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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
If you're new to C#, this popular book is the ideal way to get started. Completely revised for the latest version of the language, Learning C# 3.0 starts with the fundamentals and takes you through intermediate and advanced C# features -- including generics, interfaces, delegates, lambda expressions, and LINQ. You'll also learn how to build Windows applications and handle data with C#. No previous programming experience is required -- in fact, if you've never written a line of code in your life, bestselling authors Jesse Liberty and Brian MacDonald will show you how it's done. Each chapter offers a self-contained lesson to help you master key concepts, with plenty of annotated examples, illustrations, and a concise summary. With this book, you will: Learn how to program as you learn C# Grasp the principles of object-oriented programming through C# Discover how to use the latest features in C# 3.0 and the .NET 3.5 Framework--including LINQ and the Windows Presentation Foundation (WPF) Create Windows applications and data-driven applications You'll also find a unique Test Your Knowledge section in each chapter, with practical exercises and review quizzes, so you can practice new skills and test your understanding. If you're ready to dive into C# and .NET programming, this book is a great way to quickly get up to speed.
Learn how to develop REST-style and SOAP-based web services and clients with this quick and thorough introduction. This hands-on book delivers a clear, pragmatic approach to web services by providing an architectural overview, complete working code examples, and short yet precise instructions for compiling, deploying, and executing them. You'll learn how to write services from scratch and integrate existing services into your Java applications. With greater emphasis on REST-style services, this second edition covers HttpServlet, Restlet, and JAX-RS APIs; jQuery clients against REST-style services; and JAX-WS for SOAP-based services. Code samples include an Apache Ant script that compiles, packages, and deploys web services.Learn differences and similarities between REST-style and SOAP-based services Program and deliver RESTful web services, using Java APIs and implementations Explore RESTful web service clients written in Java, JavaScript, and Perl Write SOAP-based web services with an emphasis on the application level Examine the handler and transport levels in SOAP-based messaging Learn wire-level security in HTTP(S), users/roles security, and WS-Security Use a Java Application Server (JAS) as an alternative to a standalone web server
The Elements of C++ Style is for all C++ practitioners, especially for those working in teams where consistency is critical. Just as Strunk and White’s The Elements of Style provides rules of usage for writing in the English language, this text furnishes a set of rules for writing in C++. The authors offer a collection of standards and guidelines for creating solid C++ code that will be easy to understand, enhance and maintain. The book provides conventions for:* formatting* naming* documentation * programming* and packagingfor the latest ANSI standard of C++, and also includes discussion of advanced topics such as templates.
This is a step-by-step introduction to object-oriented software development. It is suitable for teaching and for self study by practising software engineers seeking to add rigour to their techniques. Seven complete case studies are included along with several smaller examples derived from small software projects developed for and delivered to real users. These examples make use of a bridge process, which presents a systematic approach for developing analysis models and unfolding these incrementally and iteratively through to design models and implementation. The process could be viewed as one example of unified software development and has the potential of being scalable to large software problems. It also provides a model for organising deliverables obtained throughout different phases of the software life cycle. These case studies provide a medium for experimental use and act as templates that can be tailored by readers to fit their specific needs and circumstances.
This is a step-by-step introduction to object-oriented software development. It is suitable for teaching and for self study by practising software engineers seeking to add rigour to their techniques. Seven complete case studies are included along with several smaller examples derived from small software projects developed for and delivered to real users. These examples make use of a bridge process, which presents a systematic approach for developing analysis models and unfolding these incrementally and iteratively through to design models and implementation. The process could be viewed as one example of unified software development and has the potential of being scalable to large software problems. It also provides a model for organising deliverables obtained throughout different phases of the software life cycle. These case studies provide a medium for experimental use and act as templates that can be tailored by readers to fit their specific needs and circumstances.
Hardcore JFC (previously announced as Mastering the Java Foundation Classes) is a comprehensive guide to the functionality and practical use of the Java Foundation Classes (JFC). It presents intermediate and advanced techniques for exploiting the power and flexibility of JFC and the Swing component set. With a strong focus on fundamentals and pragmatic applications, the author shows how JFC and Swing can add tremendous value to Java applications. Several concrete illustrations reveal how to enhance the JFC architecture, such as leveraging the Model/View/Controller paradigm, customizing and developing new components, and techniques for creating look-and-feel user interface classes. Thousands of lines of effective, well-constructed and reusable example code demonstrate important design and development issues. Any Java professional will find this book to be a vital reference.
For undergraduate students in Computer Science and Computer Programming courses A solid foundation in the basics of C++ programming will allow students to create efficient, elegant code ready for any production environment. Learning basic logic and fundamental programming techniques is essential for new programmers to succeed. A distinctive fundamentals-first approach and clear, concise writing style characterize Introduction to Programming with C++, 3/e. Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed. Abstract concepts are carefully and concretely explained using simple, short, and stimulating examples. Explanations are presented in brief segments, with many figures and tables. NEW! This edition is available with MyProgrammingLab, an innovative online homework and assessment tool. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. To purchase MyProgrammingLab, please visit: myprogramminglab.com or you can purchase a package of the physical text + MyProgrammingLab by searching the Pearson Higher Education web site. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. Teaching and Learning Experience To provide a better teaching and learning experience, for both instructors and students, this program offers: *Fundamentals-First: Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed. *Problem-Driven Motivation: The examples and exercises throughout the book emphasize problem solving and foster the concept of developing reusable components and using them to create practical projects. *Support for Instructors and Students: The author maintains a website at http://www.cs.armstrong.edu/liang/cpp3e that includes multiple interactive resources.
Written by four experienced Nokia Telecommunications software developers, this practical book focuses on object-based and component-based software development. The authors concentrate on the most important issues in real-life software development, such as the development process itself, software architecture, the development of user interfaces, data management, and the development of large commercial software products. They illustrate the presented practices by means of the Unified Modeling Language (UML).
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Data Structures and Other Objects Using Java is a gradual, "just-in-time" introduction to Data Structures for a CS2 course. Each chapter provides a review of the key aspects of object-oriented programming and a syntax review, giving students the foundation for understanding significant programming concepts. With this framework they are able to accomplish writing functional data structures by using a five-step method for working with data types; understanding the data type abstractly, writing a specification, using the data type, designing and implementing the data type, and analyzing the implementation. Students learn to think analytically about the efficiency and efficacy of design while gaining exposure to useful Java classes libraries.
This book was originally written to support an introductory course in Object Orientation through the medium of Smalltalk (and VisualWorks in particular). However, it can be used as a book to teach the reader Smalltalk, to introduce object orientation as well as present object oriented design and analysis. It takes as its basic premise that most Computer Scientists I Software Engineers learn best by doing rather than from theoretical notes. The chapters therefore attempt to introduce concepts by getting you the reader to do things, rather than by extensive theoretical discussions. This means that these chapters take a hands-on approach to the subject and assume that the student/reader has a suitable Small talk environment available to them. The chapters are listed below and are divided into six parts. The reader is advised to work through Parts 1 and 3 thoroughly in order to gain a detailed understanding of object orientation. Part 2 then provides an introduction to the Smalltalk environment and language. Other chapters may then be dipped into as required. For example, if the reader wishes to hone their Smalltalk skills then the chapters in Part 4 would be useful. However, if at that point they wish to get on and discover the delights of graphical user interfaces in Smalltalk, then Part 5 could be read next. Part 6 presents some more advances subjects such as metaclasses and concurrency which are not required for straight forward Small talk development.
With DApps built on the Ethereum blockchain, users can establish persistent, reliable ownership records for actions such as buying a car or a house with smart contracts to enforce blockchain-based verification before a transaction can be completed. Building Ethereum DApps introduces readers to decentralized applications based on the Ethereum blockchain platform. They'll discover how to design smart contracts to enforce transaction rules, and then implement them in Ethereum's JavaScript-like Solidity language. Key Features * Understanding decentralized applications and the underlying technologies * Learning the key components of the Ethereum platform * Implementing smart contracts in Solidity Audience Written for developers with intermediate experience in an OO language or in JavaScript. Some understanding and experience with blockchain concepts is helpful. Author Bio Roberto Infante is an independent software development consultant who specializes in finance. Throughout his career, he has worked on a variety of innovative projects, such as the first internet mortgage approval system in the UK and one of the first online insurance underwriting systems in London.
The emergence of Java as the dominant object oriented programming language has resulted in upcoming OODBMS products such as Ozone, which are purely Java based. It has also resulted in upgradation of existing OODBMS products extending their features with Java environment. In the ORDBMS product line, Oracle 9i and DB2 are offering considerable object oriented database features. All these new developments are discussed in the Second Edition. The first edition of this compact text evoked good response from the readers. The new edition continues to provide a good exposure on object database systems, in terms of different approaches to object data management as well as the various architectures of object database systems. The three major approaches, semantic database systems approach, object-oriented programming language extension approach, and relational extension approach (leading to object relational system) are covered in detail. Exercises have been added at the end of each chapter to sharpen the analytical abilities of the reader. The book will be extremely useful to computer professionals and postgraduate students studying courses in database systems area.
If you're getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks - Objective-C, Xcode, and Cocoa Touch. You'll learn object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub. Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 7 - coming in December 2013. Explore the C language to learn how Objective-C works Learn how instances are created, and why they're so important Tour the lifecycle of an Xcode project, from inception to App Store Discover how to build interfaces with nibs and the nib editor Explore Cocoa's use of Objective-C linguistic features Use Cocoa's event-driven model and major design patterns Learn the role of accessors, key-value coding, and properties Understand the power of ARC-based object memory management Send messages and data between Cocoa objects
If you need help building web applications with the Lift framework, this cookbook provides scores of concise, ready-to-use code solutions. You'll find recipes for everything from setting up a coding environment to creating REST web services and deploying your application to production. Built on top of the Scala JVM programming language, Lift takes a different - yet ultimately easier - approach to development than MVC frameworks such as Rails. Each recipe in this book includes a discussion of how and why each solution works, not only to help you complete the task at hand, but also to illustrate how Lift works. Set up an environment and run your first Lift application Generate HTML, using Lift's View First approach Submit forms and work with form elements Build REST web services with the framework's RestHelper trait Take advantage of Lift's support for Ajax and Comet Get examples for modifying Lift's request pipeline Convert Scala classes into tables, rows, and columns in a relational database Send email, call URLs, and schedule tasks from your application Package and deploy your application to various hosted services
Take resource-oriented computing out for a spin with this hands-on introduction to NetKernel, and discover how ROC can improve the way you design and implement software and software systems. Learn how ROC's new approach combines core ideas from the REST architectural style with the Unix development model. By using NetKernel to create and then string simple services together, you can develop complex systems that scale as easily as the Internet does. Author Tom Geudens helps you create several NetKernel modules right away, and then walks you through the results to demonstrate their effectiveness. Create, test, and document Netkernel modules from scratch Learn the basic principles of ROC's abstract computing model Design an interface in NetKernel that lets you insert, update, delete, and select actions in MongoDB Use the Visualizer to trace information about root requests processed by NetKernel Handle resource requests with DPML--NetKernel's Declarative-Request Process Markup Language Compose modular XML documents with the XML Recursion Language (XRL) Build solutions using nCoDE in NetKernel's visual editor
The C++ programming language allows programmer to make all kinds of mistakes such as access memory beyond the bounds of an allocated array, or read memory which was never initialized, or allocate memory and forget to de-allocate it, e.g. there are great many ways to "shoot yourself in a foot" while programming in C++, and the C++ language will not catch you by the hand and instead will proceed happily until it will either crash or produce an unreasonable result or do something which is in computer literature called by a vague but scary term "an unpredictable behavior". So, in this sense, the C++ is unsafe. This book contains discussion of some of the most typical mistakes made by us, programmers, in C++ code and also some recipes how to avoid each of these mistakes. The undeniable truth is that any program significantly more complex than "Hello, World" would contain some number of errors, also affectionately called "bugs", which are put in there by the Programmer. The Great Question of Programming is how do we make the number of these bugs smaller (that is, without slowing the process of programming to a halt)?
Learn how to design and develop distributed web services in Java, using RESTful architectural principles and the JAX-RS 2.0 specification in Java EE 7. By focusing on implementation rather than theory, this hands-on reference demonstrates how easy it is to get started with services based on the REST architecture. With the book's technical guide, you'll learn how REST and JAX-RS work and when to use them. The RESTEasy workbook that follows provides step-by-step instructions for installing, configuring, and running several working JAX-RS examples, using the JBoss RESTEasy implementation of JAX-RS 2.0. Learn JAX-RS 2.0 features, including a client API, server-side asynchronous HTTP, and filters and interceptors Examine the design of a distributed RESTful interface for an e-commerce order entry system Use the JAX-RS Response object to return complex responses to your client (ResponseBuilder) Increase the performance of your services by leveraging HTTP caching protocols Deploy and integrate web services within Java EE7, servlet containers, EJB, Spring, and JPA Learn popular mechanisms to perform authentication on the Web, including client-side SSL and OAuth 2.0
Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the bookpresents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices What you'll learn What makes mobile software different from desktop software How to design and implement your Java ME applicationWhat the most common problems affecting Java ME development (such as device fragmentation) and how to solve them What are the proper Java ME programming techniques and how to think like an experienced Java ME developer How to optimize your code How to develop store-quality apps Who this book is for Intermediate to advanced Java ME developers looking to learn proper Java ME development. Mobile developers looking for a good source of information regarding proper mobile application development Table of Contents Getting Started A Java ME Framework Defining Our Data The Networking Module The Persistence Module The UI Module The Localization Module Putting It All Together Device Fragmentation Optimizing Your Code Adding Fine Touches and User Interaction Improvements Java ME Application Testing Advanced Java ME Graphics The Proper Java ME Mindset Java ME and the Future Final Words
Developing in Ext GWT is a fastpaced, practical guide to quickly learning the tasks necessary in building enterpriseclass rich Internet applications (RIAs). Based around the exciting newuser interfacelibrary from Ajax leaders Ext JS and the latest Google Web Toolkit release, this book takes the reader through setup, the available widgets, and advanced custom widgets and templates, and concludes with a functional sample clientserver application in less than 150 pages. Not your typical beginner's guide to programming, this book provides a rapid approach to becoming effective with leading commercial RIA tools and libraries.A practical approach to enterprise RIA development using industryproven tools. Full coverage of the new Ext GWT 2.0 widget library based on GWT 1.6 Designed for professional developers needing a quick, nononsense overview of the initial requirements to get started, ending with an example clientserver application What you'll learn Understand the Ext GWT UI framework, its history, and what you need to get started quickly. Prepare a build environment, debug, and troubleshoot, and find out what's needed to reliably build an application based on Ext GWT. Know how to use the various widgets, layouts, and combinations to get the right look and feel for a professional result. Get an overview of some of the advanced features (such as Drag-n-Drop and Portal). Understand how Store, Model and RPC, can be used in a clientserver model. Step through an example application that showcases an enterprisestyle RIA. Who this book is for This book is for enterprise developers with a need to rapidly get high-quality results in the RIA space. The reader is assumed to have a sound knowledge of Java and understands the basics of web development. The book also offers some insight on Ext GWT to casual developers who want to add that "enterprise-RIA" look to their existing GWT applications. Table of Contents Overview of Ext GWT and GWT Organizing the Environment Widgets, Widgets, Everywhere Advanced Widgets and Stuff Working With Data A Working Example
Unlike any other programming language, Haskell is purely functional with a strong type system and lazy evaluation. It is arguable the most interesting language but also has the reputation of being one of the most challenging to learn. Learning Haskell doesn't have to be difficult, and this book can help! Get Programming with Haskell introduces you to the Haskell language without drowning you in academic jargon and heavy functional programming theory. By working through 43 easy-to-follow lessons, you'll learn Haskell by doing Haskell. This book starts with first concepts, building your knowledge with concrete examples and exercises. You'll learn to think the Haskell way, as you start to understand the language and how to use it effectively. And you'll really appreciate the crystal-clear illustrations, quick-checks, and open-ended tasks that make sure you're solid on each new concept before you move along! KEY FEATURES * Full of interesting examples * Easy approach to functional programming basics * Write safe, predictable code with fewer bugs * Lots of illustrations and exercises Readers should have some experience with JavaScript, Python or Ruby. No functional programming or math skills required. ABOUT THE TECHNOLOGY Haskell is a purely functional programming language. It treats programs as much like math as you can, requires you to think more than you type, and can express the idea of infinite lists in code! These are just the more obvious features that make Haskell unlike any other programming language AUTHOR BIO Will Kurt currently works as a Data Scientist at Quick Sprout. With a formal background in both Computer Science (MS) and English Literature (BA) he is fascinated with explaining complex technical topics as clearly and generally as possible. He has taught a course section on Haskell at the University of Nevada, Reno and given workshops on Functional Programming. He also blogs about probability at CountBayesie.com.
This book is a one-stop guide to ADO, the universal data access solution from Microsoft that allows easy access to data from multiple formats and platforms. It includes chapters on the Connection, Recordset, Field, and Command objects and the Properties collection; ADO architecture, data shaping, and the ADO Event Model; brief introductions to RDS, ADO.NET, and SQL; and a comprehensive alphabetic reference to every ADO object, method, property, and event.
Take the next step toward Perl mastery with advanced concepts that make coding easier, maintenance simpler, and execution faster. Mastering Perl isn't a collection of clever tricks, but a way of thinking about Perl programming for solving debugging, configuration, and many other real-world problems you'll encounter as a working programmer. The third in O'Reilly's series of landmark Perl tutorials (after Learning Perl and Intermediate Perl), this fully upated edition pulls everything together and helps you bend Perl to your will. Explore advanced regular expressions features Avoid common problems when writing secure programs Profile and benchmark Perl programs to see where they need work Wrangle Perl code to make it more presentable and readable Understand how Perl keeps track of package variables Define subroutines on the fly Jury-rig modules to fix code without editing the original source Use bit operations and bit vectors to store large data efficiently Learn how to detect errors that Perl doesn't report Dive into logging, data persistence, and the magic of tied variables
Send and receive email from Java applications by using the JavaMail API. With this concise book, you'll learn how to communicate with existing SMTP, POP, and IMAP servers, and how to write your own. Whether you need to build an email-centric application like a mailing list manager or simply add email notification to a larger product, JavaMail is the answer. Packed with code examples, this book shows you how JavaMail enables you to avoid low-level protocol details, so you can focus on what you actually want to say in a message. Send, receive, and store email with POP3 and IMAP Add password authentication to your programs Manage mailboxes and accounts Download mail attachments Respond to asynchronous email events Design protocol-independent email programs |
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