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Books > Fiction > Genre fiction > Science fiction
This Norton Critical Edition includes: The 1818 first edition text of the novel, introduced and annotated by J. Paul Hunter. Three maps and eight illustrations. A wealth of source and contextual materials, thematically arranged to promote classroom discussion. Topics include "Sources, Influences, Analogues", "Circumstances, Composition, Revision" and "Reception, Impact, Adaptation". Eleven critical essays on Frankenstein's major themes, six of them new to the Third Edition. A chronology and a selected bibliography. About the Series Read by more than 12 million students over fifty-five years, Norton Critical Editions set the standard for apparatus that is right for undergraduate readers. The three-part format-annotated text, contexts and criticism-helps students to better understand, analyse and appreciate the literature, while opening a wide range of teaching possibilities for instructors. Whether in print or in digital format, Norton Critical Editions provide all the resources students need.
A governmental power known as Arahma keeps a tight rein over the planet Ryocelin. Horrific news surfaces from a small base south-west of the Arahmian city, forcing Lanni, a lowly soldier, to flee in panic. His flight soon brings him to the southern city called Gexa, the last remaining city not yet under Arahma's jurisdiction. Here Lanni meets Kor, the illusive leader of Gexa's rebel faction. An iron-willed determined man, he holds a careful suspicion of Lanni's sudden presence. Lanni and Kor are bound in a quest to find Cyek, a mysterious soldier who once fought for Arahma. He is in search of himself to fill the gaps in his memory. Kor offers a handsome proposal to aid Cyek in his search if he in turn helps them. But all is not so simple for Cyek...The exciting journey that unravels leads Lanni and Kor to many others who become tied to a quest that will bring them all face to face with fear, tragedy and bloodshed.
The first issue of the classic pulp magazine Astounding Stories of Super-Science (later renamed Astounding Science Fiction, and currently being published as Analog Science Fiction) presents a mix of science fiction adventure stories by top writers of the day. Included are "Phantoms of Reality," by Ray Cummings; "The Beetle Horde," by Victor Rousseau; "Tank," by Murray Leinster; "The Cave of Horror," by Captain S.P. Meek; and many others.
Gosford Park meets Groundhog Day by way of Agatha Christie and Black Mirror - the most inventive story you'll read this year. 'Utterly original and unique. I couldn't get it out of my head for days afterwards' Sophie Hannah It is meant to be a celebration but it ends in tragedy. As fireworks explode overhead, Evelyn Hardcastle, the young and beautiful daughter of the house, is killed. But Evelyn will not die just once. Until Aiden - one of the guests summoned to Blackheath for the party - can solve her murder, the day will repeat itself, over and over again. Every time ending with the fateful pistol shot. The only way to break this cycle is to identify the killer. But each time the day begins again, Aiden wakes in the body of a different guest. And someone is determined to prevent him ever escaping Blackheath...
Mr Weetman makes cereal, and lots of it. He likes to make money, and pots of it! During one memorable trip home, his private plane has a terrifying encounter with a UFO. Upon landing, Mr Weetman finds more than he bargained for, as he discovers a number of unexplained items in his suitcase. He decides to hide them in cereal boxes for his next big promotion. They appear to be robots, but are they really toys? William is desperate to get his hands on one, but so is every other school child in the country. Can he find one in time, before everyone realises that they are actually extra-terrestrials? Discover what happens on William's thrilling adventure...it's out of this world!
A girl matches wits with a war god in this kaleidoscopic, epic tale of oppression and the cost of peace, where stories hide within other stories, and narrative has the power to heal… or to burn everything in its path. In the winding underground tunnels of the Library, the great celestial peacekeeper of the three systems, a terrible secret lies buried. As the daughter of a Library god, Freida has spent her whole life exploring the Library's ever-changing tunnels and communing with the gods. Her unparalleled access makes her unique – and dangerous. When Freida meets Joshua, a mortal boy desperate to save his people, and Nergüi, a Disciple from a persecuted religious minority, Freida is compelled to break ranks with the gods and help them. But in order to do so, she will have to venture deeper into the Library than she has ever known. There she will discover the atrocities of the past, the truth of her origins, and the impossibility of her future… With the world at the brink of war, Freida embarks on a journey to fulfill her destiny, one that pits her against an ancient war god. Her mission is straightforward: Destroy the god before he can rain hellfire upon thousands of innocent lives – if he doesn't destroy her first. A sparkling, thought-provoking new offering from World Fantasy Award-winning author Alaya Dawn Johnson.
The year is 2349. Pirate Ben Long and crew face trouble. Chased by the Space Navy, they fall through a black hole. Their ship Lion survives, piloted by Sugar, Ben's android, but in a new dimension adventures crowd them. They rescue Terri, an alien warrior in an escape pod and go to her planet Xenaria. Bugs have taken control of it. With Terri driven by revenge, she, Ben, Sugar and Ahmad, Lion's First Lieutenant, land to fight. Captured by bugs, they escape, steal an enemy ship and head back to Lion only to find her hijacked. When they recover the ship, Sugar and Terri duel over Ben. Then it's on to a meeting with bugs - and an unforeseeable proposal. More surprises follow -
Five murders on an untamed world. Two fugitives on the run. The hunt is on. When celebrated Omicron detective Ferrix Vaughn is called in to investigate a deadly breach on Hesperidia, a protected planet full of indigenous wildlife, he doesn't know what to expect. The place used to be a tourist attraction, but the safari tours were discontinued long ago due to rampant poaching. Only a handful of researchers live there now, including Jan Corbija, the disfigured young woman who reported the breach. The deeper Vaughn digs, the more the evidence seems to point to a recent raid on a biotech facility in a nearby system. Whatever was stolen from there, it's attracted the attention of major political players in a time of war across the colonies. Vaughn suspects the secret is on Hesperidia, in the hands of the two fugitives who fled the murder scene. If he wants to get to them first, he's going to need Jan's help. Her Alien Safari tour will have to reopen for this final excursion. But to survive it, they'll both need to face their demons, for a predator far deadlier than man roams the wilds of Hesperidia. And this is its killing season. This way for the ride of your life.
Set in the early 22nd century, MK121 is a tale of political intrigue, corruption, human relationships and action of a kind usually reserved for the realms of science fantasy, but set against a believable background based on past, current and potential future developments. Drake Featherstone is the captain of a space cruiser, the MK121, which is part of the Earth's protection arm, Space Force. Tasked with what initially appears to be a rescue of personnel from an Earth outpost, he and his crew soon discover that all is not what they expected. Meantime, the bulk of the Space Force fleet has been despatched to reclaim an Earth protectorate planet from an aggressive alien empire leaving Earth defenceless and potentially at the mercy of politically motivated forces. Interlaced in the story is the relationship between Featherstone and his first officer, Rachenda Lindberg. Having rescued the beleaguered personnel from the damaged outpost, matters twist and turn until the full truth of why the mission was necessary emerges and the consequences of the despatch of the fleet become obvious. The climax to the story is both dramatic and unexpected.
The new leaders of America and Russia are deeply suspicious of each other. A bomb goes off in a holy city. International tension mounts. and World War Three breaks out. As destruction rains down on the Earth, scientists come up with a plan to save something of the human race before the world is destroyed for ever by nuclear war. Two individuals, Adam and Eve, are chosen to go into suspended animation for nearly two hundred years. Eventually they wake up and find a small group of humans still alive. they try to teach these humans how best to survive the hostile environment on this new and dangerous Earth. Using their special skills, Adam and Eve win a battle with an alien race of androids, but they don't live for ever. What will happen to the remaining humans without their help? Is there any hope for the future of the Earth? The author gives us a fascinating glimpse of the future a century, a millennium, several millennia from now. But this colourful book is as much for those who love an exciting adventure story as for fans of science fiction.
This collection of short stories, set entirely in the future, takes in everything from robot politicians to time travelling students and plenty of creatures that I would be unable to describe fully in this small space, some of them human. Some stories are allegorical, some are political whilst others are simply quick yarns. The stories here also fit a particular time line of events; so whilst you don't need to read all of the stories in order to understand each individual story, most of the tales are all interconnected by a certain history of events. The influence of the Venusian War, the advancement of robot spies and the importance of the Sphere should hopefully become clear in a few hours!
Ray Bradbury's internationally acclaimed novel "Fahrenheit 451"is a masterwork of twentieth-century literature set in a bleak, dystopian future. Guy Montag is a fireman. In his world, where television rules and literature is on the brink of extinction, firemen start fires rather than put them out. His job is to destroy the most illegal of commodities, the printed book, along with the houses in which they are hidden. Montag never questions the destruction and ruin his actions produce, returning each day to his bland life and wife, Mildred, who spends all day with her television "family." But then he meets an eccentric young neighbor, Clarisse, who introduces him to a past where people didn't live in fear and to a present where one sees the world through the ideas in books instead of the mindless chatter of television. When Mildred attempts suicide and Clarisse suddenly disappears, Montag begins to question everything he has ever known. He starts hiding books in his home, and when his pilfering is discovered, the fireman has to run for his life.
Walt Longmire is back after the escapades of First Frost and encounters
one of his most baffling cases in Wyoming’s brutal and unforgiving Red
Desert. |
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