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Arkham Horror LCG: The Secret Name Mythos Pack: Arkham Horror LCG: The Secret Name Mythos Pack
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Arkham Horror LCG: The Secret Name Mythos Pack
The Secret Name is the first Mythos Pack in The Circle Undone cycle.Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600’s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.As a new cycle begins, you will need new tools to help you battle these unholy forces. To help you with this task, some of the new player cards in The Secret Name belong to more than one class. These cards, which can be identified by their golden hue and dual class icons in the upper right corner of the card, can be added to your investigator’s deck if you have access to either of the classes detailed on the card. If, however, an investigator has limited access to one of the classes on a multiclass card, that card will occupy one of the investigator’s limited slots, even if they have unlimited access to the other class detailed on the card. But with diverse uses and powerful effects, they make a worthy addition to any investigator’s arsenal.

Century: Spice Road GOLEM EDITION: Century: Spice Road GOLEM EDITION
R999 Discovery Miles 9 990 Ships in 6 - 7 working days

Century: Spice Road GOLEM EDITION

Call to adventure: Call to adventure
R1,163 R963 Discovery Miles 9 630 Save R200 (17%) Ships in 10 - 15 working days

Call to adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

Q-Bitz Solo Orange Edition: Q-Bitz Solo Orange Edition
2
R268 R238 Discovery Miles 2 380 Save R30 (11%) Ships in 10 - 15 working days

Use Q-bitz Solo as a solitaire challenge or to add another player, a new color and additional pattern cards to the original Q-bitz game. This personal-sized version of our best-selling game includes 20 new pattern cards, a wooden tray, 16 cubes and instructions, all packed in a travel-friendly tin box.

Beleduc Spiky Tactile Awareness Game - New! (28 Pieces): Beleduc Spiky Tactile Awareness Game - New! (28 Pieces)
R399 R281 Discovery Miles 2 810 Save R118 (30%) Ships in 4 - 7 working days

Roll the dice to decide how many spikes you need to feel on the hidden dragons in the bag, once you feel the dragon with the correct number of spikes pull him out to check if you were right.

For each correct attempt, you receive a flint stone, collect five flint stones to win the game.

Learning skills: Fine Motor Skills, Feeling The Spikes, Sorting, Counting, Calculating, Set Theory, Playing Together, Ability to Work In a Team, Social Competence, Recognition of Sounds (different game version), Free Speech, Communicational Skills, Building a Sentence

Includes:
- 5 Dragons
- 1 Dragon egg
- 20 Flintstones
- 28 Pieces
- 1 Number & symbol dice
- 1 Bag

Age: 4 Years +
Item size: 28 x 20 x 5 cm
Players: 2-4
Material: Wood
Warning: CHOKING HAZARD-Small parts. Not for children under 3 years.

Guided by the principle of Play - Experience - Learn, this German based company creates and develops puzzles, educational games, wall toys, hand-puppets and gross motor equipment all made from high quality materials which meet all international safety requirements (EU toy regulations).

Scythe Realistic Resources: Scythe Realistic Resources
R850 Discovery Miles 8 500 Ships in 6 - 7 working days

Scythe Realistic Resources
Contents:20 Wood20 Food20 Metal20 Oil Barrels

After Dinner Amusements: How Well Do You Know Me? - 50 Questions for Family and Friends: Chronicle Books After Dinner Amusements: How Well Do You Know Me? - 50 Questions for Family and Friends
Chronicle Books
R195 R162 Discovery Miles 1 620 Save R33 (17%) Ships in 12 - 17 working days

This deck of questions will reveal which friend or relation really knows you best. Bust it out to break the ice at a party, or take it along to the next family reunion―the players can decide whether to award points for accurate answers, or hilarious ones!

Dinosaur Bingo (Game): Caroline Selmes Dinosaur Bingo (Game)
Caroline Selmes 1
R470 R419 Discovery Miles 4 190 Save R51 (11%) Ships in 5 - 10 working days

Play bingo with a huge Giganotosaurus, an armour-plated Stegosaurus and many other fearsome dinosaurs in this fun and engaging take on the classic game.

Easy to play and full of weird and wonderful creatures, Dinosaur Bingo will engage and delight children for hours. It can be played with three to eight people, making it the perfect game for dino-mad children and their families.

Dinosaur Bingo contains 48 chips and a cardboard dino head to store them in, a game board, eight double-sided bingo cards and Jurassic counters for you to mark up your card.

Catan: Seafarers Game Expansion: Catan: Seafarers Game Expansion
R1,399 Discovery Miles 13 990 Ships in 6 - 7 working days

In Catan: Seafarers Expansion you control a group of bold seafaring settlers exploring and taming the wild, uncharted Isles of Catan. Each game brings you to new seas and new lands. You might even discover the precious gold fields (a very valuable new terrain). Every game is unique and full of fun!

Embark on an epic quest to settle the home island, build ships, and chart nearby waters. Guide your brave seafarers to victory through cunning trades and wise development. Be first to create new sea lanes and settle the newly-discovered isles.

The best strategy and a nice dash of luck decide who will be the undisputed ruler of the rich Isles of Catan!

This is not a stand-alone game. A copy of Catan is required to play

Fluxx: Fluxx
R488 R418 Discovery Miles 4 180 Save R70 (14%) Ships in 10 - 15 working days
University Games Paddington Bear Spot the Difference: University Games Paddington Bear Spot the Difference
R294 Discovery Miles 2 940 Ships in 12 - 17 working days
A Big Deal Giant Playing Cards (Game): Brass Monkey, Galison A Big Deal Giant Playing Cards (Game)
Brass Monkey, Galison
R382 Discovery Miles 3 820 Ships in 12 - 17 working days

Big cards, for even bigger winnings. These giant (oversized is underselling it) cards by Brass Monkey come in a rigid paper wrapped box, perfect for display on a coffee table...when you aren't playing the world's largest game of solitaire. Includes 54 uniquely designed cards (that means jokers are included). * Did we mention that these are giant cards? Each one measures 4.5" wide by 7" tall. * Comes in a rigid, coffee-table-worthy box (with a pull-out matchbox style tray). * Includes 54 unique cards (including jokers), featuring a bold, vintage-inspired design aesthetic throughout. * Box measures 5.125" wide by 7.5" tall (and 1.75" deep if you're curious). * It's all about the little (well, big in this case) details. Everything has been oversized, even the sticker seal on the box.

Crescent Moon (Game): Steve Mathers Crescent Moon (Game)
Steve Mathers; Illustrated by Navid Rahman
R1,431 Discovery Miles 14 310 Ships in 12 - 17 working days

An ambitious asymmetric area control game of tense negotiations and political intrigue.

As the sun rises over the deserts, rivers, and oases of the Caliphate, a delicate balance has been upset. As one of many rival powers in the region, you now have the opportunity to alter the course of history and seize power for yourself. The ambitious Sultan sits in a golden palace, presiding over great works of architecture. The secretive Murshid works to covertly undermine the central authorities through an expansive network of agents. The wandering tribes of the Nomad aim to sow discord in order to secure employment for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep across the land, chasing after promises of plunder. And, in the face of chaos and uncertainty, the Caliph aims to preserve order through military might. Will you successfully navigate this web of rivalries and rise to prominence, or will you squabble with your lesser adversaries and fade into obscurity?

Crescent Moon is an area control game for four or five players. Take on the role of one of five radically asymmetric characters, each with their own objectives to fulfil, unique actions to utilise, and game-changing special powers to employ. Build symbiotic relationships with your allies, undermine your rivals, and choose your friends and enemies wisely in this cut-throat game of power and politics.

Number of players: 4-5
Ages: 14+
Play time: 150-180 minutes
Components: 59 Custom Wooden Pieces, 5 Player Booklets, 82 Cards, 62 Wooden Discs, 16 Hexes, 5 Cloth Bags, 196 Tokens

2 Decks Automatic Card Shuffler (Battery Operated): 2 Decks Automatic Card Shuffler (Battery Operated)
R399 R159 Discovery Miles 1 590 Save R240 (60%) Ships in 2 - 4 working days

Hand shuffling is an impressive skill, but it doesn't guarantee a thorough randomize shuffling. Ensure fairness and inject casino-esque atmosphere with this automatic card shuffler.
No electricity or complicated wiring, the card shuffler uses 2 "Size C" batteries (not included) to operate.
It can handle one or two decks of cards and is simple to operate. Just place cards in side trays, push button, and rollers shuffle cards through to the center.
Great to for poker, Rummy, Canasta, Pinochle, War and Blackjack. Fun and easy to use, everyone will want to be the dealer before the night is up!

Terraforming Mars: Terraforming Mars
1
R2,136 R1,656 Discovery Miles 16 560 Save R480 (22%) Ships in 10 - 15 working days

n the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.

Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:

1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.
4) Production phase: Players get resources according to their terraform rating and production parameters.

When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

Roll for the Galaxy exp: Ambition: Roll for the Galaxy exp: Ambition
R999 Discovery Miles 9 990 Ships in 6 - 7 working days

Roll for the Galaxy exp: Ambition
Roll for the Galaxy: Ambition includes new factions, new dice, new tiles, and more for Roll for the Galaxy.As the invention of Jumpdrive spreads through the galaxy, new factions arise. Charismatic leaders and entrepreneurs vie to complete objectives and recruit the best minds. Can you expand your faction into the most successful galactic empire?Ambition is the first expansion to Roll for the Galaxy. It adds new factions, home worlds, and game tiles, two new dice types, and optional objectives to the base game. Newer players should play without objectives for their first few games.

Ring's Up: Ring's Up
R399 Discovery Miles 3 990 Ships in 6 - 7 working days

Ring's Up
Thumbs Up! is what you'll say if you're faster than the other players and can arrange your rings first.To start play, each player take eight rings — two each of red, blue, green and yellow — and places them on the table. Each round states with one player revealing a challenge card that shows a colored image, with numbers on the various colored items. Players then race to stack some of their rings on one thumb in the order shown on the challenge card. The first player to do so claims the card, and the first player to collect five cards wins!Thumbs Up! includes variants that have you start each round with the rings on your fingers or in a pile in the center of the table.

Between Two Castles of Mad King Ludwig: Between Two Castles of Mad King Ludwig
R1,050 Discovery Miles 10 500 Ships in 6 - 7 working days

Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

Vikings Gone Wild - It's a Kind of Magic Expansion (EN): Vikings Gone Wild - It's a Kind of Magic Expansion (EN)
R225 Discovery Miles 2 250 Ships in 6 - 7 working days

Vikings Gone Wild - It's a Kind of Magic Expansion (EN)
It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both. 1 new Building (Sorceress Tower) 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs) 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch) 1 new Divine Favor (Hel) 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap) 2 new end-game bonuses 5 new Missions

Game of Thrones LCG Journey to Oldtown: Game of Thrones LCG Journey to Oldtown
R325 Discovery Miles 3 250 Ships in 6 - 7 working days

Game of Thrones LCG Journey to Oldtown
Journey to Oldtown, like The Archmaester's Key before it, focuses on amplifying the major themes of the fourth cycle in A Game of Thrones: The Card Game. While it continues to follow the major events of A Feast for Crows, this cycle brings new strength to the bestow keyword and provides incentives for the factions to forge alliances and band together. Along the way, you'll encounter a host of iconic characters and locations entering the game, including The House of Black and White, Thoros of Myr, a new version of Arianne Martell, and a lord of House Botley, Tris Botley.—description from the publisher

Pip Games Rummy Gaming Tin Box-Set: Pip Games Rummy Gaming Tin Box-Set
R450 Discovery Miles 4 500 Ships in 5 - 7 working days

RUMMY GAMINGContents:4 Tile Racks106 Tiles1 Instruction1 Dice

Arkham Horror LCG: The Search for Kadath: Arkham Horror LCG: The Search for Kadath
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Arkham Horror LCG: The Search for Kadath
Journey across the dreamlands in The Search for Kadath, the first Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After taking your first steps into the Dreamlands, your mind teems with anxiety over the quest ahead, dangers you left in the waking world, and the fate of dreamers who have come before you. Are they also somewhere in these expansive lands? Perhaps if you find the lost castle and return with proof of the Dreamlands, you can save everyone: yourself, your friends, and the other dreamers as well. So, despite the advice of the Dreamlands’ inhabitants, you and your companions seek unknown Kadath, where the gods dwell. The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign. As your team of investigators becomes separated between the dream and the waking worlds, you will need to work together across realms to earn victory and return home. To help you achieve this, you will find new player cards that create new synergies between investigators, letting you offer aid during your turns or even the Mythos Phase. Discover the meaning behind your dreams and discover the proof you seek! This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

Legend of the Five Rings Breath of the Kami: Legend of the Five Rings Breath of the Kami
R33 Discovery Miles 330 Ships in 6 - 7 working days

Legend of the Five Rings Breath of the Kami

Dominion Alchemy Expansion: Dominion Alchemy Expansion
R950 Discovery Miles 9 500 Ships in 6 - 7 working days

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.

Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion a standalone expansion to Dominion (Dominion: Intrigue), or Dominion Base Cards . Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.

Part of the Dominion series.

Cthulhu: Death May Die: Cthulhu: Death May Die
R2,699 Discovery Miles 26 990 Ships in 6 - 7 working days

Cthulhu: Death May Die
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.The episodes are all standalone and not contingent on being played in a certain order or with the same players.

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