eight Playing Cards
R199 R110 Discovery Miles 1 100 Save R89 (45%) Ships in 4 - 7 working days

Matching suits and numbers is fun to play with these beautifully illustrated cards by Caldecott winner Chris Raschka.

7 Wonders: Duel: 7 Wonders: Duel
1
R999 Discovery Miles 9 990 Ships in 6 - 7 working days

In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins. Players 2 Suggested ages 10+ Playing time 30 minutes

eeBoo Fairy Queen Playing Cards: eeBoo Fairy Queen Playing Cards
R199 R110 Discovery Miles 1 100 Save R89 (45%) Ships in 4 - 7 working days

This pretty game is fun to play and introduces skip counting - the concept behind multiplication.

Players learn to count by 2's and by 5's as they tally the points they collect to win.

Unstable Unicorns: A Card Game - NSFW: Unstable Unicorns: A Card Game - NSFW
R650 Discovery Miles 6 500 Ships in 6 - 7 working days

Unstable Unicorns: NSFW Base Game
Warning: NSFW!!! (Unless your boss appreciates a good deck joke.) If 69% of your conversations involve dirty jokes and inappropriate COMMENTS, you're going to love the new NSFW edition of Unstable Unicorns. The game play is the same as the beloved classic but the unicorns are significantly...Hornier. Are all the cards sexual? F*** neigh! Some are just delightfully disgusting.

eeBoo Friendly Animals Lacing Cards: eeBoo Friendly Animals Lacing Cards
R299 R213 Discovery Miles 2 130 Save R86 (29%) Ships in 4 - 7 working days

A Frog. Snail and Raccoon are illustrated as playing with their toys on these cheerful lacing cards.

The act of lacing each card helps children develop fine motor skills and a more focused sense of concentration. It is also a great early learning tool for aspiring sewing aficionados!

Eeboo products are made with 90% recycled grey board. printed with soy based inks. thoroughly tested. durable. and designed to be enjoyed with family and friends.

eeBoo Robot Rummy Playing Cards: eeBoo Robot Rummy Playing Cards
R199 R110 Discovery Miles 1 100 Save R89 (45%) Ships in 4 - 7 working days

A classic rummy game with robots for categories instead of suits. Playful illustrations add to the fun.

Unstable Unicorns: Unicorns of Legend Expansion Pack: Unstable Unicorns: Unicorns of Legend Expansion Pack
R499 Discovery Miles 4 990 Ships in 6 - 7 working days

Unstable Unicorns: Unicorns of Legend Expansion Pack
Unicorns from realms near and far have heard your call to arms and quested to join your army! Provision your forces with a variety of battle-hardened Unicorns and potent magical spells and obliterate all who stand in your way!The first person to build an army of 7 Unicorns wins!Includes: 54 Cards

eeBoo Crazy Faces Playing Cards: eeBoo Crazy Faces Playing Cards
R199 R129 Discovery Miles 1 290 Save R70 (35%) Ships in 4 - 7 working days
Unstable Unicorns: Rainbow Apocalypse Expansion Pack: Unstable Unicorns: Rainbow Apocalypse Expansion Pack
R499 Discovery Miles 4 990 Ships in 6 - 7 working days

Unstable Unicorns: Rainbow Apocalypse Expansion Pack
Kill your enemies with kindness...or a massive plague.This expansion pack contains 27 adorably destructive cards and 27 that are full of apocalyptic mayhem!Includes: 54 cards—description from the publisherThis expansion contains the cards from both the Rainbow Sprinkles and Apocalypse expansion packs which were offered as part of the first Unstable Unicorns Kickstarter.

Coup: Coup
1
R426 R365 Discovery Miles 3 650 Save R61 (14%) Ships in 10 - 15 working days

Coup
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.The last player to still have influence – that is, a face-down character – wins the game!A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.

Rat-a-tat-cat: Rat-a-tat-cat
2
R375 Discovery Miles 3 750 In Stock

A game of suspense, strategy, and anticipation. Get rid of the high cards (rats) and go for the low cards (cats). Sneak a peek, draw two, or swap cards for an added twist. Low score wins the game. (A poker face helps!)

Top Trumps Dogs (Rebrand): Top Trumps Dogs (Rebrand)
R183 R169 Discovery Miles 1 690 Save R14 (8%) Ships in 8 - 13 working days

From the Husky to the Chihuahua, from courageous wolves to adorable pets, dogs have wagged their tails by our side for thousands of years. This new pack of Top Trumps is loaded with dog facts & tips on how to look after your best friend. Discover all about your favourite canines and see how the fiercest compares to the cuddliest and most mischievous. Remember: this pack is fully playable with 'Cats Top Trumps'. Woof!

eeBoo Children of the World Art Cards: eeBoo Children of the World Art Cards
R299 R221 Discovery Miles 2 210 Save R78 (26%) Ships in 4 - 7 working days

Improve your color vocabulary with this beautiful deck of 48 cards. Having a large color vocabulary allows you to accurately depict the world around you while helping others to more exactly visualize what you are describing. Explore the fascinating etymology behind the names of 48 colors with this immersive deck. Each card includes a key hole that allows you to compare the color on the card to objects found in your surroundings. Comes with instructions for simple activities.

Slamwich deluxe tin - Gamewright Games: Slamwich deluxe tin - Gamewright Games
R425 Discovery Miles 4 250 Ships in 6 - 7 working days

The game that started it all - with all new cards in a special collectable lunch box tin! Flip and stack this clever loaf of cards to build slamwiches and double deckers. Tomato, cheese, tomato... slap! Get there first and win the pile. But watch out -- you'll have to catch thieves and stop munchers from stealing the stack of cards. When you're out of cards, you're out of the game. The first player to collect all the cards wins.

Codenames: Codenames
1
R550 Discovery Miles 5 500 Ships in 6 - 7 working days

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Codenames: Win or lose, it's fun to figure out the clues.

Carcassonne (New Edition): Carcassonne (New Edition)
1
R1,099 Discovery Miles 10 990 Ships in 6 - 7 working days

In Carcassonne, players build the area surrounding this impressive city, one tile at a time. They then place a follower on fields, cities, roads or monasteries in order to score as many points as possible. These followers will become knights, monks, farmers and thieves, depending on where they are placed. No matter their function, the player who will most cleverly use their followers will win the game. The classic award-winning game is back with a whole new look Entirely redesigned and modernized, this edition includes two expansions: The River and the Abbot Ages 7+ 2 to 5 players 35 minute playing time Box Contains 72 x Land tiles 12 x River tiles 1 x scoreboard 40 x followers in 5 colours 5 x abbots in 5 colours 1 x rulebook 1 x supplementary sheet

Exploding Kittens: A Card Game: Exploding Kittens: A Card Game
R649 R543 Discovery Miles 5 430 Save R106 (16%) Ships in 6 - 7 working days

Exploding Kittens
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

Last Will: Last Will
R950 Discovery Miles 9 500 Ships in 6 - 7 working days

In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game.

In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players.

Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being:

  •     Take a card on display and add it to your hand.
  •     Draw a card from any regular deck – This can be chosen only once by each player.
  •     Visit the opera and spend $2.
  •     Adjust the value modifiers in the property market.
  •     Take a player board extension, thereby giving you room to play more cards.

Players then take actions in the playing order for that round, with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost, possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board, possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy.

At the end of each round, you must discard down to two cards in hand, and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties, and the only way to get rid of properties is to sell them, which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market.

If a player has no money and no properties, he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.

Cards Against Humanity Blue Box: Cards Against Humanity Blue Box
R804 Discovery Miles 8 040 Ships in 9 - 17 working days

The Red Box contains 300 all-new cards that expand your deck of Cards Against Humanity, allowing you to eat whatever you want without gaining any weight.

Cards Against Humanity Green Box: Cards Against Humanity Green Box
R776 Discovery Miles 7 760 Ships in 9 - 17 working days

The Red Box contains 300 all-new cards that expand your deck of Cards Against Humanity, making your life worth living again for up to three consecutive minutes.

Cards Against Humanity (Red Box): Cards Against Humanity (Red Box)
R846 Discovery Miles 8 460 Ships in 9 - 17 working days

The Red Box contains 300 all-new cards that expand your deck of Cards Against Humanity, making it a better bludgeoning weapon against home invaders.

Snap & Pairs Dinosaurs: Snap & Pairs Dinosaurs
R143 Discovery Miles 1 430 Ships in 12 - 19 working days

The everlasting appeal of the game of Snap comes combined with the classic game of Pairs! The eye-catching tin that the card deck is housed in makes it the perfect travel game for holidays.

Top Trumps Specials Star Wars Episodes VII-IX: Top Trumps Specials Star Wars Episodes VII-IX
R213 Discovery Miles 2 130 Ships in 8 - 13 working days

I need someone to show me my place in all of this.' Join Rey, Han Solo, Poe Dameron, Finn, General Leia Organa, Kylo Ren and many more incredible characters from Star Wars Episodes VII, VIII and IX in this brand new edition of Top Trumps.

From Tattoine to Jakku, the First Order and the Resistance, you can travel the galaxy as you battle it out with a selection of 30 Jedi, Sith, droids and more. Rose, Jannah, Maz Kanata, Lando Calrissian and Chewbacca are all here to compete. Will the dark side prevail, or will the Force be with you? Choose from six categories including Height, Brains, Dark Side, Power, Battle Skills and Force Factor as you compete to find out which character is truly the Top Trump.

Pick your best stat from each card and try to defeat your opponents. Will BB-8’s Brains stat tip the odds in your favour, or will Admiral Holdo’s Power value turn the tide of battle? Or perhaps Luke Skywalker’s Force Factor will save the day.

With official photography from these action-packed movies and custom bios for each character that tells you everything you need to know about your allies and enemies, this pack is guaranteed to thrill Star Wars fans young and old.

Top Trumps Harry Potter Top 30 Witches and Wizards (Rebrand): Top Trumps Harry Potter Top 30 Witches and Wizards (Rebrand)
R253 R226 Discovery Miles 2 260 Save R27 (11%) Ships in 12 - 19 working days

Top Trumps brings you 30 great Witches and Wizards from J.K. Rowling's Wizarding World! It's the ultimate magical battle as the greatest magical characters from the Harry Potter series come face-to-face in this new game, with rankings including Fear Factor, Family Tree and their First Year at Hogwarts.

Brass Monkey Raise The Stakes Poker Game Set: Brass Monkey Brass Monkey Raise The Stakes Poker Game Set
Brass Monkey
R516 Discovery Miles 5 160 Ships in 12 - 19 working days

This poker set by Brass Monkey has everything you need to get uncomfortably competitive with your friends and family. Well, besides a pair of Ray-Bans and a cool nickname like ‘thunder.' It's the perfect size (aka, not a bulky suitcase full of chips) for gifting (and casual playing). • Includes 100 poker chips (25 blue, 25 red, 50 white) & a dealer marker. • Features an instruction book that explains the game of poker with just the right amount of detail–you'll learn the game without being bored to tears. • There's also a beautifully designed deck of cards inside–if we do say so ourselves. • Suitable for 2+ players. • The outer box measures 6.8" wide by 2.5" tall by 3.4" deep (172mm x 63.5mm x 86mm).

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