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Full size, competition quality, portable folding table
Lost Cities Card Game
Adventure Games - The Volcanic Island
Everyone's a suspect when murder is on the menu. Here's everything you
need to serve up mystery, murder, and fun - party planner, invitations,
recipes - plus a tasty murder to solve. Just invite seven of your
friends to join you for dress up and to play the roles of devious
suspects. Serve up a meal or light snack, and you're ready for some
drop-dead fun!
Adventure Games - Monochrome Inc
Double fun: the small game box contains two classic table games that provide lots of fun and variety at an adventurous afternoon of games
Wtf? is a brilliant card game for dirty players with dirty minds. The concept is simpler than a young Forrest Gump… the egg-timer gets flipped, a player gets asked questions, and they have to answer them. Correct answers win the player the question card, and the player with the most question cards by the time everyone can't be bothered to carry on playing is the winner.
The name’s MONOPOLY. MR MONOPOLY. Licence to trade. If you’ve ever thought you’d fit in at MI6, know your way around a casino, and like your Chance cards shuffled, not stirred, then you need to request a copy of James Bond MONOPOLY from your nearest Q Branch posthaste. Every space on the board pays homage to a classic Bond film, vehicle or character, from Thunderball to Skyfall, Q and M, with movie stills to bring gameplay to life. Build safe houses and headquarters to boost your income, and charge your rival agents rent in order to get ahead. Chance and Community Chest cards have been renamed Allies and Enemies; will you receive a sneaky bonus, or have to pay a penalty? Your 00 licence can’t keep you from bankruptcy, so you better employ your wits instead. This special edition of the classic board game is guaranteed to entertain fans of 007 himself, and experienced MONOPOLY players. Just remember, “take risks. If you win, you’ll be happy. If you lose, you’ll be wiser.”
Jet fighters represent the pinnacle of accuracy, sophistication and technology, with many of their pioneering technologies eventually making it into our daily life in the shape of new materials, systems or devices. Learn all about the world’s most impressive machines in this new pack of Top Trumps!
Immerse yourself in nightmarish nostalgic glee with the Horror 2 Retro Top Trumps pack. Containing 30 cards, this throwback deck showcases original artwork including the Living Gargoyle, The Beast and The Mummy and the revived Horror 2 Retro pack is presented in a newly designed cassette case. The pack features its original production date – making it the perfect gift for someone special born in the same year.
It's war as the Clone Wars break out across the galaxy and a young Jedi
struggles to make the right choice. Follow Anakin Skywalker's path from
innocent young boy to Sith Lord in this pack capturing all the great
characters from Episodes I-III.
Lord Voldemort is amassing his sinister forces to rise up against the legacy of Hogwarts in this new Dark Arts edition of Top Trumps Specials. With a glow-in-the-dark cover and a selection of terrifying Death Eaters, you can find out what makes the Dark Lord so deadly with thirty cards depicting Voldemort and his most dangerous allies. This truly terrifying pack has it all, from the ferocious Fenrir Greyback, to the wild Bellatrix Lestrange, the unassuming Professor Quirrell and the misguided Draco Malfoy. Will the Dementor’s Magic stat drain the colour from your opponents’ cheeks, or will the Carrow Twins’ Temper scores leave your foes wishing for an Invisibility Cloak to hide under? With categories including Courage, Cunning and Wisdom, each card also features a custom bio that tells you everything you need to know about these villainous witches and wizards. So shuffle the cards and deal in your friends. Lord Voldemort’s takeover begins with you!
Sherlock Holmes: Consulting detective has returned with both brand new and revised cases for you and your fellow investigators to solve. The cooperative game series invites you to immerse yourself in Holmes' London, following leads, solving mysteries, and tracking down dangerous criminals. With the help of Watson's journals, you and the Baker street Irregulars will take to the streets, eavesdropping on every hushed whisper and following in every muddy footstep. Somebody is doing Horrible things here, and only you can collect the proof needed to stop them.
In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards - one for the suspect, one for the location, and one for the weapon - then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...
Resistance 3rd Edition
Pick a letter card and place it in the centre of the board. Race to spot something on the picture board which begins with that letter... as soon as you spot it you've got it... so long as you place your token down first.
Spell name and important info is easy to find for quick reference.
With eduludo learning turns into a game. Learn about seasons by matching the right stickers to the cards. Contains 199 stickers and 30 cards.
One Night Ultimate Super Villains
BINGOA great game for just a few or a whole crowd. Now bingo comes packaged in a convenient tin for home and travel.Bingo in Tin- Age Range: 6 +What's inside? Bingo spinner16 Bingo master board120 bingo markersInstructions
50 sleeves per package.
TIME Stories The Hadal Project
Kids Flip 'N Catch Bean Bag Game- Assorted |
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