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Toys > Games
Marvel Crisis Protocol - Measurement Tools Expansion
This pack contains three joined movement tools and four range tools to supplement your games of Marvel: Crisis Protocol with an additional set of the movement and range tools found in the Marvel: Crisis Protocol Core Set.
Marvel Crisis Protocol: Corvus Glaive and Proxima Midnight
Devoted members of Thanos Black Order, the husband and wife team of Corvus Glaive and Proxima Midnight have terrorized the galaxy in service to their dark master.
Game of Thrones: The Iron Throne The Wars to Come Exp
Description from the publisher:Along with ten new leaders divided between two new Houses — House Greyjoy and House Martell — The Wars to Come features everything you and your friends need to expand Game of Thrones: The Iron Throne to seven players. Can you rise above all six of your rivals to claim the Iron Throne? The Wars to Come ensures that you'll not only find yourself confronted by more Houses, but by more of the chaos created by war and your opponent's unpredictable talents.Additionally, The Wars to Come introduces a deck of twenty-five new allies. These iconic characters root your schemes and politics more firmly in the world of HBO's acclaimed Game of Thrones, even as they permit access to a wide range of new abilities that can dramatically change the shape of a battle — or even the game!
Legend of the Five Rings The Fires Within
Ticket to Ride Europe - First Journey
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.Part of Ticket to Ride series.
eeBoo’s Trucks and a Bus Memory & Matching Game re-envisions the classic memory game with quirky illustrations by acclaimed artist, Monika Forsberg. Played by placing each piece face down and then flipping them over to try to locate matching pairs. Memory games fine-tune concentration, cooperation, and memory skills.
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Ninja Academy
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R350
Discovery Miles 3 500
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Ships in 6 - 7 working days
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Ninja Academy
As an apprentice Ninja, it’s time for you to show all your skills in challenging and exciting tricky trials. Will you be quicker, stronger, smarter…. or simply more concentrated than your opponents? Your training alternates collective trials and duels, in a series of varied tests drawn randomly. But whether you are challenging the whole group and head-to-head with another ninja, there will be only one rule: be the best at your trial! For example, try to be the first player to place a Ninja meeple on each of your fingertips! Try to guess how many ninjas your opponent put in the box just by shaking it! Be the quickest to assemble 5 wood logs vertically! Be strong enough to collect points depending on your score, but be also strategic enough when you bet on the winner of each duel! Ninja Academy is a hilarious, fast-paced and highly replayable new dexterity game!
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. It is the 2nd addition to Dominion and adds new Kingdom cards to the game. All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours. This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn. Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.
Story: On 14 July, the national holiday in France, the sheep, chickens and cows are set free in the town of Carcassonne. The children have great fun to catch the animals before dusk.
The players in turn draw a landscape tile and place it; unlike in normal Carcassonne, they always match. Amongst other features, the tiles show children in the player colors on the roads. Whenever a road is finished, every player places one of his meeples on each appropriate picture.
The first player who manages to place all of his meeples wins the game.
Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It's time to seek your fortune, or anyone's really — whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring". Then you put up another sign, saying "Beware of Dog", in case people get any ideas. You're ready. You saddle up your trusty steed, and head forth. Dominion: Adventures, the ninth addition to the game of Dominion, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
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Memoir '44
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R1,799
Discovery Miles 17 990
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Ships in 6 - 7 working days
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Memoir '44
Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength."By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.The Memoir '44 series consists of the base game and a number of expansions.This game is based upon Richard Borg's Command and Colors system.
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Human Anatomy
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R1,043
Discovery Miles 10 430
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Ships in 12 - 19 working days
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Human Anatomy is the section of biology relating to the structure of the human body. With this kit you can explore and learn about the human body by assembling your own male torso. Each piece of the skeleton and organs fit together like a jigsaw puzzle, so that you can understand the human frame and the organs within it, including the brain, skeletal, digestive and cardiovascular systems. Once the bones and organs are assembled, the whole structure is encased in an outer half cleared body shell allowing your Human Anatomy Model to be viewed like a museum exhibit. Learn interesting facts about the humans organs and their amazing ability to keep us alive!
This handsome roll-up game combines convenience with style. It
features a canvas board and a snap-on vegan leather pouch for
storing pieces, and rolls up-just like a Pendleton blanket-for
swift storage and easy travel.
In King of Tokyo, you play mutant monsters, gigantic robots, and
strange aliens—all of whom are destroying Tokyo and whacking each other
in order to become the one and only King of Tokyo.
At the start of each turn, you roll six dice, which show the following
six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over
three successive throws, choose whether to keep or discard each die in
order to win victory points, gain energy, restore health, or attack
other players into understanding that Tokyo is YOUR territory.
The fiercest player will occupy Tokyo, and earn extra victory points,
but that player can't heal and must face all the other monsters alone!
Top this off with special cards purchased with energy that have a
permanent or temporary effect, such as the growing of a second head
which grants you an additional die, body armor, nova death ray, and
more.... and it's one of the most explosive games of the year!
In order to win the game, one must either destroy Tokyo by accumulating
20 victory points, or be the only surviving monster once the fighting
has ended
Before and After is an educational activity for children to learn about the logical relationship between cause and effect.Each scenario includes sets of 2 puzzle pieces depicting a before and an after. The puzzle pieces have playful illustrations that depict many real life situations to give parents opportunities to discuss the world around them.
It’s easy to fill up the donkey’s backpack. The trick is to unload without knocking it down!
Lay Muuli flat inside the box to load the rings in the stringed circle. Then use the box to help it stand up. Remove the box to play.
Learning skills: Fine Motor Skills: Promotes dexterity, hand/eye coordinations, and manipulations.
Includes:
- 1 Elastic string
- 64 Bamboo rings
- 1 Balancer
Age: 3 Years +
Item size: 33 x 8 x 26 cm
Material: Bamboo, Elastic string, Fabric, Water based paint
Warning: CHOKING HAZARD-Small parts. Not for children under 3 years.
Hape's toys stimulate children through every stage of development and help nurture and develop their natural abilities. All Hape products meet or exceed all applicable safety standards.
Unmatched Robin Hood vs Bigfoot
In battle, there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players, but it can be combined with other sets, which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal, the Jackalope, crash through the forest for quick attacks before disappearing like a figment of the mind.Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhauser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
Welcome back to the Dungeon
The sun is shining in the Abysmal Woods where you’re strolling without a care in the world, your weapon at your belt, dreams of adventure in your head. On your path, you stop before a damaged dungeon door. It seems that great battles took place here, a sure sign of coveted treasure inside.You recognize this dungeon from the ballads sung in your village! However, you’re not the only one who wants to enter, despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponents brave the monsters found inside? Let the adventure begin!Welcome Back to the Dungeon is a simple and subtle push-your-luck game in which you’ll need to adopt a show of bravado or outwit your opponents!
Carcassonne Expansion 3: The Princess and the Dragon
In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy.The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good.In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon.Contents: 30 new tiles with dragon nests, volcanoes, magic gates, and princesses; 1 large wooden dragon; 1 wooden fairy. Contrary to original reports, there are no princess figures in The Princess & the Dragon.Part of the Carcassonne series.Online Play BrettspielWelt (real-time)
Carcassonne Expansion 4 - The Tower
The Tower is the fourth major expansion for the Carcassonne game. Tower segments are added to the game, as well as some new actions. Instead of placing a Meeple as usual on their turns, players can now either place a tower segment on a tile with a space for a tower, add a tower segment to a tower already standing, or place a Meeple on top of a tower (which "finishes" it).Placing a tower segment allows you to capture other players' Meeples, so long as they are in view of the tower in an orthogonal direction. If the tower is 1 piece high, they can capture Meeples that are within 1 tile of the tower; if the tower is 2 pieces high, they can capture Meeples within 2 tiles of the tower; etc. Not only do players lose whatever they may have scored with that Meeple, but they also have to pay 3 victory points if they want to free their Meeple.Part of the Carcassonne series.
Dominion 2nd Edition: Renaissance
It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age. This is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
UGD - 9 Pocket Flexfolio Black
Rhino rampages through the streets of New York, Klaw peddles illegal
weapons to the world’s most dangerous criminals, Ultron threatens
global annihilation. The world needs champions to stop these villains,
are you up to the task? Harness the power of a hero in Marvel
Champions: The Card Game Core Set, a cooperative Living Card Game of
super heroics for 1-4 players! Marvel Champions: The Card Game sees
players taking on the roles of the iconic heroes of the Marvel universe
as they try to stop infamous villains from enacting their devious
schemes.
With over 350 cards, 100 tokens, five hit point trackers, and more, The
Marvel Champions: The Card Game Core Set gives you everything you need
to start your journey in the Marvel universe. Choose to play as Iron
Man, Captain Marvel, Spider-Man, Black Panther, and She-Hulk! Combine
your powers to take down the rampaging Rhino, the devious Klaw, or the
utterly terrifying Ultron! The game brings the epic battles of the
Marvel Universe to your tabletop.
Each game sees the players selecting both their hero, and a scenario
consisting of a villain and a scheme. Each villain and scheme has
multiple forms, shifting the momentum and rules of the fight as the
villain continues to enact their plans and the heroes race to defeat
them with a wide array of powers and tools. Let the scheme advance
enough times, and the heroes will lose the game. However, if you can
fight through the villains various forms and thwart them with a
combination of teamwork, skill, and luck, your team of heroes will
emerge as champions!
But it won’t be that easy, every villain has their own encounter deck
full of minions and tactics. Can you withstand Rhino’s assault when he
finds a new ally in the dreaded Shocker? Will you be to thwart Klaw
when he unleashes a devastating sonic boom? Can you defeat an army of
Ultron Drones? These challenges and more await you in each scenario Do
you have what it takes to overcome impossible odds and become the
champion the world needs?
Shuffle Go Despicable Me
Be a Despicable super villain and take over the world! You'll need to bid with banana cards to collect Minions to help you in your quest. Watch out for Gru's weapons and collect shields to protect you and your Minions. Double, triple and even quadruple the fun on the Shuffle website-You'll need to bid with banana cards to collect Minions to help you in your quest-Card game version of Universal Studios Despicable Me-Player with the most Minions is the winning super villain!-Free App includedEach player has 7 banana cards for bidding (from 1 to 7).In turn:-one player reveals cards-all players secretly choose 1 banana card-all players reaveal their bid cards-from highest to lowest card players choose 1 Minion card to collect-if 2 or more players play the same bid cards all players must hit banana button card and in the order of hitting choose Minion cardsGame ends when Minion deck runs out. At the end each type of Minion goes to the player with most of them.
Teotihuacan: Late Preclassic Peroid
Teotihuacan is bustling with action! The city is ever expanding and growing, drawing inhabitants from nearby areas to make Teotihuacan their new home. A glorious new temple has just been constructed, attracting local governors to seek the blessings of the gods as they continue to build and decorate the city. With the rapid progress also come new challenges, as the influx of people and activity demand adaptability to the seasons of change.Teotihuacan: Late Preclassic Period is a modular expansion which introduces several new options to enrich and expand the game experience. Asymmetrical player powers give each player a unique benefit. A prestigious fourth temple allows unlocking of permanent powerful abilities, while being much more difficult to advance on. Variable effects impact each season and eclipse. New engineering techniques and renewed plans for beautifying the central Pyramid of the Sun offer fresh challenges and possibilities.All modules are compatible with one another and can be enjoyed together or individually.
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