|
Books > Fiction > Genre fiction > Science fiction
Op 'n dag in die vroee sewentigs bemerk 'n afgelee Noord-Kaapse
gemeenskap 'n gebou in hul midde waar voorheen net 'n stuk
braakgrond was. Drie weke later verdwyn die gebou . . .
Lees ook
oor die vreemde werklikheid van mense wat meer as een maal lewe,
oor die jong man wat so skaam is dat hy nie op foto's kan vertoon
nie, en oor die intense liefdesverhouding van 'n paartjie wie se
lewenspaaie net vir 'n paar sekondes gekruis het.
 |
Ten Planets
(Paperback)
Yuri Herrera; Translated by Lisa Dillman
|
R355
R319
Discovery Miles 3 190
Save R36 (10%)
|
Ships in 9 - 17 working days
|
|
The characters that populate Yuri Herrera's first collection of
stories inhabit imagined futures that reveal the strangeness and
instability of the present. Drawing on science fiction, noir, and
the philosophical parables of Borges's Fictions and Calvino's
Cosmicomics, these very short stories signal a new dimension in the
work of this significant writer. In Ten Planets, objects can be
sentient and might rebel against the unhappy human family to which
they are attached. A detective of sorts finds clues to buried
secrets by studying the noses of his clients, which he insists are
covert maps. A meagre bacterium in a human intestine gains
consciousness when a psychotropic drug is ingested. Monsters and
aliens abound, but in the fiction of Herrera, knowing who is the
monster and who the alien is a tricky proposition. This collection
of stories, with a breadth that ranges from philosophical flights
of fancy to the gritty detective story, leaves us with a sense of
awe at our world and the worlds beyond our ken, while Herrera
continues to develop his exploration of the mutability of borders,
the wounds and legacy of colonial violence, and a deep love of
storytelling in all its forms.
 |
Red Mars
(Paperback)
Kim Stanley Robinson
|
R517
R450
Discovery Miles 4 500
Save R67 (13%)
|
Ships in 10 - 15 working days
|
|
Myth is oral, collective, sacred, and timeless. Fantasy is a modern
literary mode and a popular entertainment. Yet the two have always
been inextricably intertwined. Stories about Stories examines
fantasy as an arena in which different ways of understanding myth
compete and new relationships with myth are worked out. The book
offers a comprehensive history of the modern fantastic as well as
an argument about its nature and importance. Specific chapters
cover the origins of fantasy in the Romantic search for localized
myths, fantasy versions of the Modernist turn toward the primitive,
the post-Tolkienian exploration of world mythologies, post-colonial
reactions to the exploitation of indigenous sacred narratives by
Western writers, fantasies based in Christian belief alongside
fundamentalist attempts to stamp out the form, and the emergence of
ever-more sophisticated structures such as metafiction through
which to explore mythic constructions of reality.
 |
Vagabonds
(Paperback)
Hao Jingfang; Translated by Ken Liu
|
R509
Discovery Miles 5 090
|
Ships in 10 - 15 working days
|
|
The epic that began with the HUGO and NEBULA Award-winning classic DUNE -- now a major motion picture from the director of Blade Runner 2049 and Arrival -- continues ...
The sand-blasted world of Arrakis has become green, watered and fertile. Old Paul Atreides, who led the desert Fremen to political and religious domination of the galaxy, is gone.
But for the children of Dune, the very blossoming of their land contains the seeds of its own destruction. The altered climate is destroying the giant sandworms, and this in turn is disastrous for the planet's economy.
Leto and Ghanima, Paul Atreides's twin children and his heirs, can see possible solutions - but fanatics begin to challenge the rule of the all-powerful Atreides empire, and more than economic disaster threatens ...
What lies beyond the veil of death? Journey past this mortal coil
and discover the secrets of the Shadowlands. Study the practices
around death and dying on Azeroth, then follow a Broker through the
groves of Ardenweald, over the gleaming towers of Bastion, and into
the depths of the Maw for a detailed voyage unlike any other.
Featuring gorgeous artwork never before glimpsed by mortal eyes, a
stunning fold-out map, and secrets straight from the game team,
Grimoire of the Shadowlands and Beyond is made to be treasured for
eternity. In his authorial debut, Blizzard Entertainment historian
Sean Copeland teams up with World of Warcraft's Lead Narrative
Designer, Steve Danuser, to open the vaults of hidden knowledge for
all curious souls.
Rebellion could be their salvation – or their doom. War Bodies by Neal Asher is a gripping, high-octane standalone set in his expansive Polity world.
Long ago, the Cyberat left Earth to co-evolve with machines. Now, led by the powerful dictator Castron, their Old Guard believe that machines should replace the physical body. But these beliefs are upended with the arrival of the human Polity – and their presence ignites rebellion.
Piper was raised as a weapon against the Cyberat, implanted with secretive hardware. When his parents are captured by the Old Guard, the Polity offer him unexpected aid. Piper knows the Polity want more from him, but at what cost? The rebellion also attracts the deadly prador, placing an entire world in peril.
As war rages across the planet, Piper must battle with the unknown technology implanted in his bones. It may be the Polity’s answer to their relentless fight against the prador. It could also be civilization-ending Jain tech – or something far more extraordinary.
 |
The Night House
(Paperback)
Jo Nesbo; Translated by Neil Smith
|
R275
R246
Discovery Miles 2 460
Save R29 (11%)
|
Ships in 5 - 10 working days
|
|
WHEN THE VOICES CALL, DON'T ANSWER...
In the wake of his parents' tragic deaths fourteen-year-old Richard
Elauved has been sent to live with his aunt and uncle in the remote
town of Ballantyne.
Richard quickly earns a reputation as an outcast, and when a classmate
named Tom goes missing, no one believes him when he says the telephone
booth out by the edge of the woods sucked Tom into the receiver like
something out of a horror movie.
No one, that is, except the enigmatic Karen, who encourages Richard to
pursue clues the police refuse to investigate. He traces the number to
an abandoned house in the woods. There he catches a glimpse of a
terrifying face in the window. And then the voices start.
When another classmate disappears, Richard grapples with the dark magic
that's possessing Ballantyne to try and find them before it’s too
late...
By the end of Knocking On The Moonlit Door, the Martians have
landed! As this story unfolds, nothing is happening quite as anyone
would expect. Joe Mortimer is Britain's former leading astronaut
and retired head of BUSSTOP - British and United States Scheme for
Travel to Other Planets. However, none of his experience prepares
him for the events which start to surround him and his family.
Those who apparently have no link to space exploration also begin
to be pulled into a complex web. Earth is being watched from afar.
Some of the observers care deeply about the planet. Others have
darker intentions.
Andrew Bye was born in the late forties in the East End of London.
After a lengthy career in engineering he took up writing when he
retired; he is an unashamed Trekkie and loves sci-fi, amongst other
things. He writes about everything and hopes you enjoy this work as
much as he did writing it.
A dying universe. A search for answers. An adventure at the end of a
trillion lifetimes.
When the home worlds finally achieved the technology to venture out
into the stars, they found a graveyard of dead civilisations. What
befell these worlds is unknown. All they know is that they are the last
ones left – and whatever came for the others will one day come for them.
Scout is an Archivist who scours the dead worlds of the cosmos for
their last gifts: interesting technology, cultural rituals – anything
left behind that might be useful to home and their survival. During an
excavation on a lifeless planet, Scout unearths something unbelievable:
a surviving message from an alien who witnessed the world-ending entity
thousands of years ago.
Now Scout, their brother and their sometimes-fearless, space-faring
cat, Pumpkin, must race to save what matters most.
|
|