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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
The Sorbonne University is very proud to host this year the oms Conference on Object Oriented Information Systems. There is a growing awareness of the importance of object oriented techniques, methods and tools to support information systems engineering. The term information systems implies that the computer based systems are designed to provide adequate and timely information to human users in organizations. The term engineering implies the application of a rigorous set of problem solving approaches analogous to those found in traditional engineering disciplines. The intent of this conference is to present a selected number of those approaches which favor an object oriented view of systems engineering. oms '98 is the fifth edition of a series of conferences. Starting in 1994 in London, this series evolved from a British audience to a truly European one. The goal is to build a world wide acknowledged forum dedicated to object oriented information systems engineering. This conference is organized with the aim to bring together researchers and practitioners in Information Systems, Databases and Software Engineering who have interests in object oriented information systems. The objective is to advance understanding about how the object technology can empower information systems in organizations, on techniques for designing effective and efficient information systems and methods and development tools for information systems engineering. The conference aims also at discussing the lessons learned from large scale projects using objects. The call for oms was given international audience.
This book constitutes the refereed proceedings of the 5th International Conference on Deductive and Object-Oriented Databases, DOOD'97, held in Montreux, Switzerland, in December 1997. The 22 revised full papers presented in this book were selected from a total of 59 submissions. Also included are abstracts or full versions of three invited talks and three tutorials and six short presentations. The papers are organized in topical sections on materialized view maintenance, extending DBMs features, database updates, managing change in object databases, semantics of active databases, formal semantics, and new directions.
Anyone developing software today is likely to be doing so in a Windows environment and is likely to be using Visual Basic as the development language. This Essential guide focuses on the basics of the language instead of burdening the eager user with small details contained in the manuals. Providing a clear and precise explanation of the most important features of VB5, the book allows readers to develop programs with the same heavyweight feel as the best programs from Microsoft and others.
This book is aimed at students who need to learn the basics of programming or who are studying computing. It is a "hands on" book containing many examples which start by illustrating basic Oberon-2 language features and gradually increase in scope to cover object-oriented programming concepts and constructs. Oberon-2 is a successor to the language Pascal, which was also designed by Prof. N. Wirth [Wir71J. It has quickly become a major language used for teaching purposes. The only thing you need for successfully working through the book is to have access to a computer running Windows 3. 11 or Windows 95. The material in the book is useful to students of schools, colleges, and universities for teaching Oberon-2 and programming at an introductory level. of the book is not focused on software engineering or object The scope oriented technology; other books mentioned in the reference section already cover these topics in much greater depth. However, the examples in the book have been designed with these topics firmly in mind. Currently the term "object-oriented" is very much in fashion, having taken over from structured programming of the 1970s and '80s. In this book we have taken the view that a structured programming approach can be used to teach the fundamentals of programming algorithms. The object-oriented approach is then brought in as a complementary way to think, analyze, design and program.
This proceedings contains some of the papers presented at the Business Object and Implementation Workshops held at OOPSLA'96, OOPSLA'97 and OOPSLA'98. The main theme of the workshops is to document the evolution of business objects, from ~any perspectives, including modelling, implementation, standards and applications. The 1996 workshop intended to clarify the specification, design, and implementation of interoperable, plug and play, distributed business object components and their suitability for delivery of enterprise applications; and to assess the impact of the WWW and, more specifically, the Intranet on the design and implementation of business object components. The main focus of the workshop was: What design patterns will allow implementation of business objects as plug and play components? How can these components be assembled into domain specific frameworks? What are the appropriate architectures/mechanisms as distributed object systems? What for implementing these frameworks organisational and development process issues need to be addressed to successfully deliver these systems? Is this approach an effective means for deploying enterprise application solutions? The third annual workshop (OOPSLA'97) was jointly sponsored by the Accredited Standards Committee X3H7 Object Information Management Technical Committee and the Object Management Group (OMG) Business Object Domain Task Force (BODTF) for the purpose of soliciting technical position papers relevant to the design and implementation of Business Object Systems.
Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform. With this hands-on beginner's guide, you'll start building games fast! In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of the augmented and virtual reality toolkits. Using your existing coding skills, you'll write custom code instead of just clicking together premade scripts. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Build your next game without sweating the low-level details. The Unity game engine handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C#, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity will get your game idea off the drawing board and onto the screen! You can even use Unity for more than game development, with new tools for VR and augmented reality that are perfect for developing useful apps.
This book constitutes the strictly refereed proceedings of the 11th
European Conference on Object-Oriented Programming, ECOOP'97, held
in Jyvaskyla, Finland, in June 1997.
This book constitutes the refereed proceedings of the 12th European
Conference on Object-Oriented Programming, ECOOP'98, held in
Brussels, Belgium, in July 1998.
This volume contains the papers presented at the Third International Conference on Object Oriented Information Systems (00lS'96) which was held at South Bank University, London. The keynote addresses, by Professor Colette Roland and Mr Ian Graham, are also included. The acceptance rate for papers was around 47%. The papers for the Industry Day were invited papers. The keynote paper by Professor Roland analyses the challenges in object modelling, particularly the impact of requirements engineering for conceptual modelling. She suggests innovative research perspectives to enhance and extend object oriented approaches in order to deal with the emerging area of requirements engineering. The keynote paper presented by Mr. Graham focuses on the problems and solutions for adopting use cases. In his paper, Graham illustrates the theoretical issues and practical problems of use cases, and highlights them using examples. The papers included in this volume cover different aspects of object modelling, object oriented software development, object databases, and interoperability. In the modelling session, Ram, et al. outline an extended object model to tackle the problems of capturing complex requirements of office information systems. Simons' paper concentrates on core object modelling concepts and presents a mathematical theory of class.
Programming in Dylan is aimed at programmers who are already familiar with languages such as Pascal or C but who, as yet, have no knowledge of object-oriented languages. The author takes the reader through the development of Dylan by Apple and introduces the concept of object oriented languages, comparing Dylan to other languages such as CLOS, Smalltalk and C++. The author looks at fundamental concepts of the Dylan language before moving on to present the basic types (Boolean, vectors, strings etc.). Variables, expressions and assignment, and functions (both named and anonymous) are covered in detail. The Dylan class is introduced in its simple form and generic functions and library classes are discussed in depth. The author shows how modularisation needs to be used if large applications are to be developed and illustrates how to construct program libraries. A simulation and modelling example runs through the book.
This book contains a refereed collection of revised papers selected
from the presentations at the France-Japan Workshop on Object-Based
Parallel and Distributed Computation, OBPDC'95, held in Tokyo in
June 1995.
This book constitutes the refereed proceedings of the First International Conference on Scientific Computing in Object-Oriented Parallel Environments, ISCOPE '97, held in Marina del Rey, California, in December 1997. The volume presents 36 revised papers carefully selected for inclusion in the book. The papers address run-time performance optimization at several levels, new language programming paradigms, applications of Java-based technology, direct applications in various areas, object-oriented libraries, and new ideas and approaches to parallel scientific computing. All in all, this is an up-to-date presentation of the state-of-the-art in the application of object-oriented methods in scientific and engineering applications.
The papers published here highlight the contributions of leading researchers in the field who are working with object-oriented technology, theory and practice. Among the topics to be covered are: object-relational data technology; distributed object computing; patterns and frameworks; concepts and methodologies; multimedia systems; object-0riented metrics; object reuse; object ontologies; business process re-design; knowledge management; object database management systems; and interoperability issues. Areas of significant interest to industry, especially in providing innovative directions for the development of next generation systems, are also covered.
Over the past 10 years, object technology has gained widespread acceptance within the software industry. Within a wider context, however, it has made little impact on the core applications which support businesses in carrying out their tasks. This volume contains a collection of papers establishing the need for Business Objects, with particular reference to work undertaken by the Object Management Group (OMG). The emphasis is on defining an agenda for establishing Business Object standards and architectures, for developing software technology to support Business Objects applications and managing object oriented development projects. The wide variety of papers presented, and their authors' expertise, make this book a significant contribution to the development of Business Objects and their management.
Delphi is a new Windows software development environment from
Borland. Released in 1995, it has quickly built up an excellent
reputation as one of the best Windows software development
tools.
This book addresses issues concerning the engineering of system prod ucts that make use of computing technology. These systems may be prod ucts in their own right, for example a computer, or they may be the computerised control systems inside larger products, such as factory automation systems, transportation systems and vehicles, and personal appliances such as portable telephones. In using the term engineering the authors have in mind a development process that operates in an integrated sequence of steps, employing defined techniques that have some scientific basis. Furthermore we expect the operation of the stages to be subject to controls and standards that result in a product fit for its intended purpose, both in the hands of its users and as a business venture. Thus the process must take account of a wide range of requirements relating to function, cost, size, reliabili ty and so on. It is more difficult to define the meaning of computing technology. These days this involves much more than computers and software. For example, many tasks that might be performed by software running in a general purpose computer can also be performed directly by the basic technology used to construct a computer, namely digital hardware. However, hardware need not always be digital; we live in an analogue world, hence analogue signals appear on the boundaries of our systems and it can sometimes be advantageous to allow them to penetrate further."
This book constitutes the refereed proceedings of the Second
International Symposium on Object Technologies for Advanced
Software, ISOTAS'96, held in Ishikawa, Japan, in March 1996.
ISOTAS'96 was sponsored by renowned Japanese and international
professional organisations.
OOIS'95 (Object-Oriented Information Systems '95) contains contributions from leading researchers and practitioners working on object oriented technology and its application in information systems design and development. The book has a strong practical focus and contains much technical insight of particular relevance to professionals working in the field. The papers cover two main areas of the field: academic research trends into object oriented concepts and principles, and state of the art applications in industry. Among the specific topics covered are modelling, knowledgebases, software development, interface design, object databases, distributed databases, and emerging object technologies. All those working in the field of information technology will find the book a useful source of reference.
This volume constitutes the refereed proceedings of the 14th
International Conference on Object-Oriented and Entity-Relationship
Modelling, OOER '95, held in Gold Coast, Australia in December
1995.
Formal Object-Oriented Development provides a comprehensive
overview of the use of formal object-oriented methods; it covers
how and where they should be introduced into the development
process, how they can be introduced selectively for critical parts
of an application, and how to incorporate them effectively into
existing deveopmental practices.
Without a doubt the idea of object-oriented programming has brought some motion into the field of programming methodology and enlarged the set of programming languages. Object-oriented programming is nothing new-it first arose in the sixties. The motivation came from the simulation of discrete event systems. The concept first manifested itself in the language Simula 67. It took nearly two decades for the method to gain impetus, and today object-oriented programming is an important concept and a powerful technique. Meanwhile, we can even speak of an over reaction, for the concept has become a buzzword. But buzzwords always appear where there is the hope of exploiting ill-informed clients because they see the new approach as the solution to all their problems. Thus object-oriented programming is often hailed as a panacea. And so the question is justified: What is really behind it? To let the cat out of the bag: There is more to object-oriented programming than merely putting data as objects in the fore ground, instead of algorithms to which the data are subject. It is more than purely an alternative view of programmed systems. To identify the essence of object-oriented programming, is the subject of this book. This is a textbook that shows in a didactically skillful way which concepts and constructs are new, where they can be employed reasonably, and what advantages they offer. For, not all programs are automatically improved by merely recasting them in an object-oriented style."
This book constitutes the refereed proceedings of the 10th European
Conference on Object-Oriented Programming, ECOOP '96, held in Linz,
Austria, in July 1996.
This book presents an overview of two approaches to software engineering - formal methods and object-oriented techniques - and by extracting the best aspects of each demonstrates how better and safer software is being developed. Three main strands of research are identified and discussed: the application of formal techniques to object technology; the extension of formal methods with object-oriented concepts; and the formal foundations of object technology. Examples of each approach are included and areas such as concurrency and real time, which are especially important in the development of large scale, distributed and safety critical systems, are addressed. By focusing on these two, previously independent, techniques and illustrating how their merger is resulting in the development of tools which are essential to the development of large scale software the editors of this book have provided valuable coverage of this rapidly developing and important area.
Conventional object-oriented data models are closed: although they
allow users to define application-specific classes, they usually
come with a fixed set of modelling primitives. This constitutes a
major problem, as different application domains, e.g. database
integration or multimedia, need special support.
Ever reach an impasse while writing code because you couldn't remember how something in Java worked? This pocket guide is designed to keep you moving. Concise, convenient and easy to use, Java Pocket Guide gives you Java stripped down to its bare essentials - in fact, it's the only quick reference guide to Java that you can actually fit in your pocket. Written by Robert and Patricia Liguori, senior software and lead information engineers for Java-based air traffic management and simulation environments, Java Pocket Guide contains everything you really need to know about Java, particularly everything you need to remember. This updated edition pays special attention to the new areas in Java 7 and 8, such as lambda expressions. Why is the Java Pocket Guide important? It's the only quick reference guide to Java available Lets you find important things quickly without consulting 1000-page tutorials Includes many command-line options Organized for quick and easy use on the job Java Pocket Guide is for experienced Java programmers who need quick reminders of how particular language elements work. Simply put, this pocket guide offers practical help for practicing developers. |
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