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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
Shape representation and reconstruction is a vital aspect of modern computer science applications. New modeling methods and techniques can significantly optimize these processes. Probabilistic Nodes Combination (PNC) for Object Modeling and Contour Reconstruction is an innovative reference source that examines the latest trends in 2D curve interpolation and modeling methodologies. Focusing on a range of pertinent topics such as 3D surface modeling, high-dimensional data, and numerical methods, this is an ideal publication for programmers, researchers, students, and practitioners interested in emerging methods in object modeling and contour reconstruction.
This book presents fundamental theoretical results for designing object-oriented programming languages for controlling swarms. It studies the logics of swarm behaviours. According to behaviourism, all behaviours can be controlled or even managed by stimuli in the environment: attractants (motivational reinforcement) and repellents (motivational punishment). At the same time, there are two main stages in reactions to stimuli: sensing (perceiving signals) and motoring (appropriate direct reactions to signals). This book examines the strict limits of behaviourism from the point of view of symbolic logic and algebraic mathematics: how far can animal behaviours be controlled by the topology of stimuli? On the one hand, we can try to design reversible logic gates in which the number of inputs is the same as the number of outputs. In this case, the behaviouristic stimuli are inputs in swarm computing and appropriate reactions at the motoring stage are its outputs. On the other hand, the problem is that even at the sensing stage each unicellular organism can be regarded as a logic gate in which the number of outputs (means of perceiving signals) greatly exceeds the number of inputs (signals).
Handbook of Neuroevolution Through Erlang presents both the theory behind, and the methodology of, developing a neuroevolutionary-based computational intelligence system using Erlang. With a foreword written by Joe Armstrong, this handbook offers an extensive tutorial for creating a state of the art Topology and Weight Evolving Artificial Neural Network (TWEANN) platform. In a step-by-step format, the reader is guided from a single simulated neuron to a complete system. By following these steps, the reader will be able to use novel technology to build a TWEANN system, which can be applied to Artificial Life simulation, and Forex trading. Because of Erlang's architecture, it perfectly matches that of evolutionary and neurocomptational systems. As a programming language, it is a concurrent, message passing paradigm which allows the developers to make full use of the multi-core & multi-cpu systems. Handbook of Neuroevolution Through Erlang explains how to leverage Erlang's features in the field of machine learning, and the system's real world applications, ranging from algorithmic financial trading to artificial life and robotics.
Programming Finite Elements in Java (TM) teaches the reader how to programme the algorithms of the finite element method (FEM) in Java (TM). The compact, simple code helps the student to read the algorithms, to understand them and thus to be able to refine them. All of the main aspects of finite element techniques are considered: finite element solution; generation of finite element meshes; and visualization of finite element models and results with Java 3D (TM). The step-by-step presentation includes algorithm programming and code explanation at each point. Problems and exercises are provided for each chapter, with Java (TM) source code and problem data sets available from http://extras.springer.com/2010/978-1-84882-971-8.
There is a myriad of different methodologies for transforming real-world scenarios into information system models. Moreover, this transformation process is critical not only for developing a successful information system, but also for helping users optimize their work and make their organizations more efficient. Tabular Application Development for Information Systems describes the workings and utility of Tabular Application Development (TAD) as an object-oriented methodology that uses tables to model the real world. Essentially, TAD entails collecting information about a real-world situation into tables, identifying and implementing changes by analyzingthe tabularized content, and then using the data gathered in the changed tables to develop the organization's information system. Given that tables can be easily surveyed and modified, analysts can locate almost immediately any information about business processes, work processes, activities, tasks, or events. In addition, the user can confidently proceed without misunderstandings and can quickly rectify any mistake or problem. Topics and features:*TAD's advantages over UML methodology in terms of simplicity, utility for either small or large information systems, and independence from the analyst*presents the subject of business process reengineering and information systems development from a new perspective*thorough descriptions of three case-study applications of TAD*briefly introduces all key object-oriented concepts*segments the TAD methodology into six clearly defined phases This book offers an essential exposition on the TAD method for information systems development and design. Practitioners and professionals in information science, computer science, and business process reengineering will find the work a highly useful resource when using TAD for rapid, efficient software development.
"Structured Finance: The Object Orientated Approach" is aimed at both the finance and IT professionals involved in the structured finance business with the intention of sharing common concepts and language within the industry. The financial community (structurers, pricers and risk managers) view structured products as collections of objects under the so-called "replicating portfolio" paradigm. The IT community use object oriented programming (OOP) techniques to improve the software updating and maintenance process. For them structured products are collections of objects as well. Despite use of the same "object" concept, it looks like communication between these different professional functions has been problematic. Recently, construction of standard data structures known as FpML has begun to lay out a common definition of objects, at least for "plain vanilla" derivatives, both between IT and financial people and across different market players. Along this line, this book builds upon the concept of "object" to provide frontier treatment of structured finance issues relevant to both communities engaged in building, pricing and hedging products and people engaged in designing and up-dating the corresponding software. "Structured Finance: The Object Orientated Approach" will enable you to: decompose a structured product in elementary constituent financial "objects" and risk factors ("replicating portfolio") understand the basics of object oriented programming (OOP) applied to the design of structured cash flows "objects" build your own "objects" and to understand FpML data structures available for standard products gauge risk exposures of the "objects" in structured products to: risk factors, their volatilities and the correlation among them (which factor are you long/short? Are you long/short volatility? Are you long/short correlation?) update your risk management system to accommodate structured products with non linear exposures and to design "objects" to represent, price and hedge, counterparty risk
Object-oriented design methods are commonplace in computing systems development, but are often dismissed as 'boxes & arrows'. If systems developers are to gain full advantage from such methods, they should be able to achieve designs that are not merely the subject of heated argument, but can be improved by careful, rigorous & machine-supported analysis. This book describes an object-oriented design approach that combines the benefits of abstract modelling with the analytic power of formal methods, to give designs that can be rigorously validated & assured with automated support. Aimed at software architects, designers & developers as well as computer scientists, no prior knowledge of formal methods is assumed. The elements of functional modelling are introduced using numerous examples & exercises, industrial case studies & experience reports. Industry-strength tools support the text. Go to www.vdmbook.com to download free-of-charge VDMTools Lite, which gives the possibility to try out examples from the book
Researches and developers of simulation models state that the Java program ming language presents a unique and significant opportunity for important changes in the way we develop simulation models today. The most important characteristics of the Java language that are advantageous for simulation are its multi-threading capabilities, its facilities for executing programs across the Web, and its graphics facilities. It is feasible to develop compatible and reusable simulation components that will facilitate the construction of newer and more complex models. This is possible with Java development environments. Another important trend that begun very recently is web-based simulation, i.e., and the execution of simulation models using Internet browser software. This book introduces the application of the Java programming language in discrete-event simulation. In addition, the fundamental concepts and prac tical simulation techniques for modeling different types of systems to study their general behavior and their performance are introduced. The approaches applied are the process interaction approach to discrete-event simulation and object-oriented modeling. Java is used as the implementation language and UML as the modeling language. The first offers several advantages compared to C++, the most important being: thread handling, graphical user interfaces (QUI) and Web computing. The second language, UML (Unified Modeling Language) is the standard notation used today for modeling systems as a collection of classes, class relationships, objects, and object behavior."
The implementation of object-oriented languages has been an active topic of research since the 1960s when the first Simula compiler was written. The topic received renewed interest in the early 1980s with the growing popularity of object-oriented programming languages such as c++ and Smalltalk, and got another boost with the advent of Java. Polymorphic calls are at the heart of object-oriented languages, and even the first implementation of Simula-67 contained their classic implementation via virtual function tables. In fact, virtual function tables predate even Simula-for example, Ivan Sutherland's Sketchpad drawing editor employed very similar structures in 1960. Similarly, during the 1970s and 1980s the implementers of Smalltalk systems spent considerable efforts on implementing polymorphic calls for this dynamically typed language where virtual function tables could not be used. Given this long history of research into the implementation of polymorphic calls, and the relatively mature standing it achieved over time, why, one might ask, should there be a new book in this field? The answer is simple. Both software and hardware have changed considerably in recent years, to the point where many assumptions underlying the original work in this field are no longer true. In particular, virtual function tables are no longer sufficient to implement polymorphic calls even for statically typed languages; for example, Java's interface calls cannot be implemented this way. Furthermore, today's processors are deeply pipelined and can execute instructions out-of order, making it difficult to predict the execution time of even simple code sequences."
This new text/reference presents an accessible, concise, but rather complete, introduction to the C++ programming language with special emphasis on object-oriented numeric computation for scientific and engineering program development. The description of the language is in compliance with ISO/ANSI standards and is platform independent for maximum versatility. Requiring only basic calculus and linear algebra as prerequisites, the book introduces concepts, techniques, and standard libraries of C++ in a manner that is easy to understand and uses such familiar examples as vectors, matrices, integrals, and complex numbers. It also contains an introduction to C++ programs for applications with many numberic methods that are fundamental to science and engineering computing: polynomial evaluation and interpolation; numeric integration; methods for solving nonlinear equations; systems of linear equations in full, band, and sparse matrix storage formats; and ordinary and partial differential equations. Numerous techniques and examples are provided on how to reduce (C and Fortran) run-time overhead and improve program efficiency. Topics and features: *concise coverage of C++ programming concepts with object-oriented emphasis*numerous examples, coding tools, sample programs and exercises for reinforcement and self-study purposes*develops and uses basic and advanced features, as well as standard libraries of C++*covers many fundamental numeric methods for scientific and engineering computing applications*downloadable user-defined numeric linear algebra library available from author web site With an accessible style, intuitive topic development, and numerous examples, the book is an excellent resource and guide to the power, versatility and efficiency of C++ programming for numeric computing applications. Advanced students, practitioners and professionals in computer science, engineering and scientific computing in general will find the book a practical guide and resource for their work and applications program development.
The core idea of this book is that object- oriented technology is a generic technology whose various technical aspects can be presented in a unified and consistent framework. This applies to both practical and formal aspects of object-oriented technology. Course tested in a variety of object-oriented courses, numerous examples, figures and exercises are presented in each chapter. The approach in this book is based on typed technologies, and the core notions fit mainstream object-oriented languages such as Java and C#. The book promotes object-oriented constraints (assertions), their specification and verification. Object-oriented constraints apply to specification and verification of object-oriented programs, specification of the object-oriented platform, more advanced concurrent models, database integrity constraints and object-oriented transactions, their specification and verification.
This work introduces the benefits of object-oriented programming and discusses how the technology can be used to improve productivity in building software systems in the manufacturing domain. It addresses a wide range of issues from languages, design principles, research examples through to industrial applications and management issues. In essence, the main objective of the book is to interpret and apply object-oriented concepts in the context of designing manufacturing systems applications. The main audience for this book consists of professionals, engineers and managers, who deal with manufacturing systems, as well as students and educators looking for new directions in building software systems to solve problems in this area. The book should also be of special interest to engineering and computer professionals who have heard the term "object-oriented" and want to learn more about it and its importance, especially in designing software for manufacturing systems. This book should be of interest to: software and manufacturing engineers in industry; software consultants; technical managers; graduate students and researchers in computer-integrated manufacturing.
In the realm of CAD & Office Integration a new technology has been introduced that will overturn many accepted ideas, both for developer and end-user. What is this revolutionary new technology? Called "OLE for Design and Modeling" it is an enhancement of Microsoft Windows OLE for high performance CAD/CAM/CAE-software. With this book, the reader will understand, how OLE for D&M enables users to introduce and manipulate CAD models within regular text-processing and DTP-documents. And why even high-end 3D design objects can now be transferred between different systems using easy "drag and drop" operations. Furthermore this "plug and play" CAD technology makes it possible to use older CAD documents and older software in an entirely new context. If you want to know, where technology is going to, you should read it.
Object-Process Methodology (OPM) is a comprehensive novel approach to systems engineering. Integrating function, structure and behavior in a single, unifying model, OPM significantly extends the system modeling capabilities of current object-oriented methods. Founded on a precise generic ontology and combining graphics with natural language, OPM is applicable to virtually any domain of business, engineering and science. Relieved from technical issues, system architects can use OPM to engage in the creative design of complex systems.The book presents the theory and practice of OPM with examples from various industry segments and engineering disciplines, as well as daily life. It includes a CD-ROM demo version of the award-winning OPM-supporting Object-Process CASE Tool (OPCAT). Using the numerous examples and exercises (with answers) in the book, this software enables the reader to gain hands-on experience in developing complex systems.
The author's aim in this textbook is to provide students with a clear understanding of the relationship between the principles of object-oriented programming and software engineering. Professor Zeigler takes an approach based on state representation to formal specification. Consequently, this book is unique through its - emphasis on formulating primitives from which all other functionality can be built; - integral use of a semi-formal behaviour specification language based on state transition concepts; -differentiation between behaviour and implementation; -a reusable heterogeneous container class library; -ability to show the elegance and power of ensemble methods with non-trivial examples. As a result, students studying software engineering will find this a distinctive and valuable approach to programming and systems engineering.
By developing object calculi in which objects are treated as primitives, the authors are able to explain both the semantics of objects and their typing rules, and also demonstrate how to develop all of the most important concepts of object-oriented programming languages: self, dynamic dispatch, classes, inheritance, protected and private methods, prototyping, subtyping, covariance and contravariance, and method specialization. An innovative and important approach to the subject for researchers and graduates.
For courses in computer programming in Java. Starting Out with Java: From Control Structures through Objects provides a step-by-step introduction to programming in Java. Gaddis covers procedural programming-control structures and methods-before introducing object-oriented programming, ensuring that students understand fundamental programming and problem-solving concepts. As with all Gaddis texts, every chapter contains clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises.
Multi-Threaded Object-Oriented MPI-Based Message Passing Interface: The ARCH Library presents ARCH, a library built as an extension to MPI. ARCH relies on a small set of programming abstractions that allow the writing of well-structured multi-threaded parallel codes according to the object-oriented programming style. ARCH has been written with C++. The book describes the built-in classes, and illustrates their use through several template application cases in several fields of interest: Distributed Algorithms (global completion detection, distributed process serialization), Parallel Combinatorial Optimization (A* procedure), Parallel Image-Processing (segmentation by region growing). It shows how new application-level distributed data types - such as a distributed tree and a distributed graph - can be derived from the built-in classes. A feature of interest to readers is that both the library and the application codes used for illustration purposes are available via the Internet. The material can be downloaded for installation and personal parallel code development on the reader's computer system. ARCH can be run on Unix/Linux as well as Windows NT-based platforms. Current installations include the IBM-SP2, the CRAY-T3E, the Intel Paragon, PC-networks under Linux or Windows NT. Multi-Threaded Object-Oriented MPI-Based Message Passing Interface: The ARCH Library is aimed at scientists who need to implement parallel/distributed algorithms requiring complicated local and/or distributed control structures. It can also benefit parallel/distributed program developers who wish to write codes in the object-oriented style. The author has been using ARCH for several years as a medium to teach parallel and network programming. Teachers can employ the library for the same purpose while students can use it for training. Although ARCH has been used so far in an academic environment, it will be an effective tool for professionals as well. Multi-Threaded Object-Oriented MPI-Based Message Passing Interface: The ARCH Library is suitable as a secondary text for a graduate level course on Data Communications and Networks, Programming Languages, Algorithms and Computational Theory and Distributed Computing and as a reference for researchers and practitioners in industry.
Readers quickly become motivated to learn C++ with popular author Diane Zak's distinctive emphasis on the importance of C++ programming skills in business today. AN INTRODUCTION TO PROGRAMMING WITH C++, 7E, International Edition distinguishes itself from all other C++ instructional books with its unique, reader-focused approach. Memorable new examples demonstrate concepts in action while a wealth of hands-on unique exercises allow readers to apply concepts as they progress. The book's visually-driven presentation clarifies concepts with useful IPO charts, flowcharts and code examples throughout. New videos and PDF files for each chapter demonstrate how readers can complete exercises using various compilers. Microsoft (R) Visual Studio 2012 (R) is also available with the book as an optional bundle. Trust AN INTRODUCTION TO PROGRAMMING WITH C++, 7E, International Edition to stay engaged and enthusiastic about mastering the skills of C++ today.
In part the book creates and motivates the notion of metamodelling and how it can be used to standardise the creation of industry-strength design. At its heart, the book presents an analysis of the main object-oriented design methodologies, including: Booch, OMT, Coad, and Martin/Odell. Based on these descriptions, a proposal is made for a core metamodel framework into which the leading methodologies may be fitted. As a result, software engineers and software managers will find this a valuable "road map" in the future development of software standards.
Appropriate for all basic-to-intermediate level courses in Visual Basic 2012 programming. Created by world-renowned programming instructors Paul and Harvey Deitel, Visual Basic 2012 How to Program introduces all facets of the Visual Basic 2012 language through a hands-on approach with hundreds of working programs. This book reflects the major innovations Microsoft has incorporated in Visual Basic 2012; all discussions and sample code have been carefully audited against the newest Visual Basic language specification. The 6th Edition is updated to Visual Studio 2012 and includes new chapters on Windows 8 UI app development, Windows 8 graphics/multimedia, Windows Phone 8 app development and Windows Azure. Students begin by getting comfortable with the free Visual Basic Express 2012 IDE and basic VB syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of object-oriented programming. With this strong foundation in place, the Deitels introduce more sophisticated techniques, including inheritance, polymorphism, exception handling, strings, GUI's, data structures, generics, and collections. Throughout, the authors show developers how to make the most of Microsoft's Visual Studio tools. A series of appendices provide essential programming reference material on various topics.
For introductory courses in Visual Basic Programming, offered in departments of Information Technology, Computer Science or Business. Merging the concept of a lab manual with that of a conventional textbook, the Deitels have crafted an innovative approach that enables students to learn programming while having a mentor-like book by their side. This best-seller blends the Deitel signature Live-Code Approach with their Application-Driven methodology. Students learn programming and Visual Basic by working through a set of applications. Each tutorial builds upon previously learned concepts while learning new ones. An abundance of self assessment exercises are available at the end of most chapters to reinforce key ideas. This approach makes it possible to cover a wealth of programming constructs within the Visual Basic 2010 environment. View the Deitel Buzz online to learn more about the newest publications from the Deitels.
This introductory-level C programming book is designed primarily for engineering students required to learn how to program. In Engineering Problem Solving with C, 4th Edition, best-selling author, Delores Etter, uses real-world engineering and scientific examples and problems throughout the text. Solutions to the problems are developed using the language C and the author's signature five-step problem solving process. Since learning any new skill requires practice at a number of different levels of difficulty, four types of exercises are presented to develop problem-solving skills - Practice! problems, Modify! problems, Short-Answer problems, and Programming problems. The author's clear and precise style creates a highly accessible and readable text for students of all levels.
Design Patterns: Elements of Reusable Object-Oriented Software, 1/e Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, 3/e Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to "think in objects" by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success. |
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