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Books > Fiction > Genre fiction > Science fiction
Written in the 1990s by American author Steven Gould, Jumpertells
the story of Davy Rice as he escapes his tortured childhood to
explore the world via teleportation and find his long lost mother.
At seventeen the world is at your feet... especially if you can
teleport. David Rice barely remembers his mother. She left his
alcoholic father when Davy was very young. She left Davy too, and
since then all of William Rice's abusive anger has been focused on
his young teenage son. One evening, as he is about to receive
another brutal beating, Davy shuts his eyes and wishes to be safe.
When he opens them again, he finds himself in his small town's
library. Slowly, he realises he is very special, he can teleport.
Armed with his new power, Davy sets out with new purpose: he will
leave his abusive home and find his long lost mother. Davy's
confidence grows as his skills do, but they also draw unwanted
attention and soon Davy finds that he too is hunted.
Jumper: Griffin's Story was written by Gould to compliment the 2008
film Jumper starring Samuel L Jackson. The novel explores the life
of Griffin O'Connor as he uses his teleportation powers to hunt his
parents' murderers. Rule One: Never jump where someone can see you.
Rule Two: Never jump near home. Rule Three: Never jump to or from
the same place twice. Rule Four: Only jump if you have, only if
they find you. The first time it happened, Griffin O'Connor was
only five years old; he jumped from the steps of the Martyr's
Memorial in Oxford, in front of a busload of tourists. The second
time it happened his family had to cross an ocean to protect his
secret. But four years later Griff accidentally broke his parent's
rules and jumped again. That night the men from Oxford found them,
and by morning his parents had been murdered, leaving Griff alone,
wounded and only nine years old. Griffin grows up with only two
goals: to survive, and to kill the people who want him dead. And a
Jumper bent on revenge is not going to let anything stand in his
way.
From the minds of Douglas Adams (The Hitchhiker's Guide to the
Galaxy) and Terry Jones (Monty Python) comes Starship Titanic, the
hilarious novelization of the third-best adventure game of 1999.
Welcome on board the Starship Titanic. The Ship that Cannot
Possibly Go Wrong. At the centre of the galaxy, a vast, unknown
civilization is preparing for an event of epic proportions: the
launch of the greatest, most gorgeous, most technologically
advanced spaceship ever built - the Starship Titanic. An Earthling
would see the ship as something really, really big, but rather less
provincial onlookers would recognize it as the design of Leovinus,
the galaxy's most renowned architect. Before the launch Leovinus is
having one last little look round and begins to find that things
just aren't right: poor workmanship, cybersystems out of control,
robots walking into doors. How could this have happened? The
following morning, while the galaxy's media looks on the following
morning, the fabulous ship eases away from the construction dock,
picks up speed, sways a little, wobbles a bit, veers wildly and,
just before it can do untold damage to everything around it,
appears to undergo SMEF (Spontaneous Massive Existence Failure). In
just ten seconds, the whole stupendous enterprise is over. And our
story has just begun . . .
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