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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
The second part of a yearly series on simulation technology, OBJECT-ORIENTED SIMULATION presents an outstanding variety of the very latest advances in simulation techniques. This leading-edge volume contains a cohesive selection of presentations written by the world-renowned experts in a broad range of topics. OBJECT-ORIENTED SIMULATION is a key resource for anyone involved in computer simulator research and design as well as developers, producers, scholars, and managers. It is an excellent tool for preparing proposals for simulation in commercial and military fields.
The Definitive Java Programming Guide In "Java: The Complete Reference, Eighth Edition," bestselling programming author Herb Schildt shows you everything you need to develop, compile, debug, and run Java programs. Updated for Java Platform, Standard Edition 7 (Java SE 7), this comprehensive volume covers the entire Java language, including its syntax, keywords, and fundamental programming principles. You'll also find information on key elements of the Java API library. JavaBeans, servlets, applets, and Swing are examined and real-world examples demonstrate Java in action. In addition, new Java SE 7 features such as try-with-resources, strings in switch, type inference with the diamond operator, NIO.2, and the Fork/Join Framework are discussed in detail. Coverage includes: Data types and operators Control statements Classes and objects Constructors and methods Method overloading and overriding Interfaces and packages Inheritance Exception handling Generics Autoboxing Enumerations Annotations The try-with-resources statement Varargs Multithreading The I/O classes Networking The Collections Framework Applets and servlets JavaBeans AWT and Swing The Concurrent API Much, much more
Groovy brings you the best of both worlds: a flexible, highly productive, agile, dynamic language that runs on the rich framework of the Java Platform. Groovy preserves the Java semantics and extends the JDK to give you true dynamic language capabilities. "Programming Groovy 2" will help you, the experienced Java developer, learn and take advantage of the latest version of this rich dynamic language. You'll go from the basics of Groovy to the latest advances in the language, including options for type checking, tail-call and memoization optimizations, compile time metaprogramming, and fluent interfaces to create DSLs. You don't have to leave the rich Java Platform to take advantage of Groovy. Groovy preserves Java's semantics and extends the JDK, so programming in Groovy feels like the Java language has been augmented; it's like working with a lighter, more elegant Java. If you're an experienced Java developer who wants to learn how Groovy works, you'll find exactly what you need in this book. You'll start with the fundamentals of programming in Groovy and how it works with Java, and then you'll explore advanced concepts such as unit testing with mock objects, using Builders, working with databases and XML, and creating DSLs. You'll master Groovy's powerful yet complex run-time and compile-time metaprogramming features. Much has evolved in the Groovy language since the publication of the first edition of "Programming Groovy." "Programming Groovy 2" will help you learn and apply Groovy's new features. Creating DSLs is easier now, and Groovy's already-powerful metaprogramming facilities have improved even more. You'll see how to work with closures, including tail call optimization and memoization. The book also covers Groovy's new static compilation feature. Whether you're learning the basics of the language or interested in getting proficient with the new features, "Programming Groovy 2" has you covered.What You Need To work on the examples in the book you need Groovy 2.0.5 and Java JDK 5 or higher.
This creative approach to learning C++ programming introduces readers to Karel the Robot and then shows them how to design programs that instruct Karel to perform complex tasks. Karel's world is essentially a practice field on which readers learn valuable lessons about creating and debugging program. The programs instruct the robot to move and manipulate its environment using object orientation.
Learn how to use the core Hibernate APIs and tools as part of the Spring Framework. This book illustrates how these two frameworks can be best utilized. Other persistence solutions available in Spring are also shown including the Java Persistence API (JPA). Spring Persistence with Hibernate, Second Edition has been updated to cover Spring Framework version 4 and Hibernate version 5. After reading and using this book, you'll have the fundamentals to apply these persistence solutions into your own mission-critical enterprise Java applications that you build using Spring. Persistence is an important set of techniques and technologies for accessing and using data, and ensuring that data is mobile regardless of specific applications and contexts. In Java development, persistence is a key factor in enterprise, e-commerce, and other transaction-oriented applications. Today, the agile and open source Spring Framework is the leading out-of-the-box, open source solution for enterprise Java developers; in it, you can find a number of Java persistence solutions. What You'll Learn Use Spring Persistence, including using persistence tools in Spring as well as choosing the best Java persistence frameworks outside of Spring Take advantage of Spring Framework features such as Inversion of Control (IoC), aspect-oriented programming (AOP), and more Work with Spring JDBC, use declarative transactions with Spring, and reap the benefits of a lightweight persistence strategy Harness Hibernate and integrate it into your Spring-based enterprise Java applications for transactions, data processing, and more Integrate JPA for creating a well-layered persistence tier in your enterprise Java application Who This Book Is For This book is ideal for developers interested in learning more about persistence framework options on the Java platform, as well as fundamental Spring concepts. Because the book covers several persistence frameworks, it is suitable for anyone interested in learning more about Spring or any of the frameworks covered. Lastly, this book covers advanced topics related to persistence architecture and design patterns, and is ideal for beginning developers looking to learn more in these areas.
Ever reach an impasse while writing code because you couldn't remember how something in Java worked? This pocket guide is designed to keep you moving. Concise, convenient and easy to use, Java Pocket Guide gives you Java stripped down to its bare essentials - in fact, it's the only quick reference guide to Java that you can actually fit in your pocket. Written by Robert and Patricia Liguori, senior software and lead information engineers for Java-based air traffic management and simulation environments, Java Pocket Guide contains everything you really need to know about Java, particularly everything you need to remember. This updated edition pays special attention to the new areas in Java 7 and 8, such as lambda expressions. Why is the Java Pocket Guide important? It's the only quick reference guide to Java available Lets you find important things quickly without consulting 1000-page tutorials Includes many command-line options Organized for quick and easy use on the job Java Pocket Guide is for experienced Java programmers who need quick reminders of how particular language elements work. Simply put, this pocket guide offers practical help for practicing developers.
Introduces the basic concepts and characteristics of string pattern matching strategies and provides numerous references for further reading. The text describes and evaluates the BF, KMP, BM, and KR algorithms, discusses improvements for string pattern matching machines, and details a technique for detecting and removing the redundant operation of the AC machine. Also explored are typical problems in approximate string matching . In addition, the reader will find a description for applying string pattern matching algorithms to multidimensional matching problems, an investigation of numerous hardware-based solutions for pattern matching, and an examination of hardware approaches for full text search. The first chapter's survey paper describes the basic concepts of algorithm classifications. The five chapters that follow include 15 papers further illustrating these classifications: Single keyword matching Matching sets of keywords Approximate string matching Multidimensional matching Hardware matching
Hibernate Recipes, Second Edition contains a collection of code recipes and templates for learning and building Hibernate solutions for you and your clients, including how to work with the Spring Framework and the JPA. This book is your pragmatic day-to-day reference and guide for doing all things involving Hibernate. There are many books focused on learning Hibernate, but this book takes you further and shows how you can apply it practically in your daily work. Hibernate Recipes, Second Edition is a must have book for your library. Hibernate 4.x continues to be the most popular out-of-the-box, open source framework solution for Java persistence and data/database accessibility techniques and patterns and it works well with the most popular open source enterprise Java framework of all, the Spring Framework. Hibernate is used for e-commerce-based web applications as well as heavy-duty transactional systems for the enterprise.
"An Introduction to Object-Oriented Programming with Java" provides an accessible and thorough introduction to the basics of programming in java. This much-anticipated revision continues its emphasis on object-oriented programming. Objects are used early so students begin thinking in an object-oriented way, then later Wu teaches students to define their own classes. In the third edition, the author has eliminated the author-written classes, so students get accustomed to using the standard java libraries. In the new update, the author has included the Scanner Class for input, a new feature of Java 1.5. Also new is the use of smaller complete code examples to enhance student learning. The larger sample development programs are continued in this edition, giving students an opportunity to walk incrementally walk through program design, learning the fundamentals of software engineering. The number and variety of examples makes this a student-friendly text that teaches by showing. Object diagrams continue to be an important element of Wu's approach. The consistent, visual approach assists students in understanding concepts.
Programming Finite Elements in Java (TM) teaches the reader how to programme the algorithms of the finite element method (FEM) in Java (TM). The compact, simple code helps the student to read the algorithms, to understand them and thus to be able to refine them. All of the main aspects of finite element techniques are considered: finite element solution; generation of finite element meshes; and visualization of finite element models and results with Java 3D (TM). The step-by-step presentation includes algorithm programming and code explanation at each point. Problems and exercises are provided for each chapter, with Java (TM) source code and problem data sets available from http://extras.springer.com/2010/978-1-84882-971-8.
Fortran has been the premier language for scientific computing since its introduction in 1957. Fortran originally was designed to allow programmers to evaluate for- las-FORmula TRANslation-easily on large computers. Fortran compilers are now available on all sizes of machines, from small desktop computers to huge multiproc- sors. The Guide to Fortran 2003 Programming is an informal, tutorial introduction to the most important features of Fortran 2003 (also known as Fortran 03), the latest standard version of Fortran. Fortran has many modern features that will assist the programmer in writing efficient, portable, and maintainable programs that are useful for everything from "hard science" to text processing. Target Audience This book is intended for anyone who wants to learn Fortran 03, including those fam- iar with programming language concepts but unfamiliar with Fortran. Experienced Fortran 95 programmers will be able to use this volume to assimilate quickly those f- tures in Fortran 03 that are not in Fortran 95 (Fortran 03 contains all of the features of Fortran 95). This guide is not a complete reference work for the entire Fortran l- guage; it covers the basic features needed to be a good Fortran programmer and an - troduction to the important new features of Fortran 03. Many older error-prone features have been omitted and some of the more esoteric features that are new to F- tran 03 also are not discussed.
Java I/O, NIO and NIO.2 is a power-packed book that is an accelerated guide and reference on buffers, files, sockets, datagrams, and pipe channels as found in the Java I/O, NIO, and NIO.2 reference implementations. In this book, you'll also learn how and when to use selectors, regular expressions, including patterns, matchers and more. You'll learn how to work with Charsets, formatters and scanners. You'll - all in all - learn how to use and apply NIO, NIO.2 and the enhancements available. After reading and using this book, you'll gain the accelerated knowledge and skill level to really build applications with efficient data access, especially for today's cloud computing streaming data needs.
Over the period of last few decades, the 'C' language has become an icon for computer programmers. The field of computer science has undergone tremendous change, and the rate of obsolescence of concepts, programming platforms, tools and utilities is extremely high. However, in spite of such vast changes, the only thing that has retained its stability is the 'C' language. Even today, millions of students, hobbyists and professional programmers enjoy the sturdiness, reliability and user friendliness of the 'C' language. Today 'C' enjoys the undisputable recognition in the computing paradigm for diversified applications, from the basic programming, microcontrollers, and spreadsheets to system programming. In this book, most of the usual theoretical features have been skipped, for these have been widely published in previous books. Rather than introducing the underpinning theory, the authors approach has been "learning-through-doing", which is one that often appeals to programmers. Theory is followed by practical implementation, and in this way the book will cover programming aspects in a self-tutor manner providing an excellent overview, from basic to advance programming. Topics discussed include: * GCC interface * First time 'C' User * Decision and looping structures * Arrays and pointers * Functions, structures and union * Linear data structures
Expert C# 5.0 is a book about getting the best from C#. It's based on the principle that to write good, high-performance, robust applications you need to understand whats going on deep under the hood. If you are already experienced with writing managed applications and want to learn more about how to get the best from the language at an advanced level, then this is the book for you. Expert C# 5.0 discusses the familiar C# language in forensic detail. Examining familiar elements closely to reveal how they really work. Key language features that you are already familiar with, such as Enums, Strings and Collections, are teased apart and examined under the twin microscopes of MSIL (Intermediate Language) and the Windbg debugger to see what's really going on behind the scenes as your code is compiled and passed to the CLR. This unparalleled depth of explanation will help you to become a true master of the C# language and architect better crafted applications that work in the most efficient and reliable way possible. It will also give you the insight you need to rapidly identify and fix the stubborn coding faults that others may be unable to diagnose.What you'll learn * Learn the detailed workings behind common language elements such as Enum, readonly, Anonymous and Func. * Understand how to work with Strings and StringBuilder in the most effective way. * Master Exception management far beyond the basics. * See how components such as LINQ and Async interact with the C# language beneath the surface. Who this book is for This book is for experienced C# developers who are comfortable working with the language. You should be happy creating non-trivial code samples and ready to delve into the detail of the language's workings in order to truly master the concepts.
Researches and developers of simulation models state that the Java program ming language presents a unique and significant opportunity for important changes in the way we develop simulation models today. The most important characteristics of the Java language that are advantageous for simulation are its multi-threading capabilities, its facilities for executing programs across the Web, and its graphics facilities. It is feasible to develop compatible and reusable simulation components that will facilitate the construction of newer and more complex models. This is possible with Java development environments. Another important trend that begun very recently is web-based simulation, i.e., and the execution of simulation models using Internet browser software. This book introduces the application of the Java programming language in discrete-event simulation. In addition, the fundamental concepts and prac tical simulation techniques for modeling different types of systems to study their general behavior and their performance are introduced. The approaches applied are the process interaction approach to discrete-event simulation and object-oriented modeling. Java is used as the implementation language and UML as the modeling language. The first offers several advantages compared to C++, the most important being: thread handling, graphical user interfaces (QUI) and Web computing. The second language, UML (Unified Modeling Language) is the standard notation used today for modeling systems as a collection of classes, class relationships, objects, and object behavior.
This book provides a broad coverage of fundamental and advanced con cepts of data structures and algorithms. The material presented includes a treatment of elementary data structures such as arrays, lists, stacks, and trees, as well as newer structures that have emerged to support the process ing of multidimensional or spatial data files. These newer structures and algorithms have received increasing attention in recent years in conjunc tion with the rapid growth in computer-aided design, computer graphics, and related fields in which multidimensional data structures are of great interest. Our main objective is to mesh the underlying concepts with application examples that are of practical use and are timely in their implementations. To this end, we have used mainly the Abstract Data Structure (or Abstract Data Type (ADT)) approach to define structures for data and operations. Object-oriented programming (OOP) methodologies are employed to im plement these ADT concepts. In OOP, data and operations for an ADT are combined into a single entity (object). ADTs are used to specifiy the objects-arrays, stacks, queues, trees, and graphs. OOP allows the pro grammer to more closely mimic the real-world applications. This OOP is more structured and modular than previous attempts. OOP has become de facto state-of-the-art in the 1990s.
The C++ Quick Syntax Reference is a condensed code and syntax reference to the C++ programming language. It presents the essential C++ syntax in a well-organized format that can be used as a handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any C++ programmer. In the C++ Quick Syntax Reference, you will find: A concise reference to the C++ language syntax. Short, simple, and focused code examples. A well laid out table of contents and a comprehensive index allowing easy review. What you'll learn How to create a C++ HelloWorld How to Compile and Run What are C++ Variables, Operators, Pointers and References What areArrays, Strings, Conditionals, Loops and more How to do Functions How to work with Constructors, Inheritance, Overridings How to use Access Levels, Static, Enum, String and Union, and more What are Custom Conversions, Namespaces, Constants, and Preprocessor How to do Event Handling What are Type Conversions, Templates, Headers, and more Who this book is for This book is a quick, handy pocket syntax reference for experienced C++ programmers, and a concise, easily-digested introduction for other programmers new to C++. Table of Contents 1. HelloWorld 2. Compile and Run 3. Variables 4. Operators 5. Pointers 6. References 7. Arrays 8. String 9. Conditionals 10. Loops 11. Functions 12. Class 13. Constructor 14. Inheritance 15. Overriding 16. Access Levels 17. Static 18. Enum 19. String and Union 20. Operator Overloading 21. Custom Conversions 22. Namespaces 23. Constants 24. Preprocessor 25. Event Handling 26. Type Conversions 27. Templates 28. Headers
This book presents key machine vision techniques and algorithms, along with the associated Java source code. Special features include a complete self-contained treatment of all topics and techniques essential to the understanding and implementation of machine vision; an introduction to object-oriented programming and to the Java programming language, with particular reference to its imaging capabilities; Java source code for a wide range of real-world image processing and analysis functions; an introduction to the Java 2D imaging and Java Advanced Imaging (JAI) API; and a wide range of illustrative examples.
Logic Programming is the name given to a distinctive style of programming, very different from that of conventional programming languages such as C++ and Java. By far the most widely used Logic Programming language is Prolog. Prolog is a good choice for developing complex applications, especially in the field of Artificial Intelligence. Logic Programming with Prolog does not assume that the reader is an experienced programmer or has a background in Mathematics, Logic or Artificial Intelligence. It starts from scratch and aims to arrive at the point where quite powerful programs can be written in the language. It is intended both as a textbook for an introductory course and as a self-study book. On completion readers will know enough to use Prolog in their own research or practical projects. Each chapter has self-assessment exercises so that readers may check their own progress. A glossary of the technical terms used completes the book. This second edition has been revised to be fully compatible with SWI-Prolog, a popular multi-platform public domain implementation of the language. Additional chapters have been added covering the use of Prolog to analyse English sentences and to illustrate how Prolog can be used to implement applications of an 'Artificial Intelligence' kind. Max Bramer is Emeritus Professor of Information Technology at the University of Portsmouth, England. He has taught Prolog to undergraduate computer science students and used Prolog in his own work for many years.
Many students and programmers familiar with Pascal are now looking to upgrade their skills to a well-structured object-oriented programming language such as C++. This textbook provides such an "upgrade path" by presenting a course on C++ in the spirit of structured programming. Both authors teach this material to a wide variety of students and include numerous programming exercises to test a reader's understanding and to increase their confidence in programming in C++.
JavaFX 2.0: Introduction by Example provides a quick start to programming the JavaFX 2.0 platform. JavaFX 2.0 provides a rich set of APIs for use in creating graphically exciting client applications written solely in Java. You get a large set of customizable components that can be skinned using CSS techniques that you already know from doing web development. The platform even includes a web rendering engine enabling you to mix HTML content into your applications. Hardware acceleration means that your applications are fast and snappy, taking full advantage of modern graphics processing support at the hardware level. JavaFX 2.0 opens the door to business applications that look good, are fun to use, that take advantage of the medium to present data of all typestext, audio, video, etc.in ways that engage the user and lead to increased productivity. Getting started with JavaFX 2.0 is surprisingly easy. You already have the Java skills. Very likely you know enough of CSS to get by. All that's left is to get a leg up on the API, and that's where JavaFX 2.0: Introduction by Example can help. In this short book, author Carl Dea takes you through a series of engaging, fun-to-work examples that bring you up to speed with the major facets of the platform. Begin with the fundamentals of installing the software and creating a simple interface. Move in progressive steps through the process of developing a working dialog box for an application. Then let the fun begin as you explore images and animations, audio and video, and finally learn to embed JavaFX applications in a web page as well as embedding HTML5 content within an application. At the end of this book you'll have a good grasp of what JavaFX is all about, and you'll be ready to begin your journey towards mastery of the platform.Entirely example-based Focused on practical applications Full of working code for you to adapt and extend What you'll learn Install JavaFX 2.0 and configure your environment Create applcations menus and dialog boxes Design forms for data entry Work with images and animations Embed audio and video into your applications Deploy JavaFX applications in a browser Who this book is for JavaFX 2.0: Introduction by Example is aimed at Java programmers wanting to learn the JavaFX 2.0 platform for designing graphic- and media-rich client applications for the enterprise. Readers should be familiar with Java, and preferably also with the NetBeans Integrated Development Environment. Table of Contents JavaFX Fundamentals Graphics with JavaFX Media with JavaFX JavaFX on the Web
This book presents a survey of the state-of-the-art on techniques for dealing with aliasing in object-oriented programming. It marks the 20th anniversary of the paper The Geneva Convention On The Treatment of Object Aliasing by John Hogg, Doug Lea, Alan Wills, Dennis de Champeaux and Richard Holt. The 22 revised papers were carefully reviewed to ensure the highest quality.The contributions are organized in topical sections on the Geneva convention, ownership, concurrency, alias analysis, controlling effects, verification, programming languages, and visions.
The NetBeans Platform is the world's only modular Swing application framework, used by very large organizations in mission-critical scenarios, such as at Boeing and Northrop Grumman, as well as in the financial sector and in the oil/gas industry. For these large customers in enterprises who are increasingly interested in Maven and OSGi, the book will have particular relevance. The Definitive Guide to NetBeans Platform 7 is a thorough and authoritative introduction to the open-source NetBeans Platform, covering all its major APIs in detail, with relevant code examples used throughout. * Provides a completely updated definitive guide to the NetBeans Platform, using the latest APIs, coding patterns, and methodologies. * Focuses strongly on business features in an application, since Oracle's customers are particularly interested in business-related aspects. For example, how to use OSGi, how to add authentication/security, how to monetize from a modular application. The original German book on which this title is based was well received. The NetBeans Platform Community has put together this English translation, which covers the latest NetBeans Platform 7 APIs.With an introduction by known NetBeans Platform experts Jaroslav Tulach and Tim Boudreau, this is the most up-to-date book on this topic at the moment. All NetBeans Platform developers will gain something from this book, because several topics in the book have not been documented anywhere else. What you'll learn * How to get started using the NetBeans Platform with or without using NetBeans IDE. * How to set up a modular application, using either Ant or Maven as a build system. * How to get acquainted with all the NetBeans Platform's APIs. * How to work with the Visual Library as a very popular and powerful widget library, covering all its features in detail. * How to model an application in OSGi/EMF and using the model in an application on the NetBeans Platform. * How to distribute a modular application, focusing on different strategies for monetizing from its modular architecture.Who this book is for The Definitive Guide to NetBeans Platform 7 is for large enterprises who are not interested in reinventing the wheel whenever they create a new applications, and open source communities who typically benefit from a modular architecture, because a plugin system (as provided by the NetBeans Platform) simplifies how contributions can be made to a project.Table of Contents * Introduction * Structure of the NetBeans Platform * The NetBeans Module System * The OSGi Framework * Lookup Concept * Actions * Data and Files * Tips and Tricks * Menubar and Toolbar * Window System * Statusbar and Progressbar * Nodes and Explorer * Dialogs and Wizards * Visual Library * Tips and Tricks * Help System * Output Window * Navigator * Properties * Options and Settings * Palette * Palette API * Tasklist API * Quick Search API * Auto Update Services API * Java DB * Hibernate * Java Persistence API * MySQL and EclipseLink * Web Services * Java Beans (JEE) * RESTful Web Services * Authentication and Multi-User Login * Internalization and Localization * Branding and Packaging * Update of a NetBeans Platform Application * Maven and the NetBeans Platform * Eclipse IDE and the NetBeans Platform * From Eclipse to NetBeans * IntelliJ IDEA and the NetBeans Platform * NetBeans Swing GUI Builder * Testing NetBeans Platform Applications * Debugging with the NetBeans DIE * MP3 Manager Appendix
Object-Oriented Behavioral Specifications encourages builders of complex information systems to accelerate their move to using the approach of a scientific discipline in analysis rather than the approach of a craft. The focus is on understanding customers' needs and on precise specification of understanding gained through analysis. Specifications must bridge any gaps in understanding about business rules among customers, Subject Matter Experts, and `computer people', must inform decisions about reuse of software and systems, and must enable review of semantics over time. Specifications need to describe semantics rather than syntax, and to do that in an abstract and precise manner, in order to create software systems that satisfy business rules. The papers in this book show various ways of designing elegant and clear specifications which are reusable, lead to savings of intellectual effort, time, and money, and which contribute to the reliability of software and systems. Object-Oriented Behavioral Specifications offers a fresh treatment of the object-oriented paradigm by examining the limitations of traditional OO methodologies and by describing the significance of competing trends in OO modeling. The book builds on four years of successful OOPSLA workshops (1991-1995) on behavior semantics. This book deals with precise specifications of `what' is accomplished by the business and `what' is to be done by a system. The book includes descriptions of successful use of abstract and precise specification in industry. It draws on the experience of experts from industrial and academic settings and benefits from international participation. Collective behavior, neglected in some treatment of the OO paradigm, is addressed explicitly in this book. The book does not take `reuse' of specifications or software for granted, but furnishes a foundation for taking as rigorous an approach to reuse decisions as to precise specifications in original developments. |
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