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Downfall Deluxified Edition: Downfall Deluxified Edition
R1,750 Discovery Miles 17 500 Ships in 6 - 7 working days

Downfall Deluxified Edition
In the year 2213, the world order — as it had been known for a century and a half — came to an abrupt end over a 19 day war. The bombs started falling on the third day, and by the 19th day ninety-nine percent of the earth’s population was dead or would be soon. Wars and conflicts had raged now and again for decades prior, populations rising up, and the global government seeking to quell the conflict and maintain the status quo. But in the most recent five year period, the conflicts escalated rapidly, and the world order began to come apart—leaders became scared and trigger fingers twitchy. No one knows who pressed the button first, and in the harsh realities of the world that followed, no one cared. What mattered was surviving and, if possible, rebuilding.Each turn, players will draft and simultaneously play a card from their hand ("pack") to indicate their action for the turn. This may be moving citizens or airships to explore or expand around the modular board, building structures, researching technology, initiating conflict, producing or gathering resources, and abating radiation. All of these things can earn you points in different ways. If you cannot store resources, they are left on the ground and are available for anyone present to use. Each card has an action and a lesser version of another action, so you're never stuck being entirely unable to do a particular thing, and you can also store cards for future.Once all actions are complete, hands are passed to the next player and a new card is added to each one. If a "Winter" card is added, it is discarded and replaced, and the game timer advances. As the game timer advances, both expected events (spread of radiation, combat, feeding your citizens) and unexpected events may occur. When the Winter track reaches the end, the game is over, and points are scored.

Star Wars Imperial Assault Skirmish Map Nal Hutta Swamps: Star Wars Imperial Assault Skirmish Map Nal Hutta Swamps
R390 Discovery Miles 3 900 Ships in 6 - 7 working days

Star Wars Imperial Assault Skirmish Map Nal Hutta Swamps
Head to Nal Hutta to pursue your fortune, forge a temporary alliance, or execute a surgical military strike with the Nal Hutta Swamps Skirmish Map for Imperial Assault.This neoprene playmat offers an ideal play surface for all your skirmishes—in tournaments or at home—as it deposits you and your skirmish force atop the planet's bogs. Measuring 26” by 26”, this playmat features the entire map printed directly onto its surface, ensuring that your setup never takes more than seconds.Extra room around the borders of the gamemat allow you to set up your Deployment cards and tokens, as well as handy references for each team’s starting setup zones. You’ll even find additional copies of the Nal Hutta Swamps cards, and the gamemat evokes the spirit of Nal Hutta with evocative artwork of two of the mercenaries who might have dealings there. On one side, you'll find the infamous bounty hunter Boba Fett, ready to pursue any target the Hutts might name. Across from him, a battle-scarred Rodian seeks to make his own name with his blasters and his wits.

Harry Potter Miniatures Game Credence Barebone: Harry Potter Miniatures Game Credence Barebone
R550 Discovery Miles 5 500 Ships in 6 - 7 working days

Harry Potter Miniatures Game Credence Barebone
Raised by a No-Maj anti-witchcraft group, the orphan Credence Barebone repressed his magical abilities, allowing a parasitic Obscurus to grow within him. Somehow resisting the creature, Credence became an Obscurial of immense power, making him of immeasurable value in the schemes of Grindelwald. Contents: 1 Credence, 1 60mm Plastic Base, 1 Character Card, 4 Artefact Cards, Assembly instructions. Miniatures are supplied unpainted. Preparation and assembly may be required.

Star Wars Legion: E-Web Heavy Blaster: Star Wars Legion: E-Web Heavy Blaster
R499 Discovery Miles 4 990 Ships in 6 - 7 working days

Star Wars Legion: E-Web Heavy Blaster
Imperial troops are known for their relentless assaults, pressing the attack even in the face of the strongest Rebel resistance. But when the Empire really wants to bring the fight to the Rebels, it calls in its E-Web Heavy Blaster teams. The E-Web Heavy Blaster Team Unit Expansion for Star Wars: Legion includes an unpainted, easily assembled E-Web Heavy Blaster Team miniatures that can be used as a support unit in your Imperial army. Additionally, three upgrade cards give you the power to customize your heavy blaster team to improve its communications or modify its power generator to create new ways to attack.

A Game of Thrones LCG 2nd Edition: Beneath the Red Keep: A Game of Thrones LCG 2nd Edition: Beneath the Red Keep
R350 Discovery Miles 3 500 Ships in 6 - 7 working days

A Game of Thrones LCG 2nd Edition: Beneath the Red Keep
Your exploration of Kings Landing takes you to the heart of the city in Beneath the Red Keep, the fourth Chapter Pack in the Kings Landing cycle for A Game of Thrones: The Card Game!

Orbis Playmat: Orbis Playmat
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Orbis Playmat
Take your world-building to the next universe with this beautiful Orbis playmat. Featuring stunning art which is also in the game, this playmat is not only eye-catching, but useful for setup as well!

Game of thrones: The Red Wedding: Game of thrones: The Red Wedding
R325 Discovery Miles 3 250 Ships in 6 - 7 working days

Game of thrones: The Red Wedding
The great battles of the War of the Five Kings have temporarily ceased, but the game of thrones is far from over. The Archmaester's Key is the first expansion of the "Flight of Crows" cycle for A Game of Thrones: The Card Game, and as the name implies, this cycle follows the key events of A Feast for Crows. The bestow keyword gathers strength, while other new cards provide incentives for the Great Houses to use Banners to work together.With iconic characters like Daario Naharis and Mag the Mighty, The Archmaester's Key is the perfect beginning to a new cycle for A Game of Thrones: The Card Game!—description from the publisher

Frank Educational Pachisi Tin: Frank Educational Pachisi Tin
R220 R208 Discovery Miles 2 080 Save R12 (5%) Ships in 5 - 7 working days
Pappy Winchester: Pappy Winchester
R299 Discovery Miles 2 990 Ships in 6 - 7 working days

Pappy Winchester
Pappy Winchester has kicked the bucket! Poor thing, he was the king of swindlers and everyone knows he was filthy rich! His final wish was that his descendants would share his fortune and the plots of his ranch, with the richest becoming the new head of the family. After all, for him the most important thing was that his money stayed in the family! Pappy thought of everything and left an outline of his belongings. In Pappy Winchester, you and the other heirs are now assembled around this map to divvy up Pappy's possessions...

The Lord of the Rings LCG:Roam Across Rhovanion Adv Pack: The Lord of the Rings LCG:Roam Across Rhovanion Adv Pack
bundle available
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

The Lord of the Rings LCG:Roam Across Rhovanion Adv Pack
Roam Across Rhovanion is the second Adventure Pack in the "Ered Mithrin" cycle for The Lord of the Rings: The Card Game. After venturing deep into the Grey Mountains, your path leads to the orcish stronghold of Gundabad. Before you can infiltrate this fortress, however, you must forge an uneasy alliance with a treacherous Goblin and travel across Rhovanion in search of his lost items.This pack's sixty cards include the first hero to bear the Woodman trait, forming the foundation for an entirely new type of deck. Additionally, the pack contains three copies each of eight different player cards, including some that bring some relief to the encounter deck itself.—description from the publisher

Wartime: Wartime
R1,199 Discovery Miles 11 990 Ships in 6 - 7 working days

Wartime
Description from the publisher:Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty, with little time to think and plan as sand timers dictate the activation of your units. When a unit moves, attacks, cast spells, or uses a special ability in Wartime: The Battle of Valyance Vale, a sand timer is flipped. The unit cannot be used again until the sand timer is drained, then that sand timer (or another one) can be used to activate the unit again. Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times: 30 seconds, 60 seconds, 90 seconds. Scenarios use other timers in time-sensitive missions.Wartime: The Battle of Valyance Vale features scenario-based play, with branching missions depending on the outcome of the previous mission. Configure your own units to fight in player-designed missions or mix up the unit configurations when playing the game's missions.

Superfight Walking Dead Deck: Superfight Walking Dead Deck
R75 Discovery Miles 750 Ships in 6 - 7 working days

Superfight Walking Dead Deck
All of your favorite Walking Dead survivors and villains have made their way into Superfight! With all new blood-splattered cards and ten Walking Dead inspired locations and scenarios, this deck will take your fights to the darkest places they’ve ever been. This deck includes 100 cards and can be played on its own but we highly recommend playing it with the Core Deck.

Living Planet: Living Planet
R1,550 Discovery Miles 15 500 Ships in 6 - 7 working days

Living Planet
In Living Planet, each player represents one major Galactic Corporation exploiting the distant planet MYC.14.250. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs.To do so, you'll have to explore the planet to grow the map. You'll manage your team to extract resources with factory buildings you've built, and trade resources at the stock market to make money. And above anything else, you'll have to handle cataclysms generated by the planet. But cataclysms don't happen randomly, players trigger them through their actions, using their card set. Confrontation between players will take place through the planet.Players will alternately take the leader role for each turn. Each turn follows a specific game turn sequence. Every player will have some actions to accomplish at a turn, in the order the Leader chooses, resolving the sequence : Resources production - Action (Explore, Move, Construct, Trade…) - Cataclysms.At the end of the game each player will earn victory points based on how much money they have and how many buildings and vehicles they control.

Harry Potter Miniature Game: Magorian & Centaurs: Harry Potter Miniature Game: Magorian & Centaurs
R550 Discovery Miles 5 500 Ships in 6 - 7 working days

Harry Potter Miniature Game: Magorian & Centaurs
Another exciting expansion to the Harry Potter Miniature Game! High quality resin miniature, ready to paint and assemble.

Paris New Eden: Paris New Eden
R1,350 Discovery Miles 13 500 Ships in 6 - 7 working days

Paris New Eden
The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter, manage your resources, and rally a community of various survivors, all while making your way through the jungle cityscape.Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year, you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers, brawlers, healers, sages, farmers, jacks-of-all-trades, or even useless survivors. At the end of each season, your survivors allow you to bid to improve your shelter. These survivors are recruited in five key areas and central squares of the Paris that we know, each one with different abilities:The train station, which lets you grow your community fasterThe restaurant, to collect food to feed your communityThe tower, to choose the goals you can fulfillThe center, which gives you access to special equipmentThe bridge, to gain access to new missionsPlayers score points by recruiting survivors and feeding them, by fulfilling objectives from the tower, and by completing secret missions acquired at the bridge. At winter’s end, the player who has accumulated the most victory points wins. The future of Paris is in your hands!

Ravensburger Make 'n' Break Junior Game: Ravensburger Make 'n' Break Junior Game
R571 Discovery Miles 5 710 Ships in 5 - 7 working days
Legendary DBG: 007 - A James Bond Deck Building Game: Legendary DBG: 007 - A James Bond Deck Building Game
R1,499 Discovery Miles 14 990 Ships in 6 - 7 working days

Legendary DBG: 007 - A James Bond Deck Building Game
“The name’s Bond. James Bond.” Welcome to Legendary: James Bond 007! In this game 1-5 players can play four classic Bond movies: Goldfinger, The Man With The Golden Gun, GoldenEye, or Casino Royale. Can you foil Operation: Grand Slam and end Goldfinger’s plot to contaminate the gold supply of the United States? Do you have the steely nerve to best Le Chiffre in the high-stakes poker tournament at Casino Royale? In this game the players are in control. The fate of the world is up to you. You can fight against the forces of evil by yourself or gather a cadre of up to four friends. Defeat the evil Masterminds as they lead powerful Villains in an attempt to complete their Schemes to gain power and world dominance!

A Column of Fire: The Game: A Column of Fire: The Game
R1,250 Discovery Miles 12 500 Ships in 6 - 7 working days

A Column of Fire: The Game
A Column of Fire is an adaptation of the third novel in Ken Follett's "Kingsbridge" series following The Pillars of the Earth and World Without End. (The novel is titled A Column of Fire in English, and Das Fundament der Ewigkeit ("The Foundation of Eternity") in German.)In the game, set in Europe during the time of Elizabeth I, Catholics and Protestants compete for power and influence in England, France, Spain, and the Netherlands. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions — and not infrequently, those who sympathize with the weak are expelled from the country.The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else — no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game?

Gen7: A Crossroads Game: Gen7: A Crossroads Game
R1,505 Discovery Miles 15 050 Ships in 6 - 7 working days

Gen7: A Crossroads Game
An international colony ship has left an exhausted Earth, headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination, each generation a steward of the hopes and ideals of the human species. For six generations, everything has gone as planned....Now, just as a new command team takes control of the ship, a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems, and the fate of the human species will hang on the choices they make.In the tradition of the award-winning Dead of Winter, Gen7: A Crossroads Game is a grand narrative game with multiple possibilities. The choices players make as they play will alter the direction of the story. Gen7 will constantly challenge its players with a variety of unique situations that force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?—description from the publisher

Archmage: Collector's Edition: Archmage: Collector's Edition
R2,699 Discovery Miles 26 990 Ships in 6 - 7 working days

Archmage: Collector's Edition
A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.When the time of reckoning comes, a new Archmage will rule.Each turn is formed of two phases: The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents. Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action. Ending a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered. Ending in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order. Ending with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved). Ending in the Wilderness will let the Mage's followers take more physical control over the area. Ending in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library. Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race.The game is play

Pokémon Battle Academy 2: Pokémon Battle Academy 2
R802 Discovery Miles 8 020 Ships in 5 - 7 working days

Prepare for a Pokémon battle with the ready-to-play Pokémon Trading Card Game Battle Academy! The Battle Academy includes everything two players need to play, with guides to the decks so your first game is easy to follow. You can choose Cinderace or Pikachu to lead your team in a heads-up battle against another Trainer. Then, switch up the decks to play Eevee against Cinderace or Pikachu, and lead a different team of Pokémon into the arena! With a little strategy and a little luck, you can battle with the best!

The Pokémon TCG Battle Academy includes:• 3 complete Pokémon TCG decks (60 cards each)• Each deck includes a powerful special Pokémon: Cinderace V, Pikachu V, or Eevee V• Eevee deck includes 2 copies of an all-new promo card featuring Galarian Obstagoon• 1 instruction sheet to help you set up to play• 2 tutorial guides to lead you through the decks• 1 two-player game board• 3 deck boxes to keep the cards organized• 1 rulebook• 1 large metallic coin featuring Cinderace, Pikachu, and Eevee• 1 set of damage counters• A code card for the new Pokémon TCG Live

Dragon Boats: Dragon Boats
R720 Discovery Miles 7 200 Ships in 6 - 7 working days

Dragon Boats
In Dragon Boats of the Four Seas, Zhong-Guo, the Middle Kingdom, is an island surrounded by the four Dragon Seas. After a long period of strife, Zhong-Guo has once again been unified and the noble houses rise from the ashes, hoping to cross the Dragon Seas and reach the wealthy vassal states of the former Empire. In Zhong-Guo, Dragons are believed to be good luck and sources of celestial power, so the people make offerings to Dragons at temples and cast coins with the images of Dragons on them to bring fortune at the marketplace. Farmers invoke Dragons over their fields for a bountiful harvest and boats are made in the likeness of Dragons for protection on the dangerous waters. As the leader of one of the noble houses of Zhong-Guo, you must build farms, trade, and make offerings for the safe passage of your ships to these forgotten lands. Recapture the glory of the old Empire and ride the Dragon Boats to victory!

Brain Waves: The Wise Whale: Brain Waves: The Wise Whale
R163 Discovery Miles 1 630 Ships in 6 - 7 working days

Brain Waves: The Wise Whale
In Brainwaves: The Wise Whale, players lay nine cards showing different colorful sea creatures face down after trying to memorize which creatures are on which cards. During a player’s turn, they reveal a new card from the deck. Then, they must reveal a card that matches either the creature or the color on this new card. If they do, they claim this card, and then lay out a new card face down in its place. Whoever collects the most cards wins.

Ravensburger Penguin Pile Up Game: Ravensburger Penguin Pile Up Game
R599 R560 Discovery Miles 5 600 Save R39 (7%) Ships in 5 - 7 working days

There is so much ado in the penguin colony. The iceberg shakes with all the commotion. All the penguins want a place on the iceberg, but only those who can keep their balance can avoid the icey water below.

Steady hands and careful planning are needed to balance all you penguins on the slippery iceberg. If you succeed before the other players, you win the game! But if the penguins fall, you must start all over again.

Batman Miniature Game: Batman Starter Set: Batman Miniature Game: Batman Starter Set
R540 Discovery Miles 5 400 Ships in 6 - 7 working days

Batman Miniature Game: Batman Starter Set
From cowled vigilantes like Batman, Green Arrow and Nightwing, to the everyday heroes of the GCPD, the Brave and the Bold are GothamÍs staunchest defenders. This set includes high quality resin miniatures, ready to paint and assemble.

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