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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
If you are new to computer programming then this book is for you! Starting from scratch, it assumes no prior knowledge of programming and is written in a simple, direct style for maximum clarity. C# ('C Sharp') is an object-oriented, network-enabled programming language, developed expressly for Microsoft's .Net platform. C# provides the features that are the most important to programmers: object-orientation, graphics, GUI components, multimedia, internet-based client/server networking and distributed computing. 'C# for Students' explains key programming concepts and the central ideas of object oriented programming, using C# as the vehicle language.
Software Evolution with UML and XML provides a forum where expert insights are presented on the subject of linking three current phenomena: software evolution, UML and XML. Software evolution and reengineering are a real problem in the software industry; various attempts have been made in these areas and there is still room for improvement. Tackling evolution with the help of UML and XML can be very beneficial to the software community, especially as the cost of software evolution makes up a considerable proportion, sometimes even 70-80 per cent, of the total budget of a software system. Software Evolution with UML and XML not only investigates the potential powerful applications of two popularly used languages, UML and XML, in the field of software evolution, but also discovers what will happen when these three are linked to work together.
An expert guide to Ruby, a popular new Object-Oriented Programming
Language
What will you learn from this book? Ready to learn Java? This book combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics. The new third edition brings the book up-to-date for Java 8-17, including major recent updates to the Java language and development platform. Java has seen some deep code-level changes and more modern approaches, requiring even more careful study and implementation. So learning the Head First way is more important than ever. What's so special about this book? If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Java through a multi-sensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.
Shape representation and reconstruction is a vital aspect of modern computer science applications. New modeling methods and techniques can significantly optimize these processes. Probabilistic Nodes Combination (PNC) for Object Modeling and Contour Reconstruction is an innovative reference source that examines the latest trends in 2D curve interpolation and modeling methodologies. Focusing on a range of pertinent topics such as 3D surface modeling, high-dimensional data, and numerical methods, this is an ideal publication for programmers, researchers, students, and practitioners interested in emerging methods in object modeling and contour reconstruction.
This book presents fundamental theoretical results for designing object-oriented programming languages for controlling swarms. It studies the logics of swarm behaviours. According to behaviourism, all behaviours can be controlled or even managed by stimuli in the environment: attractants (motivational reinforcement) and repellents (motivational punishment). At the same time, there are two main stages in reactions to stimuli: sensing (perceiving signals) and motoring (appropriate direct reactions to signals). This book examines the strict limits of behaviourism from the point of view of symbolic logic and algebraic mathematics: how far can animal behaviours be controlled by the topology of stimuli? On the one hand, we can try to design reversible logic gates in which the number of inputs is the same as the number of outputs. In this case, the behaviouristic stimuli are inputs in swarm computing and appropriate reactions at the motoring stage are its outputs. On the other hand, the problem is that even at the sensing stage each unicellular organism can be regarded as a logic gate in which the number of outputs (means of perceiving signals) greatly exceeds the number of inputs (signals).
The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich and Tomassia's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.
Handbook of Neuroevolution Through Erlang presents both the theory behind, and the methodology of, developing a neuroevolutionary-based computational intelligence system using Erlang. With a foreword written by Joe Armstrong, this handbook offers an extensive tutorial for creating a state of the art Topology and Weight Evolving Artificial Neural Network (TWEANN) platform. In a step-by-step format, the reader is guided from a single simulated neuron to a complete system. By following these steps, the reader will be able to use novel technology to build a TWEANN system, which can be applied to Artificial Life simulation, and Forex trading. Because of Erlang's architecture, it perfectly matches that of evolutionary and neurocomptational systems. As a programming language, it is a concurrent, message passing paradigm which allows the developers to make full use of the multi-core & multi-cpu systems. Handbook of Neuroevolution Through Erlang explains how to leverage Erlang's features in the field of machine learning, and the system's real world applications, ranging from algorithmic financial trading to artificial life and robotics.
Programming Finite Elements in Java (TM) teaches the reader how to programme the algorithms of the finite element method (FEM) in Java (TM). The compact, simple code helps the student to read the algorithms, to understand them and thus to be able to refine them. All of the main aspects of finite element techniques are considered: finite element solution; generation of finite element meshes; and visualization of finite element models and results with Java 3D (TM). The step-by-step presentation includes algorithm programming and code explanation at each point. Problems and exercises are provided for each chapter, with Java (TM) source code and problem data sets available from http://extras.springer.com/2010/978-1-84882-971-8.
There is a myriad of different methodologies for transforming real-world scenarios into information system models. Moreover, this transformation process is critical not only for developing a successful information system, but also for helping users optimize their work and make their organizations more efficient. Tabular Application Development for Information Systems describes the workings and utility of Tabular Application Development (TAD) as an object-oriented methodology that uses tables to model the real world. Essentially, TAD entails collecting information about a real-world situation into tables, identifying and implementing changes by analyzingthe tabularized content, and then using the data gathered in the changed tables to develop the organization's information system. Given that tables can be easily surveyed and modified, analysts can locate almost immediately any information about business processes, work processes, activities, tasks, or events. In addition, the user can confidently proceed without misunderstandings and can quickly rectify any mistake or problem. Topics and features:*TAD's advantages over UML methodology in terms of simplicity, utility for either small or large information systems, and independence from the analyst*presents the subject of business process reengineering and information systems development from a new perspective*thorough descriptions of three case-study applications of TAD*briefly introduces all key object-oriented concepts*segments the TAD methodology into six clearly defined phases This book offers an essential exposition on the TAD method for information systems development and design. Practitioners and professionals in information science, computer science, and business process reengineering will find the work a highly useful resource when using TAD for rapid, efficient software development.
Object-oriented design methods are commonplace in computing systems development, but are often dismissed as 'boxes & arrows'. If systems developers are to gain full advantage from such methods, they should be able to achieve designs that are not merely the subject of heated argument, but can be improved by careful, rigorous & machine-supported analysis. This book describes an object-oriented design approach that combines the benefits of abstract modelling with the analytic power of formal methods, to give designs that can be rigorously validated & assured with automated support. Aimed at software architects, designers & developers as well as computer scientists, no prior knowledge of formal methods is assumed. The elements of functional modelling are introduced using numerous examples & exercises, industrial case studies & experience reports. Industry-strength tools support the text. Go to www.vdmbook.com to download free-of-charge VDMTools Lite, which gives the possibility to try out examples from the book
Researches and developers of simulation models state that the Java program ming language presents a unique and significant opportunity for important changes in the way we develop simulation models today. The most important characteristics of the Java language that are advantageous for simulation are its multi-threading capabilities, its facilities for executing programs across the Web, and its graphics facilities. It is feasible to develop compatible and reusable simulation components that will facilitate the construction of newer and more complex models. This is possible with Java development environments. Another important trend that begun very recently is web-based simulation, i.e., and the execution of simulation models using Internet browser software. This book introduces the application of the Java programming language in discrete-event simulation. In addition, the fundamental concepts and prac tical simulation techniques for modeling different types of systems to study their general behavior and their performance are introduced. The approaches applied are the process interaction approach to discrete-event simulation and object-oriented modeling. Java is used as the implementation language and UML as the modeling language. The first offers several advantages compared to C++, the most important being: thread handling, graphical user interfaces (QUI) and Web computing. The second language, UML (Unified Modeling Language) is the standard notation used today for modeling systems as a collection of classes, class relationships, objects, and object behavior."
The core idea of this book is that object- oriented technology is a generic technology whose various technical aspects can be presented in a unified and consistent framework. This applies to both practical and formal aspects of object-oriented technology. Course tested in a variety of object-oriented courses, numerous examples, figures and exercises are presented in each chapter. The approach in this book is based on typed technologies, and the core notions fit mainstream object-oriented languages such as Java and C#. The book promotes object-oriented constraints (assertions), their specification and verification. Object-oriented constraints apply to specification and verification of object-oriented programs, specification of the object-oriented platform, more advanced concurrent models, database integrity constraints and object-oriented transactions, their specification and verification.
The implementation of object-oriented languages has been an active topic of research since the 1960s when the first Simula compiler was written. The topic received renewed interest in the early 1980s with the growing popularity of object-oriented programming languages such as c++ and Smalltalk, and got another boost with the advent of Java. Polymorphic calls are at the heart of object-oriented languages, and even the first implementation of Simula-67 contained their classic implementation via virtual function tables. In fact, virtual function tables predate even Simula-for example, Ivan Sutherland's Sketchpad drawing editor employed very similar structures in 1960. Similarly, during the 1970s and 1980s the implementers of Smalltalk systems spent considerable efforts on implementing polymorphic calls for this dynamically typed language where virtual function tables could not be used. Given this long history of research into the implementation of polymorphic calls, and the relatively mature standing it achieved over time, why, one might ask, should there be a new book in this field? The answer is simple. Both software and hardware have changed considerably in recent years, to the point where many assumptions underlying the original work in this field are no longer true. In particular, virtual function tables are no longer sufficient to implement polymorphic calls even for statically typed languages; for example, Java's interface calls cannot be implemented this way. Furthermore, today's processors are deeply pipelined and can execute instructions out-of order, making it difficult to predict the execution time of even simple code sequences."
This new text/reference presents an accessible, concise, but rather complete, introduction to the C++ programming language with special emphasis on object-oriented numeric computation for scientific and engineering program development. The description of the language is in compliance with ISO/ANSI standards and is platform independent for maximum versatility. Requiring only basic calculus and linear algebra as prerequisites, the book introduces concepts, techniques, and standard libraries of C++ in a manner that is easy to understand and uses such familiar examples as vectors, matrices, integrals, and complex numbers. It also contains an introduction to C++ programs for applications with many numberic methods that are fundamental to science and engineering computing: polynomial evaluation and interpolation; numeric integration; methods for solving nonlinear equations; systems of linear equations in full, band, and sparse matrix storage formats; and ordinary and partial differential equations. Numerous techniques and examples are provided on how to reduce (C and Fortran) run-time overhead and improve program efficiency. Topics and features: *concise coverage of C++ programming concepts with object-oriented emphasis*numerous examples, coding tools, sample programs and exercises for reinforcement and self-study purposes*develops and uses basic and advanced features, as well as standard libraries of C++*covers many fundamental numeric methods for scientific and engineering computing applications*downloadable user-defined numeric linear algebra library available from author web site With an accessible style, intuitive topic development, and numerous examples, the book is an excellent resource and guide to the power, versatility and efficiency of C++ programming for numeric computing applications. Advanced students, practitioners and professionals in computer science, engineering and scientific computing in general will find the book a practical guide and resource for their work and applications program development.
This work introduces the benefits of object-oriented programming and discusses how the technology can be used to improve productivity in building software systems in the manufacturing domain. It addresses a wide range of issues from languages, design principles, research examples through to industrial applications and management issues. In essence, the main objective of the book is to interpret and apply object-oriented concepts in the context of designing manufacturing systems applications. The main audience for this book consists of professionals, engineers and managers, who deal with manufacturing systems, as well as students and educators looking for new directions in building software systems to solve problems in this area. The book should also be of special interest to engineering and computer professionals who have heard the term "object-oriented" and want to learn more about it and its importance, especially in designing software for manufacturing systems. This book should be of interest to: software and manufacturing engineers in industry; software consultants; technical managers; graduate students and researchers in computer-integrated manufacturing.
In the realm of CAD & Office Integration a new technology has been introduced that will overturn many accepted ideas, both for developer and end-user. What is this revolutionary new technology? Called "OLE for Design and Modeling" it is an enhancement of Microsoft Windows OLE for high performance CAD/CAM/CAE-software. With this book, the reader will understand, how OLE for D&M enables users to introduce and manipulate CAD models within regular text-processing and DTP-documents. And why even high-end 3D design objects can now be transferred between different systems using easy "drag and drop" operations. Furthermore this "plug and play" CAD technology makes it possible to use older CAD documents and older software in an entirely new context. If you want to know, where technology is going to, you should read it.
The book gives a thorough introduction into object orientated design and programming using C++. At the same time it can be used as a library of very useful programs chosen from the fields of finance, adminstration and statistics. These include programs for calculating loan periods, amortization, least squares fitting, a spelling checker, Gregorian calendar, data compression and encryption, searching and sorting. Basic C++ programming is introduced with simple introductory programs while object-oriented programming in C++ is explained as we develop useful classes. Finally we give an introduction into object orientated design and we demonstrate its power by developing a banking package.
Object-Process Methodology (OPM) is a comprehensive novel approach to systems engineering. Integrating function, structure and behavior in a single, unifying model, OPM significantly extends the system modeling capabilities of current object-oriented methods. Founded on a precise generic ontology and combining graphics with natural language, OPM is applicable to virtually any domain of business, engineering and science. Relieved from technical issues, system architects can use OPM to engage in the creative design of complex systems.The book presents the theory and practice of OPM with examples from various industry segments and engineering disciplines, as well as daily life. It includes a CD-ROM demo version of the award-winning OPM-supporting Object-Process CASE Tool (OPCAT). Using the numerous examples and exercises (with answers) in the book, this software enables the reader to gain hands-on experience in developing complex systems.
The author's aim in this textbook is to provide students with a clear understanding of the relationship between the principles of object-oriented programming and software engineering. Professor Zeigler takes an approach based on state representation to formal specification. Consequently, this book is unique through its - emphasis on formulating primitives from which all other functionality can be built; - integral use of a semi-formal behaviour specification language based on state transition concepts; -differentiation between behaviour and implementation; -a reusable heterogeneous container class library; -ability to show the elegance and power of ensemble methods with non-trivial examples. As a result, students studying software engineering will find this a distinctive and valuable approach to programming and systems engineering.
"An excellent hands-on book for practitioners eager to document the internal structure and everyday workings of business processes. This clear and practical book belongs on the shelf of everyone dedicated to mapping, maintaining, and streamlining business processes." -Richard Mark Soley, Phd, Chairman and CEO, OMG
By developing object calculi in which objects are treated as primitives, the authors are able to explain both the semantics of objects and their typing rules, and also demonstrate how to develop all of the most important concepts of object-oriented programming languages: self, dynamic dispatch, classes, inheritance, protected and private methods, prototyping, subtyping, covariance and contravariance, and method specialization. An innovative and important approach to the subject for researchers and graduates. |
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