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Books > Music > Musical instruments & instrumental ensembles > Electronic musical instruments
(Book). Here's your complete guide to using MIDI synthesizers,
samplers, soundcards, sequencers, computers and more The MIDI
Companion shows how a MIDI system or systems for a wide range of
situations can be assembled quickly, easily and trouble-free.
Describes how to synchronize MIDI sequencers, drum machines,
multitrack equipment, SMPTE-based equipment, and other MIDI
instruments. Describes each and every MIDI code and the techniques
used in transmitting these codes between various MIDI devices.
Explains how to get the most out of any musical situation that
calls for the use of synthesizers and electronic musical
instruments. This totally new edition includes more information on
the actual applications and musical uses for MIDI. A complete
chapter devoted to General MIDI, plus the charts for GM sounds. Two
additional new chapters on The MIDI Studio and MIDI And The
Personal Computer. New diagrams, updated diagrams, new graphics.
Profusely illustrated with pictures, photographs and diagrams, and
also includes a detailed glossary.
In this book, scholars and artists explore the relation between
electronic music and bodily expression from perspectives including
aesthetics, philosophy of mind, phenomenology, dance and
interactive performance arts, sociology, computer music and sonic
arts, and music theory, transgressing disciplinary boundaries and
established beliefs. The historic decoupling of action and sound
generation might be seen to have distorted or even effaced the
expressive body, with the retention of performance qualities via
recoupling not equally retaining bodily expressivity. When, where,
and what is the body expressed in electronic music then? The
authors of this book reveal composers, performers, improvisers and
listeners bodies, as well as the works and technologies figurative
bodies as a rich source of expressive articulation. Bringing
together humanities scholarship and musical arts contingent upon
new media, the contributors offer inspiring thought and critical
reflection for all those seriously engaged with the aesthetics of
electronic music, interactive performance, and the body 's role in
aesthetic experience and expression. Performativity is not only
seen as being reclaimed in live electronic music, interactive arts,
and installations; it is also exposed as embodied in the music and
the listeners themselves.
(Book). This is the most comprehensive and insightful study ever
published on the pioneers of electric blues guitar including the
great Chicago, Mississippi Delta, Louisiana, Texas and West Coast
bluesmen. Rollin' and Tumblin' offers extensive interviews with
some of the world's most famous blues guitarists, and poignant
profiles of historical blues figures. Following a sweeping portrait
of blues guitar history, the book features such players as T-Bone
Walker, Muddy Waters, John Lee Hooker, Lightnin' Hopkins and many
more.
A thrilling and tumultuous, behind-the-scenes account of house
music in NYC. The Beat, the Scene, the Sound follows DJ Disciple
and his behind-the-scenes account of how DJs, promoters, fans, and
others transformed house music from a DIY project into an
international sensation-dive into the glitzy clubs, underground
parties, and the diverse communities who made up the scene amidst
the tumult of 1980s/90s-era NYC-between the fall of disco and the
rise of EDM. The book unearths many untold stories of the era. When
house first rose to prominence in the 1980s, it brought people
together-Palladium, Paradise Garage, Tunnel, Zanzibar, Studio 54,
and other clubs were going strong. But as DJ Disciple established
himself in the scene, he witnessed it shatter. During the
crack-cocaine epidemic, he literally dodged bullets bringing his
records to and from clubs at night. HIV/AIDS and homophobia threw
up fear-based partitions. Then, mayors worked to close the clubs.
House music was pushed underground and then abroad to the UK and
Europe. Disciple and many other DJs sought to regain a footing in
the United States, but that only became possible with the rise of
commercialized EDM. With dozens of interviews and historic
photographs, The Beat, the Scene, the Sound shows what is possible
when you bring people together and what can unravel when you split
them apart.
Electronic Dance Music: From Deviant Subculture to Culture Industry
explores the subculture's emergence as a deviant subculture. This
text analyzes how industry professionals, fans, and public
officials helped usher in a new age of EDM, arguing that while the
defining features of the subculture made it attractive, they also
laid the foundations for outsiders to commodify the movement as a
culture industry. Conner and Dickens explore the concept of
"commodified resistance" as the mechanism by which the movement's
politically dissident features were removed and its place as a
multi-billion-dollar industry made possible. Ultimately, this text
advocates the continued utility of the culture industry thesis
through an empirical analysis of the EDM subculture.
Dance Music Spaces: Clubs, Clubbers, and DJs Navigating
Authenticity, Branding, and Commercialism is about the production
of social, cultural, physical, and digital spaces in dance music,
spaces that share features of both rave authenticity and the
commercialism of club culture. Using a concept she calls
authenticity maneuvering to explain how clubs, clubbers, and DJs
navigate authenticity, branding, and commercialism, Danielle
Hidalgo argues that the strategic use of a rave ethos bolsters
acceptance in dance music spaces while also making commercial
practices less visible or problematic. She shows how the presence
of both authenticity and commercialism enables and constrains three
highly successful women DJs and their colleagues, requiring the
ongoing performance of authenticity via branding. This book
presents a compelling analysis of the complicated interplay between
dancing bodies, digital practices, and spatial offerings in
contemporary dance music.
Visual Perception of Music Notation: On-Line and Off Line
Recognition addresses the computer recognition of music notation,
its interpretation and use within various application contexts. It
includes research in the field of image processing and pen-based
computing, representation languages and web-based applications.
This book consolidates the successes, challenges and questions
raised by the computer perception of this music notation language.
This is the first book to develop both the theory and the practice
of synthesizing musical sounds using computers. Each chapter starts
with a theoretical description of one technique or problem area and
ends with a series of working examples (over 100 in all), covering
a wide range of applications. A unifying approach is taken
throughout; chapter two, for example, treats both sampling and
wavetable synthesis as special cases of one underlying technique.
Although the theory is presented quantitatively, the mathematics
used goes no further than trigonometry and complex numbers. The
examples and supported software -- along with a machine-readable
version of the text -- are available on the web and maintained by a
large online community. The Theory and Techniques of Electronic
Music is valuable both as a textbook and as professional reading
for electronic musicians and computer music researchers.
The double bass - the preferred bass instrument in popular music
during the 1960s - was challenged and subsequently superseded by
the advent of a new electric bass instrument. From the mid-1960s
and throughout the 1970s, a melismatic and inconsistent approach
towards the bass role ensued, which contributed to a major change
in how the electric bass was used in performance and perceived in
the sonic landscape of mainstream popular music. Investigating the
performance practice of the new, melodic role of the electric bass
as it appeared (and disappeared) in the 1960s and 1970s, the book
turns to the number one songs of the American Billboard Hot 100
charts between 1951 and 1982 as a prime source. Through interviews
with players from this era, numerous transcriptions - elaborations
of twenty bass related features - are presented. These are
juxtaposed with a critical study of four key players, who provide
the case-studies for examining the performance practice of the
melodic electric bass. This highly original book will be of
interest not only to bass players, but also to popular
musicologists looking for a way to instigate methodological and
theoretical discussions on how to develop popular music analysis.
After decades of anticipation, Alfred is proud to release the
officially licensed, collectible sheet music companion folios to
The Legend of Zelda(tm) video game series. The 33 arrangements in
this Easy Piano edition contain the instantly recognizable melodies
beloved by generations of gamers around the globe. From Koji
Kondo's iconic "The Legend of Zelda(tm) Main Theme" to The Legend
of Zelda(tm): Spirit Tracks themes, the dozens of pieces in this
book represent two and a half decades of Nintendo(R) video game
favorites. Adding to the fun, graphics from the corresponding games
grace each page of the sheet music. Impress friends, family, and
audiences of all ages by playing from this magnificent collection,
which makes a great gift for every pianist.
Titles: * The Legend of Zelda(tm) Title Theme * The Legend of
Zelda(tm) Main Theme * Zelda II(tm) - The Adventure of Link(tm)
Title Theme * Zelda II(tm) - The Adventure of Link(tm) Palace Music
* The Legend of Zelda(tm): A Link to the Past(tm) Title Screen *
The Legend of Zelda(tm): A Link to the Past(tm) Hyrule Castle Music
* The Legend of Zelda(tm): A Link to the Past(tm) Main Theme * The
Legend of Zelda(tm): A Link to the Past(tm) The Dark World * The
Legend of Zelda(tm): Link's Awakening(tm) Main Theme * The Legend
of Zelda(tm): Ocarina of Time(tm) Title Theme * The Legend of
Zelda(tm): Ocarina of Time(tm) Princess Zelda's Theme * The Legend
of Zelda(tm): Ocarina of Time(tm) Hyrule Field * The Legend of
Zelda(tm): Ocarina of Time(tm) Lost Woods (Saria's Song) * The
Legend of Zelda(tm): Ocarina of Time(tm) Gerudo Valley * The Legend
of Zelda(tm): Ocarina of Time(tm) Song of Storms * The Legend of
Zelda(tm): Majora's Mask(tm) Prelude of Majora's Mask * The Legend
of Zelda(tm): Majora's Mask(tm)Termina Field * The Legend of
Zelda(tm): The Wind Waker(tm) Main Theme * The Legend of Zelda(tm):
The Wind Waker(tm) Dragon Roost Island * The Legend of Zelda(tm):
The Wind Waker(tm) Ocean Theme * The Legend of Zelda(tm
As the 1970s gave way to the 80s, New York's party scene entered a
ferociously inventive period characterized by its creativity,
intensity, and hybridity. Life and Death on the New York Dance
Floor chronicles this tumultuous time, charting the sonic and
social eruptions that took place in the city's subterranean party
venues as well as the way they cultivated breakthrough movements in
art, performance, video, and film. Interviewing DJs, party hosts,
producers, musicians, artists, and dancers, Tim Lawrence
illustrates how the relatively discrete post-disco, post-punk, and
hip hop scenes became marked by their level of plurality,
interaction, and convergence. He also explains how the shifting
urban landscape of New York supported the cultural renaissance
before gentrification, Reaganomics, corporate intrusion, and the
spread of AIDS brought this gritty and protean time and place in
American culture to a troubled denouement.
First Published in 1997. Routledge is an imprint of Taylor &
Francis, an informa company.
From the swelling synths of Depeche Mode to the dance-friendly
grooves of Thomas Dolby and from the power ballads of Journey to
the New Power Generation of Prince the music of the '80s was
infused with the sound of keyboards. You'll learn:THU How
technological developments in keyboards helped artists such as
Erasure Human League Peter Gabriel Kraftwerk Bruce Hornsby Frank
Zappa and Jam and Lewis create entirely new sounds a and how their
production tricks can help you make great music today.THU How to
recreate the sounds of the '80s using the soft synths and recording
software you already have on your computer.THU The breakdowns of
the piano and keyboard parts for stadium rockers by Night Ranger
Journey and Bon Jovi.
In this book, scholars and artists explore the relation between
electronic music and bodily expression from perspectives including
aesthetics, philosophy of mind, phenomenology, dance and
interactive performance arts, sociology, computer music and sonic
arts, and music theory, transgressing disciplinary boundaries and
established beliefs. The historic decoupling of action and sound
generation might be seen to have distorted or even effaced the
expressive body, with the retention of performance qualities via
recoupling not equally retaining bodily expressivity. When, where,
and what is the body expressed in electronic music then? The
authors of this book reveal composers', performers', improvisers'
and listeners' bodies, as well as the works' and technologies'
figurative bodies as a rich source of expressive articulation.
Bringing together humanities' scholarship and musical arts
contingent upon new media, the contributors offer inspiring thought
and critical reflection for all those seriously engaged with the
aesthetics of electronic music, interactive performance, and the
body's role in aesthetic experience and expression. Performativity
is not only seen as being reclaimed in live electronic music,
interactive arts, and installations; it is also exposed as embodied
in the music and the listeners themselves.
FutureDJs: How to DJ is the ideal resource for anyone interested in
the alchemy of mixing records. Perfect for the aspiring student
with no prior knowledge as well as DJs looking to extend their
skills and explore new genres. This complete guide covers all the
technical foundations for DJ-ing in any genre or style, from
fundamental skills such as beat-matching right through to using
effects, scratching and beat-juggling. Featuring clear step-by-step
instructions, stunning diagrams, at-a-glance guides to genres and
packed with comments from professional DJs, this book will inspire
and guide you through the creative and thrilling techniques
required to become a FutureDJ. Every skill can be practised over
and over in a range of genres from House, Techno and Trance to
Grime, Trap, Hip-hop and Drum and Bass. "At last, a comprehensive
and authentic book on the art of DJ-ing. The FutureDJs team have
delivered a must-have book for anyone aspiring to become a DJ or
enhance their existing skills." Mark Brown (Cr2 Records) "This
brilliant handbook will help you to develop your skills, musical
understanding and sense of what makes DJ-ing unique, exciting and
important as a modern musical skill. Dig in and enjoy." Dr Pete
Dale
Dive hands-on into the tools, techniques, and information for
making your own analog synthesizer. If you're a musician or a
hobbyist with experience in building electronic projects from kits
or schematics, this do-it-yourself guide will walk you through the
parts and schematics you need, and how to tailor them for your
needs. Author Ray Wilson shares his decades of experience in
synth-DIY, including the popular Music From Outer Space (MFOS)
website and analog synth community. At the end of the book, you'll
apply everything you've learned by building an analog synthesizer,
using the MFOS Noise Toaster kit. You'll also learn what it takes
to create synth-DIY electronic music studio. Get started in the fun
and engaging hobby of synth-DIY without delay. With this book,
you'll learn: The differences between analog and digital
synthesizers Analog synthesizer building blocks, including VCOs,
VCFs, VCAs, and LFOs How to tool up for synth-DIY, including
electronic instruments and suggestions for home-made equipment
Foundational circuits for amplification, biasing, and signal mixing
How to work with the MFOS Noise Toaster kit Setting up a synth-DIY
electronic music studio on a budget
Sound Synthesis and Sampling' provides a comprehensive introduction
to the underlying principles and practical techniques applied to
both commercial and research sound synthesizers. This new edition
has been updated throughout to reflect current needs and practices-
revised and placed in a modern context, providing a guide to the
theory of sound and sampling in the context of software and
hardware that enables sound making. For the revised edition
emphasis is on expanding explanations of software and computers,
new sections include techniques for making sound physically,
sections within analog and digital electronics. Martin Russ is well
known and the book praised for its highly readable and
non-mathematical approach making the subject accessible to readers
starting out on computer music courses or those working in a
studio.
* Explains the theory of sound and sampling to allow readers to
really understand the different types of synthesis and sound
making
* Covers all the latest technology and techniques in music
production and sound design enabling the reader to get to grips
with the current shape of computer technology and music
composition
* Includes glossary and jargon buster for quick reference and grasp
of vocabulary
The guitar is one of the most evocative instruments in the world.
It features in music as diverse as heavy metal, blues, indie and
flamenco, as well as Indian classical music, village music making
in Papua New Guinea and carnival in Brazil. This cross-cultural
popularity makes it a unique starting point for understanding
social interaction and cultural identity. Guitar music can be sexy,
soothing, melancholy or manic, but it nearly always brings people
together and creates a common ground even if this common ground is
often the site of intense social, cultural, economic and political
negotiation and contest.This book explores how people use guitars
and guitar music in various nations across the world as a musical
and symbolic basis for creating identities. In a world where place
and space are challenged by the pace of globalization, the guitar
provides images, sounds and styles that help define new cultural
territories. Guitars play a crucial part in shaping the commercial
music industry, educational music programmes, and local community
atmosphere. Live or recorded, guitar music and performance,
collecting and manufacture sustains a network of varied social
exchanges that constitute a distinct cultural milieu.Representing
the first sustained analysis of what the guitar means to artists
and audiences world-wide, this book demonstrates that this
seemingly simple material artefact resonates with meaning as well
as music.
During the twentieth century, electronic technology enabled the
explosive development of new tools for the production, performance,
dissemination and conservation of music. The era of the mechanical
reproduction of music has, rather ironically, opened up new
perspectives, which have contributed to the revitalisation of the
performer's role and the concept of music as performance. This book
examines questions related to music that cannot be set in
conventional notation, reporting and reflecting on current research
and creative practice primarily in live electronic music. It
studies compositions for which the musical text is problematic,
that is, non-existent, incomplete, insufficiently precise or
transmitted in a nontraditional format. Thus, at the core of this
project is an absence. The objects of study lack a reliably precise
graphical representation of the work as the composer or the
composer/performer conceived or imagined it. How do we compose,
perform and study music that cannot be set in conventional
notation? The authors of this book examine this problem from the
complementary perspectives of the composer, the performer, the
musical assistant, the audio engineer, the computer scientist and
the musicologist.
The soundtrack to Nintendo's New Super Mario Bros.(tm) Wii is
packed with melodic, syncopated themes that sound great on the
piano With this officially licensed sheet music collection,
pianists can dazzle friends and family by playing 17 familiar
themes from the beloved video game. The arrangements in this Easy
Piano edition are moderately streamlined compared to those in the
separately published Intermediate-Advanced edition, yet they retain
a full and impressive sound. Titles: Title Theme * Ground Theme *
Underground Theme * Underwater Theme * Desert Theme * Castle Theme
* Airship Theme * Koopa Battle * Castle Boss Battle * Toad House *
Enemy Course * Invincible Theme * Staff Credit Roll * World 1 Map *
Player Down * Game Over * Ending Demo.
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