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Arkham Horror LCG: The Boundary Beyond Mythos Pack: Arkham Horror LCG: The Boundary Beyond Mythos Pack
R425 Discovery Miles 4 250 Ships in 6 - 7 working days

Arkham Horror LCG: The Boundary Beyond Mythos Pack
I screamed aloud that I was not afraid; that I never could be afraid; and others screamed with me for solace. We swore to one another that the city was exactly the same, and still alive; and when the electric lights began to fade we cursed the company over and over again, and laughed at the queer faces we made.–H.P. Lovecraft, "Nyarlathotep"In The Forgotten Age, you embarked on a scientific expedition to discover ancient Aztec ruins in the rainforests of southern Mexico and returned home with a priceless artifact that you had to protect in the best way you knew how. Then, in Threads of Fate, your world fell into chaos as you were confronted with a series of objectives as the sands of the hourglass were quickly falling away. Now you seek to undo your mistakes, but the choices and sacrifices that you have made to reach this point will inevitably shape your mission moving forward — that is, unless time is not as stable as you believe.The fabric of time unravels in The Boundary Beyond, the second Mythos Pack in "The Forgotten Age Cycle" for Arkham Horror: The Card Game! Your investigation into a strange relic has led you to Mexico City, but when the architecture starts to shift into something out of a history book, your focus turns from investigation to survival. Step beyond the boundary and restore the timeline before it's too late!

Thunderstone Quest: At the Foundations of the World: Thunderstone Quest: At the Foundations of the World
R950 Discovery Miles 9 500 Ships in 6 - 7 working days

Thunderstone Quest: At the Foundations of the World
Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures! Contains 6 dungeon tiles, 25 dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.

Marvel Champions: The Card Game - Captain America Hero Pack: Marvel Champions: The Card Game - Captain America Hero Pack
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Marvel Champions LCG: Captain America Hero Pack
Join the fight for freedom with the Captain America Hero Pack for Marvel Champions: The Card Game! With his iconic shield made of pure vibranium, Captain America can lead the charge against even the most fearsome of foes, inspiring those around him with legendary valor. Like all Hero Packs, the Captain America Hero Pack includes a fully-playable deck right out of the box that includes 15 Hero cards, 17 cards from the Leadership aspect, and 8 neutral cards.  This deck brings Captain America to the forefront of the action with his trusty shield, as he buffs the heroes around him while calling on new Avengers to join the fight!

D&D Nolzur's Marvelous Miniatures: Yuan-Ti Malisons: D&D Nolzur's Marvelous Miniatures: Yuan-Ti Malisons
R130 Discovery Miles 1 300 Ships in 6 - 7 working days

Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out-of-the-box. Fully compatible with Acrylicos Vallejo paints, these fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.

D&D Nolzur's Marvelous Miniatures: Earth Genasi Male Fighter: D&D Nolzur's Marvelous Miniatures: Earth Genasi Male Fighter
R130 Discovery Miles 1 300 Ships in 6 - 7 working days

Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out-of-the-box. Fully compatible with Acrylicos Vallejo paints, these fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.

TinkerTurf Sci-Fi - MagLev Rail & Car - Neutral Theme: TinkerTurf Sci-Fi - MagLev Rail & Car - Neutral Theme
R850 Discovery Miles 8 500 Ships in 6 - 7 working days

TinkerTurf Sci-Fi - MagLev Rail & Car - Neutral Theme
1x Centerpiece Structure • 1x Container Crane • 4x Side Ladders • 2x Side Platforms

The Captain is Dead: Dangerous Planet: The Captain is Dead: Dangerous Planet
R735 Discovery Miles 7 350 Ships in 6 - 7 working days

The Captain is Dead: Dangerous Planet
The intrepid crew escaped the alien prison in Lockdown. Now, having been assigned a third captain, they are on their first away mission! Taking their shuttlecraft to the surface of an abandoned alien planet, they are tasked with discovering alien relics that may point to why the alien empire detests our Spacefleet so much, and how we may one day forge peace. Of course, your new captain was very diplomatic, and upon encountering giant bugs that may very well be the reason the aliens abandoned the planet, he chose to attempt to communicate. The bugs communicated by biting his head clean off. So now, once again without a captain, the crew must attempt to complete the mission by exploring tunnels and obtaining relics, all while fighting off a swarm of bugs! The Captain Is Dead: Dangerous Planet uses the mechanisms of The Captain is Dead in a whole new way. Through exploration and area defense, you'll try to survive long enough to obtain the necessary relics — but should the bugs attack the shuttlecraft enough times, you won't be able to escape! The Dangerous Planet tunnel system is modular, for easier and harder challenges.

Arkham Horror LCG: The Essex County Express Mythos Pack: Arkham Horror LCG: The Essex County Express Mythos Pack
1
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness.

You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so.

Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again!

Arkham Horror: The Card Game - The Dream-Eaters: Arkham Horror: The Card Game - The Dream-Eaters
R850 Discovery Miles 8 500 Ships in 6 - 7 working days

Arkham Horror LCG: The Dream-Eaters
There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep? The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game. In this expansion, 1–4 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left in the waking world. This expansion contains the first two scenarios of The Dream-Eaters cycle; one scenario for each of these two groups. This expansion also contains new investigator and player cards that increase the customization options for the game. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.

Marvel Crisis Protocol: Rocket and Groot: Marvel Crisis Protocol: Rocket and Groot
R1,199 Discovery Miles 11 990 Ships in 6 - 7 working days

Marvel Crisis Protocol: Rocket and Groot
The result of genetic experiments and cybernetic enhancements, the walking, talking, fighting creature known as Rocket is a force to be reckoned with. The strange plant-like being known only as Groot loves life and fights to protect it.

Round Tin Games - Silly Safari: Round Tin Games - Silly Safari
R138 Discovery Miles 1 380 Ships in 12 - 17 working days

How exciting to be on safari, trying to spot all your favourite animals... but, hang on, one of them has wandered off! Be the first to find the missing animal in this fun, frantic card game of matching and observation. The double-sided cards feature two levels of play, offering great value for money.

Ultimate Guard 18-Pocket PG Side-Loading White: Ultimate Guard 18-Pocket PG Side-Loading White
R799 Discovery Miles 7 990 Ships in 6 - 7 working days

Ultimate Guard 18-Pocket PG Side-Loading White

Arkham Horror LCG: Undimensioned and Unseen Mythos Pack: Arkham Horror LCG: Undimensioned and Unseen Mythos Pack
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game…By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal…A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted!

D&D Nolzur's Minis: Wave 11 - Balor: D&D Nolzur's Minis: Wave 11 - Balor
R130 Discovery Miles 1 300 Ships in 6 - 7 working days

D&D Nolzur's Minis: Wave 11 - Balor
Part of the Wave 11 series of miniatures that will release in April 2020. Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.Key Features:• Features characters, monsters, and scenery from the Dungeons & Dragons universe• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent parts• This is a 2-count character pack which includes a high-level and low-level miniature of the same character.

Star Wars X-Wing 2nd Edition: C-ROC Cruiser: Star Wars X-Wing 2nd Edition: C-ROC Cruiser
R2,350 Discovery Miles 23 500 Ships in 6 - 7 working days

Star Wars X-Wing 2nd Edition: C-ROC Cruiser
The C-ROC cruiser is the heaviest vessel available to many criminal operations, cartels, and syndicates in the Outer Rim, capable of carrying massive weapons batteries and unique dirty tricks that keep it one step ahead of the law.

Munchkin: Warhammer Age of Sigmar: Munchkin: Warhammer Age of Sigmar
R899 Discovery Miles 8 990 Ships in 6 - 7 working days

Munchkin: Warhammer Age of Sigmar
The Eight Realms of Age of Sigmar form a new battleground for Munchkin players to explore in Munchkin: Warhammer – Age of Sigmar — and by "explore", we mean kill monsters and take their stuff, obviously.Munchkin: Warhammer – Age of Sigmar is compatible with Munchkin Warhammer 40,000 and its expansions.

Fantasy Flight Mini American Card Sleeves: Fantasy Flight Mini American Card Sleeves
R124 Discovery Miles 1 240 Ships in 2 - 4 working days

Examples of games with cards that this sleeve will fit: Arkham Horror, Twilight Imperium, World of Warcraft: The Board Game, Red November, Cave Troll, etc ...Each pack of sleeves includes 50 sleeves.All sleeves in the Fantasy Flight Supply board game sleeve line are made of clear, 100 micron-thick, non-PVC, acid-free polypropylene plastic. This means that the sleeves are durable, difficult to tear or crease, and are free of chemicals that will corrode the cards within the sleeves. The sleeves are also designed to fit cards snugly, to make shuffling and handling easy.Examples of games with cards that this sleeve will fit: Arkham Horror™, Twilight Imperium®&™, World of Warcraft: The Board Game™, Red November™, Cave Troll™Cave Troll, Red November ™ Fantasy Flight Publishing, Inc.Twilight Imperium ® and ™ Fantasy Flight Publishing, Inc. Arkham Horror ™ Chaosium, Inc.World of Warcraft ™ Blizzard Entertainment.

Arkham Horror LCG: Before the Black Throne: Arkham Horror LCG: Before the Black Throne
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Arkham Horror LCG: Before the Black Throne
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring “empty space” into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location, it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos deck, do not have set places they must connect to. Rather, each Cosmos card has a connecting instruction you must obey in order to place it. Torn from all you know, it may be easy to surrender to the existe tial dread, but even if all you can do is delay the inevitable, the battle is not over yet! This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

Islebound Metropolis: Islebound Metropolis
R195 Discovery Miles 1 950 Ships in 6 - 7 working days

Islebound Metropolis
An expansion pack of 40 new building cards, and 2 new Reputation cards.Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown.

Arkham Horror LCG: The Wages of Sin Mythos Pack: Arkham Horror LCG: The Wages of Sin Mythos Pack
R425 Discovery Miles 4 250 Ships in 6 - 7 working days

Arkham Horror LCG: The Wages of Sin Mythos Pack
"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments." –H.P. Lovecraft, “The Dreams in the Witch House”You are not safe in this city any more.Your journey first began with a dark prophecy from a soothsayer, and it has led you to the dangerous shining halls of Josef Meiger's estate and the dilapidated Witch House of French Hill in search of buried histories best left forgotten. Tangled up with all of it is a long-dead sorceress from Arkham's past, so perhaps the best place to start is where so many witches like her met their end hundreds of years ago.—description from the publisher

Terraforming Mars Hellas Elysium Exp: Terraforming Mars Hellas Elysium Exp
R699 Discovery Miles 6 990 Ships in 6 - 7 working days

Terraforming Mars Hellas Elysium Exp
Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars, consists of a double-sided game board presenting two new areas of Mars:• Elysium takes players almost to the opposite side of Mars' equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards!• Hellas, the southern wild, includes Mars' south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.Each of these maps consists of new sets of milestones and awards with relevance for that particular map. Place three tiles around the south pole to be a Polar Explorer, for example, or race to have the most estates beside water on Elysium!

Twilight Imperium 4th Edition (Mixed media product): Solarpop Twilight Imperium 4th Edition (Mixed media product)
Solarpop
R3,999 Discovery Miles 39 990 Ships in 6 - 7 working days

Twilight Imperium Fourth Edition is an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a Completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.



Use political maneuvering, economic bargaining, and, when all else fails, military might to get what you want.



You will engage in wars and trade negotiations, complete objectives, claim new planets, and pass laws, all in pursuit of 10 victory points. No 2 games are ever the same.

Star Wars Legion: Phase II Clone Troopers Unit Expansion: Star Wars Legion: Phase II Clone Troopers Unit Expansion
R999 Discovery Miles 9 990 Ships in 6 - 7 working days

Star Wars Legion: Phase II Clone Troopers Unit Expansion
Phase II clone trooper armor reflected one of the Republic's greatest technological successes and included advanced tactical gear that further augmented the clone troopers' individual strengths. Additionally, the clones wearing this armor were themselves better trained and more experienced than those first deployed at the start of the war. Within the Phase II Clone Troopers Unit Expansion, you'll find everything you need to deploy an elite corps unit of Phase II Clone Troopers, including seven Phase II Clone Trooper miniatures featuring a variety of customization options. First, the unit's leader can be assembled with or without his helmet. Similarly, a Z-6 Phase II Trooper can be built with or without his helmet or, if you choose, he can carry his signature Z-6 Rotary Blaster or the standard DC-15A Blaster Rifle. Finally, a Phase II Mortar Trooper can lug his mortar into battle stowed on his back or appear with the mortar fully deployed. Dispatch an elite corp unit of Phase II Clone Troopers to the battles of the Clone Wars with seven new miniatures to add to your Star Wars: Legion collection! Four unpainted, uniquely-sculpted Phase II Clone Trooper miniatures and a Phase II Clone Trooper unit leader miniature appear with their standard issue DC-15A blaster rifles. A Z-6 Phase II Trooper and a Phase II Mortar Trooper add extra firepower and customization options to your unit.

Eldritch Horror: Mountains of Madness Expansion: Eldritch Horror: Mountains of Madness Expansion
R1,150 Discovery Miles 11 500 Ships in 6 - 7 working days

Eldritch Horror: Mountains of Madness Expansion
Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella, this expansion allows you to trace the path of a doomed expedition and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions as freshly-awakened horrors spread across the globe.Eight investigators offer new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica’s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?

Lord of the Rings Card Game Khazad-Dum: Lord of the Rings Card Game Khazad-Dum
R899 Discovery Miles 8 990 Ships in 6 - 7 working days

Lord of the Rings Card Game Khazad-Dum
Game description from the publisher:The first deluxe expansion for The Lord of the Rings: The Card Game, Khazad-dûm transports you to the ancient realm of the Dwarves with 165 new cards (with three copies each of its player cards), including new scenarios, encounter sets, heroes, allies, attachments, and events.From Orcs and Trolls to Ringwraiths and Dragons, Middle-earth is a rich and expansive world, filled with fantastic and iconic creatures. As you venture into the ancient Dwarven realm of Khazad-dûm, you'll enter a place in Middle-earth far removed from the settings and creatures represented by the Core Set encounter cards. Dark tunnels teem with goblins, and any wrong turn could send you plummeting through pits to find yourself confronted by older and fouler things than Orcs.Therefore, in addition to expanding your existing game experience, Khazad-dûm introduces nine all-new encounter sets. These unique sets, when combined into encounter decks (as instructed by the rules), make up the three included scenarios in Khazad-dûm.Note: To play the scenarios in the subsequent "Dwarrowdelf Cycle" of Adventure Packs, you will need the new encounter sets in this expansion.

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