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Arkham Horror LCG: The Secret Name Mythos Pack: Arkham Horror LCG: The Secret Name Mythos Pack
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Arkham Horror LCG: The Secret Name Mythos Pack
The Secret Name is the first Mythos Pack in The Circle Undone cycle.Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600’s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.As a new cycle begins, you will need new tools to help you battle these unholy forces. To help you with this task, some of the new player cards in The Secret Name belong to more than one class. These cards, which can be identified by their golden hue and dual class icons in the upper right corner of the card, can be added to your investigator’s deck if you have access to either of the classes detailed on the card. If, however, an investigator has limited access to one of the classes on a multiclass card, that card will occupy one of the investigator’s limited slots, even if they have unlimited access to the other class detailed on the card. But with diverse uses and powerful effects, they make a worthy addition to any investigator’s arsenal.

Q-Bitz Solo Orange Edition: Q-Bitz Solo Orange Edition
2
R268 R238 Discovery Miles 2 380 Save R30 (11%) Ships in 10 - 15 working days

Use Q-bitz Solo as a solitaire challenge or to add another player, a new color and additional pattern cards to the original Q-bitz game. This personal-sized version of our best-selling game includes 20 new pattern cards, a wooden tray, 16 cubes and instructions, all packed in a travel-friendly tin box.

Arkham Horror LCG: The Miskatonic Museum Mythos Pack: Arkham Horror LCG: The Miskatonic Museum Mythos Pack
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Almost eight feet tall, and carrying a cheap new valise from osborn's general store, this dark and goatish gargoyle appeared one day in Arkham in quest of the dreaded volume kept under lock and key at the college library—the hideous necronomicon of the Mad Arab Abdul alhazred in olaus wormius' Latin version." –H.p. Lovecraft, the dunwich horror the miskatonic museum is the first Mythos pack in the dunwich legacy cycle for Arkham horror: the card game, and it begins with a book somewhere in the miskatonic museum, olaus wormius's Latin translation of a book called the necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the University and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome – someone who should not be permitted to delve its secrets – you make your way to the museum. The hour is late, and the place is locked. But you know you must recover the book before anyone can access its arcane secrets for dark purposes. The cards and adventure from the miskatonic museum Grant you access to the museum and its many exhibitions even while the expansion's twenty-six player cards (two copies each of thirteen different cards) vie for your attention. Will you make use of these cards? how will you make use of them? several of the cards offer a remarkable focus on long-term benefits over short-term returns, and you'll have plenty of time to incorporate them into your Arkham LCG campaigns – provided you first succeed on the task at hand. After all, there's something else stalking the museum's exhibits this is not a standalone product. It requires the Arkham horror: the card game core set and the dunwich legacy deluxe expansion to play.

Call to adventure: Call to adventure
R1,163 R963 Discovery Miles 9 630 Save R200 (17%) Ships in 10 - 15 working days

Call to adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

Jenga Game (Parallel Import): Jenga Game (Parallel Import)
1
R899 Discovery Miles 8 990 Ships in 3 - 4 working days

Product Description
Want a game experience that combines friends, skill, suspense, laughter, and maybe a little luck? You gotta get the Classic Jenga game. It's the perfect game for everyone, with edge-of-your-seat, gravity-defying action. Do you dive right in and pull your block, or take your time and study the stack? Any way you choose, show your Jenga style. How do you stack up? Its a simple equation. Gather your friends together, throw in a lot of laughter and a little attitude, and get the Classic Jenga party started. Pull the block, stack it on top, and hope the tower doesn't crash down. Classic Jenga is the easy game that you can play anytime, anywhere and any way you like. Whether you are serene, scientific, or sneaky when you choose your block, you will have fun. Be the life of your party with Classic Jenga. Includes 54 Jenga hardwood blocks, stacking sleeve with instructions. Features: Keep the tower from crashing down It takes skill, strategy, and luck. It's fun, not fussy Challenge yourself or play with friends Genuine hardwood blocks Simple, solid, and timeless Suitable for ages 6 years + Safety Information: Warning. Not suitable for Children under 3 years.

Scythe Realistic Resources: Scythe Realistic Resources
R850 Discovery Miles 8 500 Ships in 6 - 7 working days

Scythe Realistic Resources
Contents:20 Wood20 Food20 Metal20 Oil Barrels

Beleduc Spiky Tactile Awareness Game - New! (28 Pieces): Beleduc Spiky Tactile Awareness Game - New! (28 Pieces)
R399 R281 Discovery Miles 2 810 Save R118 (30%) Ships in 4 - 7 working days

Roll the dice to decide how many spikes you need to feel on the hidden dragons in the bag, once you feel the dragon with the correct number of spikes pull him out to check if you were right.

For each correct attempt, you receive a flint stone, collect five flint stones to win the game.

Learning skills: Fine Motor Skills, Feeling The Spikes, Sorting, Counting, Calculating, Set Theory, Playing Together, Ability to Work In a Team, Social Competence, Recognition of Sounds (different game version), Free Speech, Communicational Skills, Building a Sentence

Includes:
- 5 Dragons
- 1 Dragon egg
- 20 Flintstones
- 28 Pieces
- 1 Number & symbol dice
- 1 Bag

Age: 4 Years +
Item size: 28 x 20 x 5 cm
Players: 2-4
Material: Wood
Warning: CHOKING HAZARD-Small parts. Not for children under 3 years.

Guided by the principle of Play - Experience - Learn, this German based company creates and develops puzzles, educational games, wall toys, hand-puppets and gross motor equipment all made from high quality materials which meet all international safety requirements (EU toy regulations).

Cthulhu: Death May Die: Cthulhu: Death May Die
R2,699 Discovery Miles 26 990 Ships in 6 - 7 working days

Cthulhu: Death May Die
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Just one (White Box): Just one (White Box)
R699 Discovery Miles 6 990 Ships in 6 - 7 working days

Just one (White Box)
Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled! A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point. You have the choice – make the difference! Small Historical Point: Originally, Just One was called We Are The Word and was published by Fun Consortium. Repos Production bought the rights in early 2018 and adapted the game. The Sombrero-wearing Belgians decided to improve the quality of the components, add 50 new words, and change the name of the game. Following this new edition, the game went from having only a French edition to having a world-wide edition.

Catan: Seafarers Game Expansion: Catan: Seafarers Game Expansion
R1,399 Discovery Miles 13 990 Ships in 6 - 7 working days

In Catan: Seafarers Expansion you control a group of bold seafaring settlers exploring and taming the wild, uncharted Isles of Catan. Each game brings you to new seas and new lands. You might even discover the precious gold fields (a very valuable new terrain). Every game is unique and full of fun!

Embark on an epic quest to settle the home island, build ships, and chart nearby waters. Guide your brave seafarers to victory through cunning trades and wise development. Be first to create new sea lanes and settle the newly-discovered isles.

The best strategy and a nice dash of luck decide who will be the undisputed ruler of the rich Isles of Catan!

This is not a stand-alone game. A copy of Catan is required to play

Fluxx: Fluxx
R488 R418 Discovery Miles 4 180 Save R70 (14%) Ships in 10 - 15 working days
Little Feminist Playing Cards (Cards): Lydia Ortiz Little Feminist Playing Cards (Cards)
Lydia Ortiz; Created by Galison 1
R320 R245 Discovery Miles 2 450 Save R75 (23%) Ships in 12 - 17 working days

Mudpuppy's Little Feminist Playing Cards feature colorful illustrated portraits of real women who have made historical impact on the world. Illustrations by Lydia Ortiz introduce children to these important people in history with images that are fun for youngsters and also realistic. The deck comes in a sturdy drawer box for safe-keeping. - Box size: 3 x 4" - Deck of 54 cards - Including: Frida Kahlo, Ella Fitzgerald, Cleopatra, Queen Elizabeth I, Indira Gandhi, Hillary Clinton, Rosa Parks, Gloria Steinem, Malala Yousafzai, Marie Curie, Sally Ride, Amelia Earhart and Billie Jean King

A Big Deal Giant Playing Cards (Game): Brass Monkey, Galison A Big Deal Giant Playing Cards (Game)
Brass Monkey, Galison
R376 Discovery Miles 3 760 Ships in 12 - 17 working days

Big cards, for even bigger winnings. These giant (oversized is underselling it) cards by Brass Monkey come in a rigid paper wrapped box, perfect for display on a coffee table...when you aren't playing the world's largest game of solitaire. Includes 54 uniquely designed cards (that means jokers are included). * Did we mention that these are giant cards? Each one measures 4.5" wide by 7" tall. * Comes in a rigid, coffee-table-worthy box (with a pull-out matchbox style tray). * Includes 54 unique cards (including jokers), featuring a bold, vintage-inspired design aesthetic throughout. * Box measures 5.125" wide by 7.5" tall (and 1.75" deep if you're curious). * It's all about the little (well, big in this case) details. Everything has been oversized, even the sticker seal on the box.

2 Decks Automatic Card Shuffler (Battery Operated): 2 Decks Automatic Card Shuffler (Battery Operated)
R399 R159 Discovery Miles 1 590 Save R240 (60%) Ships in 2 - 4 working days

Hand shuffling is an impressive skill, but it doesn't guarantee a thorough randomize shuffling. Ensure fairness and inject casino-esque atmosphere with this automatic card shuffler.
No electricity or complicated wiring, the card shuffler uses 2 "Size C" batteries (not included) to operate.
It can handle one or two decks of cards and is simple to operate. Just place cards in side trays, push button, and rollers shuffle cards through to the center.
Great to for poker, Rummy, Canasta, Pinochle, War and Blackjack. Fun and easy to use, everyone will want to be the dealer before the night is up!

Terraforming Mars: Terraforming Mars
1
R2,136 R1,656 Discovery Miles 16 560 Save R480 (22%) Ships in 10 - 15 working days

n the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.

Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:

1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.
4) Production phase: Players get resources according to their terraform rating and production parameters.

When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

Roll for the Galaxy exp: Ambition: Roll for the Galaxy exp: Ambition
R999 Discovery Miles 9 990 Ships in 6 - 7 working days

Roll for the Galaxy exp: Ambition
Roll for the Galaxy: Ambition includes new factions, new dice, new tiles, and more for Roll for the Galaxy.As the invention of Jumpdrive spreads through the galaxy, new factions arise. Charismatic leaders and entrepreneurs vie to complete objectives and recruit the best minds. Can you expand your faction into the most successful galactic empire?Ambition is the first expansion to Roll for the Galaxy. It adds new factions, home worlds, and game tiles, two new dice types, and optional objectives to the base game. Newer players should play without objectives for their first few games.

Ring's Up: Ring's Up
R399 Discovery Miles 3 990 Ships in 6 - 7 working days

Ring's Up
Thumbs Up! is what you'll say if you're faster than the other players and can arrange your rings first.To start play, each player take eight rings — two each of red, blue, green and yellow — and places them on the table. Each round states with one player revealing a challenge card that shows a colored image, with numbers on the various colored items. Players then race to stack some of their rings on one thumb in the order shown on the challenge card. The first player to do so claims the card, and the first player to collect five cards wins!Thumbs Up! includes variants that have you start each round with the rings on your fingers or in a pile in the center of the table.

Between Two Castles of Mad King Ludwig: Between Two Castles of Mad King Ludwig
R1,050 Discovery Miles 10 500 Ships in 6 - 7 working days

Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

Dominion Alchemy Expansion: Dominion Alchemy Expansion
R950 Discovery Miles 9 500 Ships in 6 - 7 working days

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.

Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion a standalone expansion to Dominion (Dominion: Intrigue), or Dominion Base Cards . Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.

Part of the Dominion series.

Vikings Gone Wild - It's a Kind of Magic Expansion (EN): Vikings Gone Wild - It's a Kind of Magic Expansion (EN)
R225 Discovery Miles 2 250 Ships in 6 - 7 working days

Vikings Gone Wild - It's a Kind of Magic Expansion (EN)
It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both. 1 new Building (Sorceress Tower) 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs) 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch) 1 new Divine Favor (Hel) 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap) 2 new end-game bonuses 5 new Missions

Top Trivia Music: Top Trivia Music
R203 Discovery Miles 2 030 Ships in 12 - 17 working days

Large-format trivia quiz cards!Great games in themselves, they can also be used as top-up packs for other trivia competitions. With 1,000 questions crammed in per deck!

Game of Thrones LCG Journey to Oldtown: Game of Thrones LCG Journey to Oldtown
R325 Discovery Miles 3 250 Ships in 6 - 7 working days

Game of Thrones LCG Journey to Oldtown
Journey to Oldtown, like The Archmaester's Key before it, focuses on amplifying the major themes of the fourth cycle in A Game of Thrones: The Card Game. While it continues to follow the major events of A Feast for Crows, this cycle brings new strength to the bestow keyword and provides incentives for the factions to forge alliances and band together. Along the way, you'll encounter a host of iconic characters and locations entering the game, including The House of Black and White, Thoros of Myr, a new version of Arianne Martell, and a lord of House Botley, Tris Botley.—description from the publisher

Pip Games Rummy Gaming Tin Box-Set: Pip Games Rummy Gaming Tin Box-Set
R450 Discovery Miles 4 500 Ships in 5 - 7 working days

RUMMY GAMINGContents:4 Tile Racks106 Tiles1 Instruction1 Dice

Arkham Horror LCG: The Search for Kadath: Arkham Horror LCG: The Search for Kadath
R450 Discovery Miles 4 500 Ships in 6 - 7 working days

Arkham Horror LCG: The Search for Kadath
Journey across the dreamlands in The Search for Kadath, the first Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After taking your first steps into the Dreamlands, your mind teems with anxiety over the quest ahead, dangers you left in the waking world, and the fate of dreamers who have come before you. Are they also somewhere in these expansive lands? Perhaps if you find the lost castle and return with proof of the Dreamlands, you can save everyone: yourself, your friends, and the other dreamers as well. So, despite the advice of the Dreamlands’ inhabitants, you and your companions seek unknown Kadath, where the gods dwell. The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign. As your team of investigators becomes separated between the dream and the waking worlds, you will need to work together across realms to earn victory and return home. To help you achieve this, you will find new player cards that create new synergies between investigators, letting you offer aid during your turns or even the Mythos Phase. Discover the meaning behind your dreams and discover the proof you seek! This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

Legend of the Five Rings Breath of the Kami: Legend of the Five Rings Breath of the Kami
R33 Discovery Miles 330 Ships in 6 - 7 working days

Legend of the Five Rings Breath of the Kami

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