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Books > Children's Fiction & Fun > Shipping In 24hrs
Recommended age: 10 - 13 years. Jeanne Bendick, through text and pictures, admirably succeeds in bringing to life the ancient Greek mathematician who enriched mathematics and all branches of science. Against the backdrop of Archimedes' life and culture, the author discusses the man's work, his discoveries and the knowledge later based upon it. The simple, often humorous, illustrations and diagrams greatly enhance the text. Illustrated by the author.
What do hammers, wheelbarrows, and brooms have in common? All of them are levers! Levers are simple machines. They help us to do jobs more easily. But dont take our word for it. Put levers to the test with the fun experiments youll find in this book.
The Fallen in Love Boxed set contains all four hardcover editions of Lauren Kate's ridiculously romantic "New York Times" bestselling series. Fallen angels, demons, and a mortal or two thrown in for good measure . . . get ready to fall.
An introduction to the basics of good manners, from meeting and greeting people to proper telephone and mealtime behavior.
Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. On Track builds on the skills learnt throughout the series and introduces them to web design, video and animation. They'll plan a computer network for school and create a game where players look after a virtual pet. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding, while tip boxes provide helpful suggestions. Download source files for activities from our website.
It's just your average Friday night. Then the police show up. Your mum's been caught on CCTV, breaking into a giant chemical company. They say she's working undercover for A.N.T.I.D.O.T.E, a group against animal testing - but how is that possible? She's not a spy - is she? Now she's on the run - and only you can uncover the truth. And you've got to crack a code to do it. A gripping story from the bestselling author of Noughts and Crosses, Malorie Blackman.
Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. In Next Steps, learners develop their understanding of email and programming. The resource also introduces them to working with multimedia. Students will create a book cover and use programming to design a shop sign. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding. Download source files for the activities from our website.
Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. In Next Steps, learners develop their understanding of documents and images. The resource introduces new areas - such as databases, spreadsheets and working with multimedia. Students will create articles and use spreadsheets to plan a school trip. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding. Download source files for activities from our website.
Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. Initial Steps takes students through working with text, images and graphs while introducing them to email, searching and programming. They'll use search engines to help them research topics, write a group story using email and begin programming using Scratch. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding. Download source files for activities from our website.
They're good girls . . but no one's perfect . . . Mackenzie, Ava, Julie, Parker and Caitlin are five senior high-school girls who seem to have it all. Top grades, beautiful looks, music scholarships, sports captaincies... even the boys of their dreams. But there's just one small flaw in their apparently perfect facade. They're wanted for a murder they didn't commit. Sure, they talked about killing rich bully Nolan Hotchkiss, but they didn't go through with it. It's just a coincidence that Nolan died in exactly the way they planned . . . right? Except Nolan wasn't the only one they fantasised about hurting in film class that day. And now someone seems to have found their list, and is carrying out their very particular revenges in their name. Who is really behind these killings? Who can they truly trust? And who will be the next to die?
Level: KS3 Subject: English Complete revision and practice covering the KS3 course This all-in-one KS3 English study and practice book is your one-stop shop for KS3 English! Excellent value for money, it combines a full revision guide and workbook in one book. Clear and concise revision notes, plus seven practice opportunities for every topic: * quick tests to check understanding * end of topic practice questions * topic review questions later in book * mixed practice questions at end of book * free Q&A flash cards to download online * more topic by topic practice and mixed practice questions in the added workbook! * now with free ebook - visit collins.co.uk/ebooks and follow the step-by-step instructions
Hannah is vasgekeer. Tussen die boom se blare waar sy soms vir haar lewe wegkruip en per ongeluk vir Lua, die coolste meisie wat sy ken, afloer. Sy is vas tussen die soet geure van haar ma se koekskeppings en haar uitgewaste jeans. Vas tussen haar pa se rugbesering terwyl hy plastiek-warlord speel en die wêreld vanuit sy studeerkamer probeer red. Vas in haar onvermoë om haarself te laat geld. Sy is moeg vir wegkruip, moeg om die enigste agter-die-klip-tiener te wees en te vries wanneer sy moet vlieg. Tot Lua onverwags ʼn paar ou rolskaatse vir Hannah gee en haar help om kelnerin by die akwarium se koffiewinkel te word. Hannah kom voor ʼn keuse te staan: veg, vlug of vries? Sy kies! Sy kyk video’s oor hoe om bo te bly, want skaats gaan sy skaats. Die De Lange-broers kruis haar pad. Leo leer haar skaats, Ben wys haar die dolfyne en Hannah se vlerke kry vere. Sy vlieg en wanneer sy land ... land sy op wiele!
One spring day 30 pilgrims set off from an inn in Southwark for a shrine in Canterbury. The inn keeper offers a free dinner, on their return, to the person who can tell the best story. So begins an assortment of tales from such varied characters as the Knight, the Wife of Bath and the Miller.
Take a little Horror home with you
A Pocket sized version with easy-to-read text. It's a long and exciting journey to the celestial city - and as Christian tackles the problems and dangers on the way, we learn about the problems and dangers in our own lives. John Bunyan wrote this book originally so that we can learn about how God wants us to live and that the only way to face our problems is with Jesus. John Bunyan became one of the world's favourite Christian writers - with his books being read by men as diverse as Charles Spurgeon and Vincent van Gogh.
Traditional nursery rhymes are brought to life in this fabulous collection by Quentin Blake In this brilliant collection of traditional rhymes, Quentin Blake is in his element. Come and join him and meet the fabulous Handy spandy (Jack a Dandy), Jack Sprat, Gregory Griggs (with 27 wigs), Terence McDiddler the three-stringer fiddler, and many, many more. With 16 catchy rhymes to chant aloud, this edition is one to treasure.
Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest. |
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