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Toys > Games > Card Games

Cards Against Humanity Blue Box: Cards Against Humanity Blue Box
R747 Discovery Miles 7 470 Ships in 9 - 17 working days

The Red Box contains 300 all-new cards that expand your deck of Cards Against Humanity, allowing you to eat whatever you want without gaining any weight.

Resistance 3rd Edition: Resistance 3rd Edition
R560 R483 Discovery Miles 4 830 Save R77 (14%) Ships in 18 - 22 working days

Resistance 3rd Edition
Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the government to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom.Included in this release is a full expansion - "The Plot Thickens" is 15 additional action cards that increase the pressure and pacing of the game, and requires the spies to be even more deceitful if they are to achieve victory.The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes poker but in a full interactive and social event. Its not for the faint of heart, or slow of mind - but if you are quick on your feet you'll be proud of your hard fought victories.

Top Trump Retro - Horror 2: Top Trump Retro - Horror 2
R125 Discovery Miles 1 250 Ships in 3 - 5 working days

Immerse yourself in nightmarish nostalgic glee with the Horror 2 Retro Top Trumps pack. Containing 30 cards, this throwback deck showcases original artwork including the Living Gargoyle, The Beast and The Mummy and the revived Horror 2 Retro pack is presented in a newly designed cassette case. The pack features its original production date – making it the perfect gift for someone special born in the same year.

Top Trumps Specials Star Wars Episodes I-III: Top Trumps Specials Star Wars Episodes I-III
R234 Discovery Miles 2 340 Ships in 10 - 15 working days

It's war as the Clone Wars break out across the galaxy and a young Jedi struggles to make the right choice. Follow Anakin Skywalker's path from innocent young boy to Sith Lord in this pack capturing all the great characters from Episodes I-III.

Jedi, Sith, Senators and oddball creatures are all here! And you can play it with the Episodes IV-VI pack as well!

Top Trumps Specials Wizarding World Harry Potter: Dark Arts: Top Trumps Specials Wizarding World Harry Potter: Dark Arts
R227 Discovery Miles 2 270 Ships in 10 - 15 working days

Lord Voldemort is amassing his sinister forces to rise up against the legacy of Hogwarts in this new Dark Arts edition of Top Trumps Specials. With a glow-in-the-dark cover and a selection of terrifying Death Eaters, you can find out what makes the Dark Lord so deadly with thirty cards depicting Voldemort and his most dangerous allies. This truly terrifying pack has it all, from the ferocious Fenrir Greyback, to the wild Bellatrix Lestrange, the unassuming Professor Quirrell and the misguided Draco Malfoy. Will the Dementor’s Magic stat drain the colour from your opponents’ cheeks, or will the Carrow Twins’ Temper scores leave your foes wishing for an Invisibility Cloak to hide under? With categories including Courage, Cunning and Wisdom, each card also features a custom bio that tells you everything you need to know about these villainous witches and wizards. So shuffle the cards and deal in your friends. Lord Voldemort’s takeover begins with you!

Bingo In Tin: Bingo In Tin
R204 Discovery Miles 2 040 Ships in 5 - 7 working days

BINGOA great game for just a few or a whole crowd. Now bingo comes packaged in a convenient tin for home and travel.Bingo in Tin- Age Range: 6 +What's inside? Bingo spinner16 Bingo master board120 bingo markersInstructions

Mysterium: Mysterium
R1,307 Discovery Miles 13 070 Ships in 10 - 15 working days

In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards - one for the suspect, one for the location, and one for the weapon - then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

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