The first book of its kind devoted to this topic, this
comprehensive text/reference presents state-of-the-art research and
reviews current challenges in the application of computer vision to
problems in sports. Opening with a detailed introduction to the use
of computer vision across the entire life-cycle of a sports event,
the text then progresses to examine cutting-edge techniques for
tracking the ball, obtaining the whereabouts and pose of the
players, and identifying the sport being played from video footage.
The work concludes by investigating a selection of systems for the
automatic analysis and classification of sports play. The insights
provided by this pioneering collection will be of great interest to
researchers and practitioners involved in computer vision, sports
analysis and media production.
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