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The King's Dilemma: The King's Dilemma
R1,850 Discovery Miles 18 500 Ships in 6 - 7 working days

The King's Dilemma
The King's Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its core. Players represent the various houses leading the government of the Kingdom of Ankist.You will draw one card from the "Dilemma deck" each round and experience the game story as it unfolds. Each card poses a problem that the Council has to resolve on the King's behalf. As members of the King's inner circle, your decisions determine how the story proceeds and the fate of the kingdom. Each event happens only once: You discuss and bargain with the other players, then finally you make a choice, determining the outcome, progressing the game story, and possibly unlocking more events.You have to keep the kingdom going, while also seeking an advantage for your own house; this power struggle may lead the kingdom into war, famine, or riot, or it could generate wealth and well-being. This will depend on your choices! The thing is, each decision has consequences, and what is good for the kingdom as a whole may be bad for your family...Will you act for the greater good, or will you think only of yourself?

Sheriff of Nottingham 2nd Edition: Sheriff of Nottingham 2nd Edition
R1,150 Discovery Miles 11 500 Ships in 6 - 7 working days

Sheriff of Nottingham 2nd Edition
This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriffs Deputies.

Catan: Junior: Catan: Junior
R899 Discovery Miles 8 990 Ships in 6 - 7 working days

Catan: Junior
Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan, giving players as young as five a perfect introduction to the Catan series of games.Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords, and players can acquire gold. Each player starts with two pirate hideouts on different islands, and they can use the resources they acquire to build ships, hideouts or get help from Coco the Parrot. By building ships, they can expand their network; the more hideouts they build, the more resources they may receive. Just watch out for the dreaded Ghost Captain!Be the first player to control seven pirate hideouts, and you win!What sets this apart from the previous Catan Junior: This game is playable with two as it comes with a two-player map. The three- and four-player map is larger and is more symmetrical, so that two of the colors don't operate at a disadvantage. The map now shows die faces rather than numbers for resource production. Many of the event cards have been removed to make the game simpler. There are no cards in the game only tiles for more durability. There are no longer harbors in the game. In the original game you had to set up the board with random secret harbor tiles that allow for better trades with the bank. Now the trading to the bank is simpler and can be done from the beginning and doesn't require people to build to the harbors. The resources are different. There is a race for the Coco the Parrot tiles (rather than 'CoCo Helps' cards) and those that have the most get to put an extra piece on the board (one step closer to winning), tied players take their piece off the island and leave it vacated. The market is now a part of the board, and can be traded into only once on your turn By default, Trading with other players is excluded and only part of the "advanced game". In Catan Junior trading with other players could be excluded to simplify the game.As in Catan Junior you can't chain ships, you must build a pirate lair before continuing on.

Spirit Island: Spirit Island
R2,099 Discovery Miles 20 990 Ships in 6 - 7 working days

Spirit Island
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Let's Play Marbles (100 Piece): Let's Play Marbles (100 Piece)
R59 R49 Discovery Miles 490 Save R10 (17%) In Stock

100x of the finest marbles sure to be a hit at any kids birthday party.
You could add these colorful marbles to easter baskets or christmas
stockings to surprise boys and girls of all ages.

Islebound Metropolis: Islebound Metropolis
R195 Discovery Miles 1 950 Ships in 6 - 7 working days

Islebound Metropolis
An expansion pack of 40 new building cards, and 2 new Reputation cards.Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown.

Arkham Horror LCG: Undimensioned and Unseen Mythos Pack: Arkham Horror LCG: Undimensioned and Unseen Mythos Pack
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game…By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal…A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted!

Rivals for Catan: Deluxe Edition: Rivals for Catan: Deluxe Edition
R1,150 Discovery Miles 11 500 Ships in 6 - 7 working days

Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your unique card mix to create your own principality. Explore and settle new lands. Acquire resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Use your cunning! Become prince of Catan! Rivals for Catan is the perfect way for 2 players to settle and develop the ever-mysterious and fantastic land of Catan.

A Game Of Thrones LCG 2nd Edition: Ghosts of Harrenha: A Game Of Thrones LCG 2nd Edition: Ghosts of Harrenha
R350 Discovery Miles 3 500 Ships in 6 - 7 working days

A Game Of Thrones LCG 2nd Edition: Ghosts of Harrenha
Description from the publisher:Enter your own name in contention for this cursed stronghold of Harrenhal with the Ghosts of Harrenhal Chapter Pack for A Game of Thrones: The Card Game. As the War of the Five Kings has touched every corner of Westeros, you'll find new cards in this expansion that interact with the King trait, while other cards help you counter the drastic bloodshed of Valar Morghulis. Finally, you'll encounter a host of iconic characters in this Chapter Pack, including Roose Bolton, Brienne of Tarth, Craster, Ser Davos Seaworth, Joffrey Baratheon, and Myrcella Baratheon.

King of Tokyo Power Up (2017): King of Tokyo Power Up (2017)
R479 Discovery Miles 4 790 Ships in 6 - 7 working days

King of Tokyo Power Up (2017)
With King of Tokyo: Power Up! – an expansion for the King of Tokyo base game – Included is the new monster Pandakai, a giant panda bear. After choosing a monster, each player takes the eight Evolution cards associated with that monster, shuffles those cards, and creates a personal deck. At the end of a player's turn, if she has three hearts, she draws one Evolution card and adds it to her hand; this is possible even in Tokyo (when hearts are normally useless) and even if the hearts are used for some other action, such as healing.A player can reveal and play an Evolution card at any time. Some Evolutions are temporary, allowing a one-time bonus, while others are Permanent, such as Gigazaur's "Tail Sweep", which allows him to change one die to a 1 or 2 each turn. Each Evolution card also identifies whether a monster is a Mutant, Invader, or Robot, and while not relevant for Power Up!, this species identification could come into play in future expansions.The rules for King of Tokyo: Power Up! contain a few variants: Players start with a random Evolution in play, or draw two cards and choose the one they want, or draft a set of Evolutions prior to the start of play. However you play, the goal of the game remains the same: Score 20 points or be the last monster standing amid the rubble of what was once Tokyo.

D&D Nolzur's Marvelous Unpainted Miniatures: Skeletons: D&D Nolzur's Marvelous Unpainted Miniatures: Skeletons
R130 Discovery Miles 1 300 Ships in 6 - 7 working days

D&D Nolzur's Marv Unpainted Minis: Skeletons

Timeline: Events (Peg/Blister): Timeline: Events (Peg/Blister)
R325 Discovery Miles 3 250 Ships in 6 - 7 working days

Timeline: Events (Peg/Blister)
Timeline: Events is a card game played using 110 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out.Timeline: Events can be combined with any other title in the Timeline series.

Wooden.City Wooden 2-in-1 Boardgame - Chess/Checkers: Wooden.City Wooden 2-in-1 Boardgame - Chess/Checkers
R384 R176 Discovery Miles 1 760 Save R208 (54%) Ships in 8 - 13 working days

You are going to travelling with your friends, but your flight is delayed and you have to wait for hours in airport? You don’t have to think of something to occupy your time. We will help you! With this compact tiny board game, you will spend free time with more fun and profit. But before you have to assemble this game just for a few minutes, because it’s 3D puzzle.

The Rules.

Each domino is a rectangular tile with a line dividing its face into two square ends. Each end is marked with a number of spots (also called pips, nips, or dobs) or is blank. The backs of the dominoes in a set are indistinguishable, either blank or having some common design. The domino gaming pieces make up a domino set, sometimes called a deck or pack. The traditional Sino-European domino set consists of 28 dominoes, featuring all combinations of spot counts between zero and six.

The most basic domino variant is for two players and requires a double-six set. The 28 tiles are shuffled face down and form the stock or boneyard. Each player draws seven tiles; the remainder are not used. Once the players begin drawing tiles, they are typically placed on-edge in front of the players, so each player can see their own tiles, but none can see the value of other players’ tiles. Every player can thus see how many tiles remain in the opponent’s hands at all times during gameplay.

One player begins by downing (playing the first tile) one of their tiles. This tile starts the line of play, in which values of adjacent pairs of tile ends must match. The players alternately extend the line of play with one tile at one of its two ends; if a player is unable to place a valid tile, they must keep on pulling tiles from the stock until they can. The game ends when one player wins by playing their last tile, or when the game is blocked because neither player can play. If that occurs, whoever caused the block gets all of the remaining player points not counting their own.


Some facts about this set:

  • Made of eco wooden materials
  • Assemble without glue
  • Made in EU
  • Perfect design
Dixit: Revelations Expansion: Dixit: Revelations Expansion
R850 Discovery Miles 8 500 Ships in 6 - 7 working days

Dixit: Revelations Expansion
Description from the publisher:Dixit: Revelations invites you to go beyond what you see at first glance and discover what lies hidden between — or hidden by — the lines. Featuring art by the French illustrator Marina Coudray, Dixit: Revelations looks utterly unlike any Dixit expansion that has preceded it. Coudray's mysterious and enchanting images are heavily influenced by early twentieth century design, from the Art Deco movement to Surrealism, even while they convey stories and ideas that may be millennia old. In her art you’ll find echoes of Picasso, Magritte, Matisse, Escher, Greek myth, Indian religion, pop music, internet memes, and much, much more... In these stylized pieces, reminiscent of New York City’s architecture and glass Tiffany lamps, you’ll find many allusions to ancient myths and folk tales.Dixit: Revelations is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.

Time Stories Prophecy of the Dragons: Time Stories Prophecy of the Dragons
R650 Discovery Miles 6 500 Ships in 6 - 7 working days

Time Stories Prophecy of the Dragons
7553 AT (Alternative Timeline): Forget all you know about the Middle Ages, and explore a new reality in which magic changes everything.T.I.M.E Stories: A Prophecy of Dragons is the second official expansion for T.I.M.E Stories.

Star Wars Imperial Assault: Skirmish Map - Mos Eisley Back A: Star Wars Imperial Assault: Skirmish Map - Mos Eisley Back A
R360 Discovery Miles 3 600 Ships in 6 - 7 working days

Star Wars Imperial Assault: Skirmish Map - Mos Eisley Back A

University Games Paddington Bear Spot the Difference: University Games Paddington Bear Spot the Difference
R265 Discovery Miles 2 650 Ships in 12 - 17 working days
Bright Games Chess & Checkers (Game): Chronicle Books Bright Games Chess & Checkers (Game)
Chronicle Books
R570 R466 Discovery Miles 4 660 Save R104 (18%) Ships in 5 - 10 working days

* A fresh, colorful take on the classic games of chess and checkers!

* Includes a rainbow game board and wooden reversible game pieces

* Comes in a deluxe rainbow tin-perfect for gifting

Star Wars Armada - Home One Expansion Pack (Game): FantasyFlightGames Star Wars Armada - Home One Expansion Pack (Game)
FantasyFlightGames
R1,199 Discovery Miles 11 990 Ships in 6 - 7 working days

Star Wars Armada: Home One
Admiral Ackbar and his flagship star cruiser, Home One, arrive to Armada in the Home One Expansion Pack. Featuring one large-size, pre-painted miniature MC80 star cruiser, two ship cards, three command dials, and fourteen upgrades, the Home One Expansion Pack gives the Rebel Alliance a ship that can trade blow for blow with nearly any Imperial vessel.Boasting battery armaments of six dice from both its left and right hull zones, the MC80 star cruiser is as hard-hitting as a Victory-class Star Destroyer and the Rebellion's best answer to the Imperial-class Star Destroyer. Better yet, this Mon Calamari starship is even more powerful when flown under the command of Admiral Ackbar, who can add two red attack dice to any attack made by a starship that fires only from its left and right hull zones during its activation.Will you race your star cruiser boldly down the middle of the Imperial fleet, firing at enemy ships on both sides? Will you dare your opponent to allow you the use of the Advanced Gunnery objective? Or will you circle the Imperial fleet at a distance, taking shots from a battery armament enhanced by Admiral Ackbar, Slaved Turrets, and the Defiance title? No matter how you bring it to battle, the MC80 star cruiser gives you the muscle to employ a whole new set of tactics in your battles for galactic freedom.

Death Is a Cabernet, Ol' Chum - Everything You Need to Host a Wine and Cheese Murder Mystery! (Paperback): Jack Pachuta Death Is a Cabernet, Ol' Chum - Everything You Need to Host a Wine and Cheese Murder Mystery! (Paperback)
Jack Pachuta
R1,417 Discovery Miles 14 170 Ships in 10 - 15 working days

THIS EXCLUSIVE WINE & CHEESE MURDER MYSTERY PARTY KIT WILL WORK FOR GROUPS OF 8 TO 50.

You WON'T NEED to copy anything. Simply take apart this 8.5" X 11" book and you'll have what you need to orchestrate the mystery. Those who aren't suspects help investigate the case. Can you solve the case called "Death is a Cabernet, Ol’ Chum"?

Here's the scenario: It was an evening of wine and cheese at the Melee Vineyards in the Nippy Valley, celebrating the winery's tenth anniversary. Owner Malcolm Melee took great pride in pouring his world-famous Melee Cabernet, the wine that tickles the palates of wine connoisseurs around the globe. Over the past decade, his small operation has built a record of supplying a quality product, even though Melee's surly personality has produced more adversaries than advocates. The celebration was open to the public and the assemblage included both his supporters and detractors, some of whom openly expressed their opinions about his business practices. Melee simply laughed off all negative words, even dismissing the notion that someone was determined to end his reign as cabernet king. As the gathering broke up about midnight, Melee bade "farewell" to everyone and said he would stay around to turn out the lights. But this morning, it became deadly obvious that someone had planned lights out for Malcolm Melee, for his body was found at the bottom of the staircase that leads to the oak casks in the wine cellar. Someone had put the cork on Melee and taken action that would squeeze the winery's reputation.

The suspects . . .

Pierre LaPaine, Winemaster. His proven process for making the perfect cabernet was under scrutiny by the penny-pinching Malcolm.

Renee Melee, Malcolm's only child. She returned to the Valley last year to help her father run the winery. Everyone knew that Malcolm and Renee didn't see vine to vine.

Stan Milton, Owner of the Milt-Mart Stores. The land on which the winery is located would be a perfect spot for his next mega-sized discount establishment.

Nina Grigio, Writer for Wine Line magazine. Her discriminating palate can make or break a new vintage.

Carter Cabot, Owner of Cabot Vineyards. He suspected that Malcolm was using unfair tactics to capture the lion's share of the cabernet marketplace. Sue Veneer Gift shop manager. She sells bottles of Melee Cabernet and assorted trinkets to winery visitors.

Ben Breakfast, Innkeeper. His B&B, the Nippy Victorian House, is the most popular inn in the Valley. And, a bottle of cabernet is a welcoming gift for all guests.

Leelah Eagle, Attorney at law. She hates to lose and lately, for some unknown reason, she's been spending a lot of time researching information about the winery.

This complete Murder Mystery Party Kit from Mysteries on the Net contains everything you need to host your own event at home or in a large facility. YOU WON'T NEED TO COPY ANYTHING for a party of up to 50 people.

The kit includes:

  • Complete instructions on how to run your part
  • Facilitator instructions
  • 8 suspect roles and role player instructions
  • 16 invitations to your party
  • 16 copies of "The Grapevine" newspaper
  • 16 copies of a letter from the Police Chief
  • 24 individual clues
  • 8 copies of an Investigative Report
  • 8 copies of the label from a bottle of Melee Cabernet
  • 8 copies of the answer sheets to be completed by your investigative teams
  • And, of course, the solution to the case.

You'll need to take apart the kit to prepare the material for your party, and everything will be right there at your fingertips. Your friends and colleagues will enjoy the challenge of solving a murder mystery that will be talked about for years to come.

The Voyages of Marco Polo: The Voyages of Marco Polo
R1,299 Discovery Miles 12 990 Ships in 6 - 7 working days

At the end of the 13th century, Marco Polo sets off with his father and uncle on a long voyage to the East. They will journey far and wide, master the mercantile trade, and gain favor with the great Kublai Kahn.

Top Trumps Quiz Game - Star Wars Edition: Top Trumps Quiz Game - Star Wars Edition
4
R308 Discovery Miles 3 080 Ships in 10 - 20 working days

Are you a Star Wars expert? Can you identify the difference between Episodes 3-6 & Episodes 1-3 and can you remember specific scenes from Episode 7: The Force Awakens? Travel to a galaxy far, far away and test your Star Wars knowledge to see if you are a force to be reckoned with. With 500 questions to answer, it’s great for the whole family, whether you want a quick game on the go or to spend some time seeing how much you really know! With a Top Trumps twist at the end to test your memory, can you remember what you learned just moments ago?

Cosmic Encounter - Cosmic Conflict Expansion (Cards): FantasyFlightGames Cosmic Encounter - Cosmic Conflict Expansion (Cards)
FantasyFlightGames
R550 Discovery Miles 5 500 In Stock

Cosmic Encounter: Cosmic Conflict Expansion
This is the second expansion set for the Fantasy Flight Games version of Cosmic Encounter.From FFG web site:In Cosmic Conflict, 20 new alien races explode onto the galaxy! Players will now shudder at the insidious kindness of the Empath, blink in confusion at the antics of the Lunatic, and howl in outrage as their planets are stolen away by the Claw!Cosmic Conflict also makes the Cosmos even bigger, adding another player (and attractive black components) to the game. Cosmic Quakes will shake things up, ensuring that no player’s hand is truly safe. And as if that wasn’t enough, Cosmic Conflict introduces a new variant to the game – the hazard deck, which confronts the players with dangerous and amusing events that can crop up at any time.Hazards are special game-altering conditions that bring exciting effects to your Cosmic Encounter experience. Special destiny cards, drawn during the destiny phase, display a “hazard warning” in the upper left corner; this indicates that a hazard card should be drawn.Consisting of two types (temporary and permanent), these cards have a variety of wild effects. The Energy Fields hazard card, for example, lets each main player draw two free cards... but they must show them to the group first. And the optional “Extremely Hazardous Variant” will take you on a wild ride; it brings a new hazard card into play every turn!

Adrenaline: Adrenaline
R1,250 Discovery Miles 12 500 Ships in 6 - 7 working days

In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?

Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!

Terra Mystica: Terra Mystica
R1,950 Discovery Miles 19 500 Ships in 6 - 7 working days

In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that each group has special skills and abilities. Taking turns the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question along with their home landscape are: Desert (Fakirs Nomads) Plains (Halflings Cultists) Swamp (Alchemists Darklings) Lake (Mermaids Swarmlings) Forest (Witches Auren) Mountain (Dwarves Engineers) Solitude (Giants Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power but it also means that expanding is more difficult...

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