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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
Are You Ready to Meet the Demand for Object COBOL Programming? Now you can keep up-to-date with the newest standards in COBOL. With its use of straightforward language and real-world examples, An Introduction To Object COBOL is a concise and accessible introduction to using Object COBOL. You'll discover how object technology is applied and how the resulting Object COBOL code is constructed. All of the programs included in the text can be downloaded from the Wiley web site (www.wiley.com/college/). You are encouraged to execute and experiment with them. As you work with these programs and follow the related case study, you will gain important experience in using Object COBOL in a business environment. Inside these pages you will: * Keep up-to-date with the state-of-the-art in COBOL programming. * Understand the relationship of object technology to the business environment. * See how object technology is applied to real-life examples. * Receive a non-technical introduction to object technology without the use of intensive vocabulary.
Foreword by Bjarne Stroustrup Software is generally acknowledged
to be the single greatest obstacle preventing mainstream adoption
of massively-parallel computing. While sequential applications are
routinely ported to platforms ranging from PCs to mainframes, most
parallel programs only ever run on one type of machine. One reason
for this is that most parallel programming systems have failed to
insulate their users from the architectures of the machines on
which they have run. Those that have been platform-independent have
usually also had poor performance.Many researchers now believe that
object-oriented languages may offer a solution. By hiding the
architecture-specific constructs required for high performance
inside platform-independent abstractions, parallel object-oriented
programming systems may be able to combine the speed of
massively-parallel computing with the comfort of sequential
programming.Parallel Programming Using C++ describes fifteen
parallel programming systems based on C++, the most popular
object-oriented language of today. These systems cover the whole
spectrum of parallel programming paradigms, from data parallelism
through dataflow and distributed shared memory to message-passing
control parallelism.For the parallel programming community, a
common parallel application is discussed in each chapter, as part
of the description of the system itself. By comparing the
implementations of the polygon overlay problem in each system, the
reader can get a better sense of their expressiveness and
functionality for a common problem. For the systems community, the
chapters contain a discussion of the implementation of the various
compilers and runtime systems. In addition to discussing the
performance of polygon overlay, several of the contributors also
discuss the performance of other, more substantial,
applications.For the research community, the contributors discuss
the motivations for and philosophy of their systems. As well, many
of the chapters include critiques that complete the research arc by
pointing out possible future research directions. Finally, for the
object-oriented community, there are many examples of how
encapsulation, inheritance, and polymorphism can be used to control
the complexity of developing, debugging, and tuning parallel
software.
The inventor of C++ presents the definitive insider's guide to the
design and development of the C++ programming language. Without
ommitting critical details or getting bogged down in
technicalities, Stroustrup presents his unique insights into the
decisions that shaped C++. Every C++ programmer will benefit from
Stroustrup's explanations of the 'why's' behind C++ from the
earliest features, such as the original class concept, to the
latest extensions, such as new casts and explicit template
instantiation.
Some C++ design decisions have been universally praised, while
others remain controversial, and debated vigorously; still other
features have been rejected based on experimentation. In this book,
Stroustrup dissects many of these decisions to present a case study
in "real object- oriented language development" for the working
programmer. In doing so, he presents his views on programming and
design in a concrete and useful way that makes this book a must-buy
for every C++ programmer. Features
- Written by the inventor of C++ Stroustrup
- Provides insights into the design decisions which shaped
C++.
- Gives technical summaries of C++.
- Discusses the latest language features: templates, exceptions,
run-time type information, and namespaces.
- Presents Stroustrup's unique programming and design views.
0201543303B04062001
A self-contained, intermediate-level introduction to the structure
and syntax of Common Lisp, this text is the first based on the
draft ANSI standard for Common Lisp. Presents the concepts of
object-oriented programming and incorporates the Common Lisp
Object-Oriented Systems (CLOS) of the new ANSI standard. Includes
end-of-section exercises. The end-of-chapter problems are answered
at the back of the book.
Unlike any other programming language, Haskell is purely functional
with a strong type system and lazy evaluation. It is arguable the
most interesting language but also has the reputation of being one
of the most challenging to learn. Learning Haskell doesn't have to
be difficult, and this book can help! Get Programming with Haskell
introduces you to the Haskell language without drowning you in
academic jargon and heavy functional programming theory. By working
through 43 easy-to-follow lessons, you'll learn Haskell by doing
Haskell. This book starts with first concepts, building your
knowledge with concrete examples and exercises. You'll learn to
think the Haskell way, as you start to understand the language and
how to use it effectively. And you'll really appreciate the
crystal-clear illustrations, quick-checks, and open-ended tasks
that make sure you're solid on each new concept before you move
along! KEY FEATURES * Full of interesting examples * Easy approach
to functional programming basics * Write safe, predictable code
with fewer bugs * Lots of illustrations and exercises Readers
should have some experience with JavaScript, Python or Ruby. No
functional programming or math skills required. ABOUT THE
TECHNOLOGY Haskell is a purely functional programming language. It
treats programs as much like math as you can, requires you to think
more than you type, and can express the idea of infinite lists in
code! These are just the more obvious features that make Haskell
unlike any other programming language AUTHOR BIO Will Kurt
currently works as a Data Scientist at Quick Sprout. With a formal
background in both Computer Science (MS) and English Literature
(BA) he is fascinated with explaining complex technical topics as
clearly and generally as possible. He has taught a course section
on Haskell at the University of Nevada, Reno and given workshops on
Functional Programming. He also blogs about probability at
CountBayesie.com.
Dieses Lehr- und UEbungsbuch vermittelt ein solides Grundwissen und
umfassende praktische Fahigkeiten im Umgang mit der
SPS-Programmierung. Zahlreiche UEbungsaufgaben helfen bei der
Vertiefung des Stoffes. Mit der begleitenden Simulationssoftware
und den Musterloesungen kann das erworbene Wissen unmittelbar
angewendet werden. Die Software kann uber das Internet
heruntergeladen werden. Die im Buch vermittelte Kenntnis der
Zahlensysteme sowie der Digitaltechnik ist eine wichtige
Voraussetzung fur eine gekonnte und geschickte SPS-Programmierung.
Die angewendete Programmiersprache Anweisungsliste nach IEC 61131-3
gibt beste Einblicke in die Funktionsweise einer SPS. Die
didaktisch aufbereiteten Programmierbeispiele fur Schaltnetze,
Signalspeicher, Zeitfunktionen, Zahler, Funktionsbausteine und
Funktionen, Programmstrukturen, Ablaufsteuerungen, Datentypen
u.v.a.m. ermoeglichen das systematische Erlernen der
Programmierung. Die 5., korrigierte Auflage erfahrt eine
Erweiterung der UEbungsaufgaben mit einem didaktisch aufbereiten
Projekt zur Steuerung einer Bergbahn. Die zugehoerige
Simulationssoftware PLC-lite ermoeglicht die Realisierung von
Steuerungen fur die Bergbahn und die realistische Darstellung der
Seilbahnfahrten auf dem Bildschirm.
The object-oriented paradigm supplements traditional software
engineering by providing solutions to common problems such as
modularity and reusability. Objects can be written for a specific
purpose acting as an encapsulated black-box API that can work with
other components by forming a complex system. This book provides a
comprehensive overview of the many facets of the object-oriented
paradigm and how it applies to software engineering. Starting with
an in-depth look at objects, the book naturally progresses through
the software engineering life cycle and shows how object-oriented
concepts enhance each step. Furthermore, it is designed as a
roadmap with each chapter, preparing the reader with the skills
necessary to advance the project.This book should be used by anyone
interested in learning about object-oriented software engineering,
including students and seasoned developers. Without overwhelming
the reader, this book hopes to provide enough information for the
reader to understand the concepts and apply them in their everyday
work. After learning about the fundamentals of the object-oriented
paradigm and the software engineering life cycle, the reader is
introduced to more advanced topics such as web engineering, cloud
computing, agile development, and big data. In recent years, these
fields have been rapidly growing as many are beginning to realize
the benefits of developing on a highly scalable, automated
deployment system. Combined with the speed and effectiveness of
agile development, legacy systems are beginning to make the
transition to a more adaptive environment.Core Features: 1.
Provides a thorough exploration of the object-oriented paradigm. 2.
Provides a detailed look at each step of the software engineering
life cycle. 3. Provides supporting examples and documents. 4.
Provides a detailed look at emerging technology and standards in
object-oriented software engineering.
For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming. Written for software engineers “in the trenches,” this text focuses on the technology—the principles, patterns, and process—that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers.
Dieses Tutorial hilft nicht nur Ingenieuren und
Naturwissenschaftlern beim schnellen Einstieg und der Vertiefung in
die Programmierung mit C++. Kommentierte Aufgaben, lebensnahe
Beispiele und eine kompakte sowie systematische Struktur zeichnen
dieses Buch aus.
In today's modernized environment, a growing number of software
companies are changing their traditional engineering approaches in
response to the rapid development of computing technologies. As
these businesses adopt modern software engineering practices, they
face various challenges including the integration of current
methodologies and contemporary design models and the refactoring of
existing systems using advanced approaches. Applications and
Approaches to Object-Oriented Software Design: Emerging Research
and Opportunities is a pivotal reference source that provides vital
research on the development of modern software practices that
impact maintenance, design, and developer productivity. While
highlighting topics such as augmented reality, distributed
computing, and big data processing, this publication explores the
current infrastructure of software systems as well as future
advancements. This book is ideally designed for software engineers,
IT specialists, data scientists, business professionals,
developers, researchers, students, and academicians seeking current
research on contemporary software engineering methods.
Readers familiar with Horstmann's original, two-volume "Core Java"
books who are looking for a comprehensive, but condensed guide to
all of the new features and functions of Java SE 9 will learn how
these new features impact the language and core libraries. Instead
of the meticulous detail that the much larger two-volume set
provides, this condensed treatment focuses on practical examples
and is presented in bite-sized chunks. As with Java 8, Modern Java
idioms are no longer required and there is a much faster, easier
pathway for learning Java. Horstmann quickly cuts to the chase
without lecturing about the superiority of one paradigm over
another or rehashing Java history. Given the size of the Java
language and the scope of the new features introduced in Java 9,
there is a great deal of new material to cover, but it is presented
in small chunks organized so that you can quickly retrieve it when
needed. This book covers all aspects of Java that a modern
developer needs to know, including modularity, as well as the
powerful lambda expressions that were introduced in Java 8. It will
also tell you how to find out more about old-fashioned concepts
that you might still see in legacy code, but won't dwell on them.
Object Design Style Guide captures dozens of techniques for
creating pro-quality OO code that can stand the test of time.
Examples are in an instantly-familiar pseudocode, teaching
techniques you can apply to any OO language, from C++ to PHP. The
design rules for different types of objects Best practices for
naming objects Testing an object's behavior instead of its
implementation Exercises for each chapter to test your design
skills
Bei der Entwicklung von Computerprogrammen haben sich inzwischen
sowohl im Ausbildungsbereich als auch in der Industrie
objektorientierte Programmiersprachen durchgesetzt, insbesondere
die Programmiersprache Java. Dieses Lehrbuch vermittelt ausfuhrlich
und anhand vieler Beispiele alle wichtigen Konzepte der
objektorientierten Programmierung mit Java. Grundlage des Buches
ist dabei ein spezielles didaktisches Modell, das sogenannte
Hamster-Modell. Dieses ermoglicht Programmieranfangern einen
spielerischen Zugang zu der doch eher technischen Welt der
Programmierung, indem sie virtuelle Hamster durch eine virtuelle
Landschaft steuern und dabei bestimmte Aufgaben losen lassen. "
* Offers comprehensive coverage of all major modeling viewpoints * Provides details of collaboration and class diagrams for filling in the design-level models
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