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Books > Fiction > Genre fiction > Science fiction
A BOY MEETS A GIRL. THE PAST MEETS THE FUTURE. A FINGER MEETS A
TRIGGER. THE BEGINNING MEETS THE END. ENGLAND IS FOREVER. ENGLAND MUST
FALL.
In the near future, a disaffected civil servant is offered a lucrative
job in a mysterious new government ministry gathering 'expats' from
across history to test the limits of time-travel.
Her role is to work as a 'bridge': living with, assisting and
monitoring the expat known as '1847' - Commander Graham Gore. As far as
history is concerned, Commander Gore died on Sir John Franklin's doomed
expedition to the Arctic, so he's a little disoriented to find himself
alive and surrounded by outlandish concepts such as 'washing machine',
'Spotify' and 'the collapse of the British Empire'. With an appetite
for discovery and a seven-a-day cigarette habit, he soon adjusts; and
during a long, sultry summer he and his bridge move from awkwardness to
genuine friendship, to something more.
But as the true shape of the project that brought them together begins
to emerge, Gore and the bridge are forced to confront their past
choices and imagined futures. Can love triumph over the structures and
histories that have shaped them? And how do you defy history when
history is living in your house?
Hadrian Marlowe, a man revered as a hero and despised as a murderer, chronicles his tale in the galaxy-spanning debut of the Sun Eater series, merging the best of space opera and epic fantasy.
It was not his war.
The galaxy remembers him as a hero: the man who burned every last alien Cielcin from the sky. They remember him as a monster: the devil who destroyed a sun, casually annihilating four billion human lives—even the Emperor himself—against Imperial orders.
But Hadrian was not a hero. He was not a monster. He was not even a soldier.
On the wrong planet, at the right time, for the best reasons, Hadrian Marlowe starts down a path that can only end in fire. He flees his father and a future as a torturer only to be left stranded on a strange, backwater world.
Forced to fight as a gladiator and navigate the intrigues of a foreign planetary court, Hadrian must fight a war he did not start, for an Empire he does not love, against an enemy he will never understand.
The second explosive adventure in Matt Dinniman’s hit LitRPG series - funnier, darker, and more dangerously addictive than ever.
Now on the third floor of the dungeon, Carl and Princess Donut must fight harder than ever. They’ve already proven that a Coast Guard vet and once-and-forever feline royalty are an almost unstoppable team. Their ratings are off the chart and the watchers can’t get enough. But the dungeon gets more dangerous each day, and now there’s a whole new problem to deal with . . . Side quests.
They call this level the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned.
An undead circus trawls the ruins. Murdered women rain from the sky. And an ancient spell is finally ready to reveal its dark purpose.
Can Carl and Donut survive this level in time? And can Carl finally find some pants?
NOW A MAJOR MOTION PICTURE
The brilliant and chilling first novel Stephen King ever wrote tells
the tale of the contestants of a diabolically cruel competition where
100 boys start the “long walk” and there is only one winner—the one
that survives.
In a dystopian near-future, America has fallen on hard times.
Sixteen-year-old Ray Garraty is about to compete in the annual grueling
match of stamina and wits known as the Long Walk. One hundred boys must
keep a steady pace of four miles per hour day and night, without ever
stopping. The winner gets “The Prize”—anything he wants for the rest of
his life. But the rules of the Long Walk are harsh and the stakes could
not be higher. There is no finish line—the winner is the last man
standing. Contestants cannot receive any outside aid whatsoever. Slow
down under the speed limit and you’re given a warning. Three warnings
and you’re out of the game—forever.
Written by King when he was a college student and published in 1979
under the pseudonym Richard Bachman, The Long Walk is an unforgettable
and timeless masterpiece that showcases King’s genius for character
building and his visionary storytelling.
Jamie and Todd are horrified to learn that the grand plan, which
they thought had been defeated, might be about to be implemented in
1775, America. Hector and Catherine have to go back in time and
thwart Travis - an agent of the grand plan - who is hell bent on
world domination. Jamie and Todd go with Hector and Catherine on a
mission to 1775, to prevent a super gun from being used in the
battle of bunker hill, during the American war of independence, but
they have only days to stop history from being altered.
The year is 3149, and a vast paper destroying
blight-papyralysis-has obliterated much of the planet's written
history. However, these rare memoirs, preserved for centuries in a
volcanic rock, record the strange life of a man trapped in a
hermetically sealed underground community. Translated by Michael
Kandel and Christine Rose.
Bringing his twin gifts of scientific speculation and scathing
satire to bear on that hapless planet, Earth, Lem sends his unlucky
cosmonaut, Ijon Tichy, to the Eighth Futurological Congress. Caught
up in local revolution, Tichy is shot and so critically wounded
that he is flashfrozen to await a future cure. Translated by
Michael Kandel.
Upgrade is the new mind-bending thriller from Blake Crouch, author
of the bestselling Dark Matter and Recursion. 'You are the next
step in human evolution . . .' What if you were capable of more?
Your concentration was better, you could multitask quicker, read
faster, memorize more, sleep deeper. For Logan Ramsay, it's
happening. He's beginning to see the world around him, even those
he loves the most, in whole new ways. He knows that it's not
natural, that his genes have been hacked. He has been targeted for
an upgrade. Logan's family legacy is one he has been trying to
escape for decades and it has left him vulnerable to attack. But
with a terrifying plan in place to replicate his upgrade throughout
the world's population, he may be the only person capable of
stopping what has already been set in motion. To win this war
against humanity Logan will now have to become something other than
himself . . . Intricately plotted and epic in scope, Upgrade asks
us to ponder the limits of our humanity - and our boundless
potential. Are you ready for the impossible?
Attention Blackadder, Python, and Red Dwarf fans: Isambard Smith
and his loyal and noble friend, the psychopathic alien headhunter,
Suruk, are back in a fourth laugh-out-loud installmentIn the 25th
century the future of the galaxy rests on a knife-edge. The actions
of one man could save the British Space Empire or leave Earth at
the mercy of deadly legions of ant-people. That one man is Captain
Isambard Smith, and Earth is in a lot of trouble. After blowing up
a top-secret enemy base, Space Captain Smith and his crew deserve a
rest. But their holiday ends when forces unknown destroy the robot
convoy they were meant to be guarding. Smith finds himself in hot
pursuit of a mysterious vessel that can pass through dimensions,
incurring the wrath of the dreaded Grand Witchfinder of New
Eden--which would be much easier to deal with if his pilot wasn't
cowering under the dashboard and his spaceship wasn't infested with
man-eating toads. Meanwhile, the Empire is gathering its allies to
form a united front against alien tyranny. Unfortunately, the
delicate negotiations have been entrusted to Major Wainscott, a man
who knows no fear and very little about diplomacy or trousers. Once
again, Captain Smith must summon all his courage to unite humanity
behind the Empire. His quest will take him on a journey to face his
greatest fears: from the depths of space, through hell itself--and
even to France.
1806. England is beleaguered by the long war, and centuries have passed
since magicians faded from view. But one remains: the reclusive Mr
Norrell. Proceeding to London, he raises a woman from the dead and
summons an army of ghostly ships to terrify the French.
Yet the cautious Norrell is challenged by the emergence of another
magician. Young, handsome and daring, Jonathan Strange is his very
antithesis. So begins a dangerous battle between these two great men -
which overwhelms that between England and France. And soon their own
secret dabblings with the dark arts are going to cause more trouble
than they can imagine.
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1984
(Hardcover)
George Orwell
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R629
Discovery Miles 6 290
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Ships in 10 - 15 working days
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One photograph, one treasured memory, one chance to go back . . .
In a cosy photography studio in the mountains between this world and
the next, someone is waking up as if from a dream. A kind man will hand
them a hot cup of tea and gently explain that, having reached the end
of their life, they have one final task.
There is a stack of photos on their lap, one for every day of their
life, and now they must choose the pictures that capture their most
treasured memories, which will be placed in a beautiful lantern. Once
completed, it will be set spinning, and their cherished moments will
flash before their eyes, guiding them to another world.
But, like our most thumbed-over photographs, our favourite memories
become faded with age, so each visitor to the studio has the chance to
choose one day to return to and photograph afresh. Each has a treasured
story to tell, from the old woman rebuilding a community in Tokyo after
a disaster, to the flawed Yakuza man who remembers a time when he was
kind, and a strong child who is fighting to survive.
Extraordinarily moving and wise, The Lantern of Lost Memories is a
beautiful Japanese tale about the people that make us and the moments
that change us.
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