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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
Over the last few years, object-oriented programming has been recognized as the best way currently available of structuring software systems. It emphasizes grouping together data and the operations performed on them, encapsulating the whole behind a clean interface, and organizing the resulting entities in a hierarchy based on specialization in functionality. In this way it provides excellent support for the construction of large systems. Up to now, there has been relatively little effort to develop formal theories of object-oriented programming. However, for the field to mature, a more formal understanding of the basic concepts of object-oriented programming is necessary. This volume presents the proceedings of the School/Workshop on Foundations of Object-Oriented Programming (FOOL) held in Noordwijkerhout, The Netherlands, May 28 - June 1, 1990. The workshop was an activity of the project REX (Research and Education in Concurrent Systems).
The emergence of new paradigms for data management raises a variety of exciting challenges. An important goal of database theory is to answer these challenges by providing sound foundations for the development of the field. This volume contains the papers selected for the third International Conference on Database Theory, ICDT'90. The conferences in this series are held biannually in beautiful European cities, Rome in 1986 and Bruges in 1988 with proceedings published as volumes 234 and 326 in the same series. ICDT'90 was organized in Paris by the Institut National de Recherche en Informatique et Automatique. The conference features 2 invited presentations and 31 papers selected from 129 submissions. The papers describe original ideas and new results on the foundations of databases, knowledge bases, object-oriented databases, relational theory, transaction management, data structures and deductive databases. The volume offers a good overview of the state of the art and the current trends in database theory. It should be a valuable source of information for researchers interested in the field.
Machine Learning Engineering in Action lays out an approach to building deployable, maintainable production machine learning systems. You will adopt software development standards that deliver better code management, and make it easier to test, scale, and even reuse your machine learning code! You will learn how to plan and scope your project, manage cross-team logistics that avoid fatal communication failures, and design your code's architecture for improved resilience. You will even discover when not to use machine learning-and the alternative approaches that might be cheaper and more effective. When you're done working through this toolbox guide, you will be able to reliably deliver cost-effective solutions for organizations big and small alike. Following established processes and methodology maximizes the likelihood that your machine learning projects will survive and succeed for the long haul. By adopting standard, reproducible practices, your projects will be maintainable over time and easy for new team members to understand and adapt.
This volume presents the proceedings of the 1991 Symposium on Mathematical Fundamentals of Database and Knowledge Base Systems, held in Rostock, FRG, May 6-9, 1991. This is the third in a series of biannual MFDBS conferences, which in future will be held together with ICDT, the International Conference on Database Theory. MFDBS 91 covers new developments in theoretical aspects of database and knowledge base systems and the design of databases and knowledge bases. Topics of the conference are: database and knowledge base models; deductive database and knowledge base systems; logical, algebraic and combinatorial fundamentals of database theory and design of databases; object-oriented databases and object-oriented modeling; fundamentals of query languages, transaction processing, distributed databases, concurrency control, access strategies, recovery, security, privacy, safety; fundamentals for integrity constraints and consistency in databases; models for database machines; models for user interfaces; design and implementation of non-standard databases.
The algebraic specification of abstract data types is now a well establishedresearch topic in computer science. This area influences both applications and theoretical foundations of methodologies which support the design and formal development of reliable software. The Seventh Workshop on Specification of Abstract Data Types took place in Wusterhausen/Dosse, April17-20, 1990, and was organized in cooperation with the ESPRIT Basic Research Working Group COMPASS. The main topics covered by the workshop were: - Modularization - Object orientation - Higher-order types anddependent types - Inductive completion - Algebraic high-level nets.
The approach described in [JonSl, JonS3a, JonS3b] set out to extend operation decom- position methods for sequential programs - such as are used in VDM [Jon90] - to cover concurrent shared-variable systems. The essential step in [JonSl] was to recognise that 1 inter/erence had to be specified. This is necessary in order to achieve a notion of compo- sitionality - contrast [Owi75]. Rather than the many erudite definitions of composition- ality (e. g. [ZwiSS]), the view taken here is that, when a development task is decomposed into sub-tasks, these must be simpler than the original 'task. This is easy to achieve for sequential programs: decomposing a specified operation S into (Sl; S2), the specifica- tions of the Sj should neither include unnecessary information from each other nor from the context (i. e. S). An interesting discussion of the 'Quest for Compositionality' (in the context of concurrency) is contained in [dRS5, dRS6]. The rely/guarantee idea provided an existence proof that specifications and developments could be made powerful enough to cope with some forms of interference. The work initially attracted little attention but 2 3 there have recently been some critiques and attempts to extend the work * Most notably, Ketil St~len's thesis [St~90] addresses the main shortcomings of [JonSl]: the fact that no attempt had been made to handle synchronization has been remedied by adding a wait condition and other limitations of expressiveness have been shown to succumb to the judicious use of auxiliary variables.
ECOOP '91 is the fifth annual European Conference on Object-Oriented Programming. From their beginning, the ECOOP conferences have been very successful as a forum of high scientific quality where the newest devel- opments connected to object-oriented programming and related areas could be presented and discussed. Over the last few years object-oriented technology has gained widespread use and considerable popularity. In parallel with this, the field has matured scientifically, but there is still a lot of room for new ideas and for hot debates over fundamental issues, as these proceedings show. The 22 papers in this volume were selected by the programme committee from 129 submissions. Important issues discussed in the contributions are language design, specification, databases, concurrency types and software development.
Currently, the field of information systems technology is rapidly extending into several dimensions. There is the semantic dimension (including object orientation, data deduction and extended knowledge representation schemes), there is improved systems integration, and there are new tools. All these extensions aim to provide semantically richer and better engineered information systems that allow for more adequate and complete representations and thus extend the effective use of database technology to a wider class of applications. Database researchers and developers, whether they are committed to application or to system construction, are convinced that next-generation information system technology will be heavily determined by a handful of new concepts that they have to understand and work out in detail now. This volume concentrates on the following topics: - Extended data types and data models, database programming languages; - Rule-based data deduction, expert systems, knowledge bases; - Object orientation and semantic data modelling; - DB application development, methodologies and tools; - Interface technology, parallelism, interoperability, ...; - New database applications.
Dive into A MQ (aka ZeroMQ), the smart socket library that gives you fast, easy, message-based concurrency for your applications. With this quick-paced guide, you'll learn hands-on how to use this scalable, lightweight, and highly flexible networking tool for exchanging messages among clusters, the cloud, and other multi-system environments. A MQ maintainer Pieter Hintjens takes you on a tour of real-world applications, using extended examples in C to help you work with A MQ's API, sockets, and patterns. Learn how to use specific A MQ programming techniques, build multithreaded applications, and create your own messaging architectures. You'll discover how A MQ works with several programming languages and most operating systems - with little or no cost. Learn A MQ's main patterns: request-reply, publish-subscribe, and pipeline Work with A MQ sockets and patterns by building several small applications Explore advanced uses of A MQ's request-reply pattern through working examples Build reliable request-reply patterns that keep working when code or hardware fails Extend A MQ's core pub-sub patterns for performance, reliability, state distribution, and monitoring Learn techniques for building a distributed architecture with A MQ Discover what's required to build a general-purpose framework for distributed applications
This volume is a collection of papers on topics focused around concurrency, based on research work presented at the UK/Japan Workshop held at Wadham College, Oxford, September 25-27, 1989. The volume is organized into four parts: - Papers on theoretical aspects of concurrency which reflect strong research activities in the UK, including theories on CCS and temporal logic RDL. - Papers on object orientation and concurrent languages which reflect major research activities on concurrency in Japan. The languages presented include extensions of C, Prolog and Lisp as well as object-based concurrent languages. - Papers on parallel architectures and VLSI logic, including a rewrite rule machine, a graph rewriting machine, and a dataflow architecture. - An overview of the workshop including the abstracts of the talks and the list of participants. The appendix gives a brief report of the first UK/Japan Workshop in Computer Science, held at Sendai, Japan, July 6-9, 1987.
This monograph reports the development of an approach to computer-aided control system design (CACSD). Of primary concern is the quality of cooperation between the designer and his computer. The designer is suggested to treat a CACSD problem as a search problem, in which he and the computer cooperate to locate satisfactory designs among sets of candidates. Interactive Multi-Objective Programming (IMOP) is employed to define the level of abstraction as well as the organization of the design facilities in the computer.
This volume contains a selection of papers presented at the Seventh Logic Programming Conference that took place in Tokyo, April 11-14, 1988. It is the successor to the previous conference proceedings published as Lecture Notes in Computer Science Volumes 221, 264 and 315. The book covers various aspects of logic programming such as foundations, programming languages/systems, concurrent programming, knowledge bases, applications of computer-aided reasoning and natural language processing. The papers on foundations present theoretical results on "narrowing," a proof strategy for proving properties of Prolog programs based on inductionless induction and several issues in nonmonotonic reasoning. Of special interest to mathematicians is the paper on computer-aided reasoning, which describes a system for assisting human reasoning. Natural language application papers treat the lexical analysis of Japanese sentences, a system that generates a summary of a given sentence and a new knowledge representation formalism suited for representing dynamic behavior by extending the frame system.
This volume presents the proceedings of a conference on programming and programming languages. It contains original research contributions addressing fundamental issues and important developments in the design, specification and implementation of programming languages and systems. Topics include: - Program development: specification, methodology, tools, environments; - Programming language concepts: types, data abstraction, parallelism, real-time; - Language implementation techniques: compilers, interpreters, abstract machine design, optimization; - Programs as data objects: abstract interpretation, program transformation, partial evaluation; - Programming styles: imperative, functional, predicative, object-oriented.
The papers included in this volume were presented at the Conference on Mathematics of Program Construction held from June 26 to 30, 1989. The conference was organized by the Department of Computing Science, Groningen University, The Netherlands, at the occasion of the University's 375th anniversary. The creative inspiration of the modern computer has led to the development of new mathematics, the mathematics of program construction. Initially concerned with the posterior verification of computer programs, the mathematics have now matured to the point where they are actively being used for the discovery of elegant solutions to new programming problems. Initially concerned specifically with imperative programming, the application of mathematical methodologies is now established as an essential part of all programming paradigms - functional, logic and object-oriented programming, modularity and type structure etc. Initially concerned with software only, the mathematics are also finding fruit in hardware design so that the traditional boundaries between the two disciplines have become blurred. The varieties of mathematics of program construction are wide-ranging. They include calculi for the specification of sequential and concurrent programs, program transformation and analysis methodologies, and formal inference systems for the construction and analysis of programs. The mathematics of specification, implementation and analysis have become indispensable tools for practical programming.
This practical guide provides a complete introduction to developing network programs with Java. You'll learn how to use Java's network class library to quickly and easily accomplish common networking tasks such as writing multithreaded servers, encrypting communications, broadcasting to the local network, and posting data to server-side programs. Author Elliotte Rusty Harold provides complete working programs to illustrate the methods and classes he describes. This thoroughly revised fourth edition covers REST, SPDY, asynchronous I/O, and many other recent technologies. Explore protocols that underlie the Internet, such as TCP/IP and UDP/IP Learn how Java's core I/O API handles network input and output Discover how the InetAddress class helps Java programs interact with DNS Locate, identify, and download network resources with Java's URI and URL classes Dive deep into the HTTP protocol, including REST, HTTP headers, and cookies Write servers and network clients, using Java's low-level socket classes Manage many connections at the same time with the nonblocking I/O
Developed in the context of science and engineering applications, with each abstraction motivated by and further honed by specific application needs, Charm++ is a production-quality system that runs on almost all parallel computers available. Parallel Science and Engineering Applications: The Charm++ Approach surveys a diverse and scalable collection of science and engineering applications, most of which are used regularly on supercomputers by scientists to further their research. After a brief introduction to Charm++, the book presents several parallel CSE codes written in the Charm++ model, along with their underlying scientific and numerical formulations, explaining their parallelization strategies and parallel performance. These chapters demonstrate the versatility of Charm++ and its utility for a wide variety of applications, including molecular dynamics, cosmology, quantum chemistry, fracture simulations, agent-based simulations, and weather modeling. The book is intended for a wide audience of people in academia and industry associated with the field of high performance computing. Application developers and users will find this book interesting as an introduction to Charm++ and to developing parallel applications in an asynchronous message-driven model. It will also be a useful reference for undergraduate and graduate courses in computer science and other engineering disciplines. Courses devoted to parallel programming and writing of parallel CSE applications will benefit from this book.
Oil spills are a serious marine disaster. Oil spill accidents usually occur in shipping, ports and offshore oil development. Although most are emergent events, once an oil spill occurs, it will cause great harm to the marine ecological environment, and bring direct harm to the economic development along the affected coast as well as to human health and public safety. Information Engineering of Emergency Treatment for Marine Oil Spill Accidents analyzes the causes of these accidents, introduces China's emergency response system, discusses technologies such as remote sensing and monitoring of oil spill on the sea surface and oil fingerprint identification, studies model prediction of marine oil spill behavior and fate and emergency treatment technologies for oil spills on the sea surface, and emphatically introduces the emergency prediction and warning system for oil spills in the Bohai Sea as well as oil spill-sensitive resources and emergency resource management systems. Features: The status quo and causes of marine oil spill pollution, as well as hazards of oil spill on the sea. The emergency response system for marine oil spills. Model-based prediction methods of marine oil spills. A series of used and developing emergency treatments of oil spill on the sea. This book serves as a reference for scientific investigators who want to understand the key technologies for emergency response to marine oil spill accidents, including the current level and future development trend of China in this field.
Completely updated for C# 6.0, the new edition of this bestseller offers more than 150 code recipes to common and not-so-common problems that C# programmers face every day. More than a third of the recipes have been rewritten to take advantage of new C# 6.0 features. If you prefer solutions to general C# language instruction and quick answers to theory, this is your book. C# 6.0 Cookbook offers new recipes for asynchronous methods, dynamic objects, enhanced error handling, the Rosyln compiler, and more. Here are some of topics covered: Classes and generics Collections, enumerators, and iterators Data types LINQ and Lambda expressions Exception handling Reflection and dynamic programming Regular expressions Filesystem interactions Networking and the Web XML usage Threading, Synchronization, and Concurrency Each recipe in the book includes tested code that you can download from oreilly.com and reuse in your own applications, and each one includes a detailed discussion of how and why the underlying technology works. You don't have to be an experienced C# or .NET developer to use C# 6.0 Cookbook.You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.
Design Patterns: Elements of Reusable Object-Oriented Software, 1/e Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, 3/e Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to "think in objects" by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success.
If you're looking for a short, sweet, and simple introduction (or reintroduction) to Hibernate, this is the book you want. Through clear real-world examples, you'll learn Hibernate and object-relational mapping from the ground up, starting with the basics. Then you'll dive into the framework's moving parts to understand how they work in action. Storing Java objects in relational databases is usually a challenging and complex task for any Java developer, experienced or not. This book, like others in the "Just" series, delivers a concise, example-driven tutorial for Java beginners. You'll gain enough knowledge and confidence to start working on real-world projects with Hibernate.Compare how JDBC and Hibernate work with object persistenceLearn how annotations are used to create Hibernate applicationsUnderstand how to persist and retrieve Java data structuresFocus on the fundamentals of associations and their mappingsDelve into advanced concepts such as caching, inheritance, and typesWalk through the Hibernate Query Language API, with examplesDevelop Java Persistence API applications, using Hibernate as the providerWork hands-on with code snippets to understand the technology
If you're getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks - Objective-C, Xcode, and Cocoa Touch. You'll learn object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub. Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 7 - coming in December 2013. Explore the C language to learn how Objective-C works Learn how instances are created, and why they're so important Tour the lifecycle of an Xcode project, from inception to App Store Discover how to build interfaces with nibs and the nib editor Explore Cocoa's use of Objective-C linguistic features Use Cocoa's event-driven model and major design patterns Learn the role of accessors, key-value coding, and properties Understand the power of ARC-based object memory management Send messages and data between Cocoa objects |
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