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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Conceptual art
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Battle Milk 3
(Paperback)
Jackson Sze; Foreword by James Gurney; Contributions by Christian Alzmann, Matt Gaser
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R870
R737
Discovery Miles 7 370
Save R133 (15%)
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Ships in 10 - 15 working days
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A fantastic addition to the Battle MiLK series, this third
installment features four new artists contributing their work to
the wide range of captivating images from the team. Upcoming
projects from the artists include "Star Wars 1313," "Thor 2,"
"Fountain City, " and "Star Wars: The Clone Wars," season 5.""
Published as part of Liverpool Biennial 2016, The Two-Sided Lake
brings together a wide range of contributors to explore the idea of
the 'episode' in film, literature and computation. The book
reflects the on multiple ways that stories can be told, and how
thinking differently about space and time can open up new
conversations about the past, the present, race, migration, trauma
- and exhibition-making. Including texts by Zian Chen (TW), Mark Z
Danielewski (US), Denise Ferreira da Silva (BR), Matthew Garrett
(US) Xiaolu Guo (CN), Ranjit Hoskote (IN), Joasia Krysa (PL), Lars
Bang Larsen (DK), Francesco Manacorda (IT), Andrew Pickering (UK),
Denise Riley (UK), Will Slocombe (UK), Juliana Spahr/C.O. Grossman
(US) and Jocelyn Penny Small (US) alongside contributions by all of
Liverpool Biennial 2016's artists, The Two-Sided Lake is the
essential companion to the UK's largest contemporary art festival.
Join Chris Ayers and his menagerie as they make their Parisian
debut on the walls of Galerie Daniel Maghen. Fifty-eight pieces
were created especially for the gallery show in year six of The
Daily Zoo and they are all captured in this book in their full
glory. Do not miss meeting Le Chic Sheep, Le Penseur (The Thinker),
Alien Accountant and Rosie On Skates, to name only a few, as they
are certain to become close cartoon friends.
CLEVER AND CONTEMPORARY ILLUSTRATIONS - 50 witty illustrations by
Baltimore-based illustrator, designer and educator George Wylesol
THE PERFECT GIFT - Design-led, high-spec illustrated product for
maximum gifting potential LEARN ABOUT ART, YOUR WAY - These
portable cards can be taken with you everywhere and encourage the
development of a highly personal approach to art TEXT BY ART
EDUCATOR - Accessible ideas for learning about art from practicing
art educator DISCOVER THE SERIES - Collect the series with
mindfulness-based Ways of Tuning Your Senses, and
wanderlust-whetting Ways of Travelling, also by Laurence King
Transform your relationship to art with 50 illustrated prompts.
Rethink how you see - each card offers a different way of looking
at anything from graffiti to sculpture, painting to tapestry. Have
a fresh encounter with whatever artwork comes your way.
Combining place and fiction in an imaginative interpretation of ten
sites in the city of London, CJ Lim and Ed Liu take well-known
institutions, epochs and lifestyles in the British capital and
renders them fantastic in a string of architectural short stories.
The medium is an intersection of paper assemblages with short
stories. The stories have been exhibited at the Royal Academy of
Arts and the Victoria and Albert Museum but are collected for the
first time in a single volume, laid out as they were designed to be
seen as one phantasmogoric city vision. Painstakingly constructed,
the stories assemble a sequence of improbable marriages between
architecture and story, encompassing a retelling of the Three
Little Pigs at Smithfield, a dating agency at Battersea, and a
ringed transport system manifesting as a celestial river over the
great metropolis. Drawing on a wealth of literary symbolism from
Carroll's Alice in Wonderland to Dickens's A Tale of Two Cities and
imbued with humour and irony, the book builds on London's rich mix
of extravagance and fictive tradition. Enthralling, inspirational
and entertaining, this cabinet of curiosity and wonder depicts a
vision of the city that is immoral, anarchic, and unscientific, and
at the same time, glorious, ravishing and a pleasure to behold.
As a land artist Strijdom van der Merwe uses the materials provided
by the chosen site. His sculptural forms take shape in relation to
the landscape. It is a process of working with the natural world
using sand, water, wood and rocks, he shapes these elements into
geometrical forms that participate with their environment,
continually changing until their final probable destruction. He
observes the fragility of beauty while not lamenting its passing.
What remains is a photographic image, a fragment of the
imagination. While a visual record is materially all that is left,
he also leaves us a reminder of the capacity, however feeble, of an
individual to alter the universe by embracing the ceaseless
changing of nature, actively contributing to it and in so doing,
modulating and beautifying the outcome.
Designing a captivating creature simply for it to exist against a
white background and going no further is a purely academic
exercise. Designing a creature that can survive in a world,
interact with its own and other species, and go on to make an
impact, is designing with intent the end goal of creature design
and what you'll witness in this latest book from industry veteran
Terryl Whitlach. With decades of experience in the entertainment
industry, developing creatures for Star Wars: Episode 1 The Phantom
Menace and Beowulf, among other projects, she offers valuable
advice on how to develop otherworldly beings that are not just
stunning in appearance, but also possess qualities that will endear
viewers to them, or repulse, if that's the intent. For Whitlatch,
there's no limit to what can be imagined with an open mind, though
the journey may not always be an easy one. It's what she calls
"chasing the unicorn." We will surely enjoy joining her on her
journey, filled with creatures that are so vivid, whimsical, and
elaborate that we will wish or wonder if they are real."
Official art book of the Marvel's Midnight Suns video game, packed
with interviews with the creative team behind the game, as well as
stunning concept art created during the development process. When
the demonic Lilith and her fearsome horde unite with the evil
armies of Hydra, it's time to unleash Marvel's dark side. As The
Hunter, your mission is to lead an unlikely team of seasoned Super
Heroes and dangerous supernatural warriors to victory. Can legends
such as Doctor Strange, Iron Man, and Blade put aside their
differences in the face of a growing apocalyptic threat? If you're
going to save the world, you'll have to forge alliances and lead
the team into battle as the legendary Midnight Suns-Earth's last
line of defence against the underworld. Marvel's Midnight Suns -
The Art of the Game captures the creative process of this
much-anticipated game. The exclusive concept art and in-game
renderings created by the talented development team-creating the
game in collaboration with Marvel-are shown in glorious detail in
this lush, hardback volume. Characters, locations, gadgets,
weapons, monsters, enemies, and much more are all accompanied by
unique insights from the artists and developers behind the game. So
step into the world of Marvel's Midnight Suns - and rise up against
the darkness!
Aus der Kunst kommend und notgedrungen zum Forscher geworden, hob
der vielseitig schaffende Oswald Wiener (1935—2021) in seiner
Denkpsychologie hervor: „Eine Synthese von Selbstbeobachtung und
Automatentheorie strebe ich nicht an. Es geht vielmehr um eine
Gegenüberstellung: Was an den in der Selbstbeobachtung
aufgefaßten Zusammenhängen läßt sich auf einigermaßen
befriedigende Weise als eine Realisierung von Zusammenhängen
innerhalb eines formalen Systems, z. B. des formalen Systems
Automatentheorie auffassen. Oder umgekehrt: Wie gut erfaßt das
Modell Automatentheorie (Computer-Metapher, ,Physical Symbol
System', künstliche Intelligenz auf dem heutigen Stand ...)
wesentliche Züge des menschlichen Denkens? Was würde hier als
eine ,einigermaßen befriedigende Weise' gelten? Wie sehr und was
abstrahiert das formale System?“   Drei Gespräche mit Wiener
über die historische Theorieentwicklung und vier Essays in diesem
Buch sollen diesen neuen und bislang zu wenig im akademischen
Diskurs beachteten Ansatz der Denktheorie ein- und fortführen.
Angelpunkt der Überlegungen ist Wieners letzter großer Aufsatz
„Kybernetik und Gespenster“.
"The book is an impressive work of scholarship" - Studio
International "Richard set about to produce a study of distribution
networks, and achieved this through immaculate and thorough
research. It is no criticism of the book to say that there are many
questions left unexplored ... As scholars of the future think
through these and other questions, they will remain grateful to
Richard's extraordinary and meticulous scholarship." - Mark
Godfrey, Frieze Emerging in the late 1960s, conceptual art was
spurred by a network of artists, dealers, curators and critics.
These little-known connections are detailed for the first time in
this highly significant volume. By focusing on 15 artists -
including Marcel Broodthaers, Richard Long, Lawrence Weiner, Hanne
Darboven and Daniel Buren - and a specific network of
dealer-galleries, private and public institutions and collectors
around them, author Sophie Richard documents the role of art
dealers in the development of conceptual art - which ultimately led
to the structure of today's art world. We learn how conceptual
artworks entered private collections and public institutions, how
value was conferred to them, and the distribution networks that
drove these artists' success. A detailed account of artistic
activity in the decade 1967-77 is accompanied by extensive and
previously unpublished data, charting the exhibitions and sales of
conceptual works. The relationships, support structures and
strategies of dealer-galleries - such as Konrad Fischer, Wide White
Space and Lisson Gallery - are revealed and make fascinating
reading. Including numerous interviews with key figures of the
period, 'Unconcealed' exposes the new dealing, curatorial,
collecting and teaching methods formed in this decade that continue
to be critical to today's art world.
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Explorer
(Hardcover)
Christian Grajewski
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R1,027
R943
Discovery Miles 9 430
Save R84 (8%)
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Ships in 12 - 17 working days
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Marcel Duchamp (1887-1968) has entered mainstream culture as one of
the founding fathers of modern art. Despite his popularity, books
on Duchamp often shroud his work in theoretical and critical
writing. Here, instead, is a book exploring the artist's life and
work in a thoroughly new and engaging manner, with short,
alphabetical dictionary entries written in lively, jargon- free
prose that at last allow Duchamp's work and influence to be
accessible and enjoyable for a wide audience. The book features
more than 200 entries on the most interesting and important
artworks, relationships, people and ideas in Duchamp's life, from
chess, puns, the fourth dimension, love and genius, to the Bicycle
Wheel and Fountain, Walter and Louise Arensberg, Peggy Guggenheim,
Katherine S. Dreier and Arturo Schwarz. A contextual introduction
shows how the dictionary form has been an inspiration to artists
and writers from Flaubert to the Surrealists. Underpinned by the
latest scholarship and research, Thomas Girst's texts show how, in
the words of contemporary artist Thomas Hirschhorn, Duchamp was
'the most intelligent mind of his time'.
Inkworks is a delightful collection of mech sketches from key video
game designer Darren Quach. Created to resemble an artist
sketchbook, flipping through the pages will elicit the feeling of
looking at private, treasured drawings. A visual journal of mech
development, this book will provide insight into the techniques of
a talented video game concept designer.
'I, Kusama, am the modern Alice in Wonderland' Yayoi Kusama
Nonagenarian Japanese artist is simultaneously one of the most
famous and most mysterious artists on the planet. A wild child of
the 1950s and 1960s, she emerged out of the international Fluxus
movement to launch naked happenings in New York and went on to
become a doyenne of that city's counter-cultural scene. In the
early 1970s, she returned to Japan and by 1977 had checked herself
in to a psychiatric hospital which has remained her home to this
day. But, though she was removed from the world, she was definitely
not in retirement. Her love and belief in the polka dot has given
birth to some of the most surprising and inspiring installations
and paintings of the last four decades - and made her exhibitions
the most visited of any single living artist.
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Rides
(Hardcover)
Harald Belker; Harald Belker
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R725
R620
Discovery Miles 6 200
Save R105 (14%)
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Ships in 10 - 15 working days
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The field of design combines the talent of an artist, the intuition
and awareness of what the future could be, curiousity, and a drive
to create and adapt new technologies. Rides shares the process and
complexity of design development. With this first book in a series
of five, Belker introduces his dream of an electric motorcycle with
drawings, renderings, and 3D models.
In Six Years Lucy R. Lippard documents the chaotic network of ideas
that has been labeled conceptual art. The book is arranged as an
annotated chronology, into which is woven a rich collection of
original documents including texts by and taped discussions among
and with the artists involved and by Lippard, who has also provided
a new preface for this edition. The result is a book with the
character of a lively contemporary forum that provides an
invaluable record of the thinking of the artists - an historical
survey and essential reference book for the period.
Combining place and fiction in an imaginative interpretation of
ten sites in the city of London, CJ Lim and Ed Liu take well-known
institutions, epochs and lifestyles in the British capital and
renders them fantastic in a string of architectural short
stories.
The medium is an intersection of paper assemblages with short
stories. The stories have been exhibited at the Royal Academy of
Arts and the Victoria and Albert Museum but are collected for the
first time in a single volume, laid out as they were designed to be
seen as one phantasmogoric city vision.
Painstakingly constructed, the stories assemble a sequence of
improbable marriages between architecture and story, encompassing a
retelling of the Three Little Pigs at Smithfield, a dating agency
at Battersea, and a ringed transport system manifesting as a
celestial river over the great metropolis. Drawing on a wealth of
literary symbolism from Carroll s Alice in Wonderland to Dickens s
A Tale of Two Cities and imbued with humour and irony, the book
builds on London s rich mix of extravagance and fictive
tradition.
Enthralling, inspirational and entertaining, this cabinet of
curiosity and wonder depicts a vision of the city that is immoral,
anarchic, and unscientific, and at the same time, glorious,
ravishing and a pleasure to behold."
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