Do you have what it takes to become a game developer? With this
hands-on book, you'll learn quickly and easily how to develop
computer games with Microsoft's XNA 3.0 framework-not just for your
PC, but for Xbox 360 and the Microsoft Zune as well. Written by an
experienced university-level game development instructor, Learning
XNA 3.0 walks you through the framework in a clear and
understandable step-by-step format. Each chapter offers a
self-contained lesson with lots of illustrations and annotated
examples to help you master key concepts. Once you finish the book,
you'll know how to develop sophisticated games from start to
finish. Learn game development concepts from 2D animation to 3D
cameras and effects Delve into high-level shader language (HLSL)
and introductory artificial intelligence concepts Develop three
complete and exciting games using 2D,3D and multiplayer concepts
Develop and deploy games to the Xbox 360 and the Microsoft Zune
While teaching XNA to beginning game developers, author Aaron
Reed noticed that several key concepts were difficult for students
to grasp. Learning XNA 3.0 was written specifically to address
those issues. With this book, you can test your understanding and
practice new skills as you go with unique "Test Your Knowledge"
exercises and review questions in each chapter. Why wait? Amaze
your family and friends by building your own games for the PC, Xbox
360, and Zune-with Learning XNA 3.0. "An outstanding book Teaches
you XNA development in a smart way, starting from 2D basics and
going into 3D and shader development. What I really like is the
'peeling the onion' approach the author takes, which builds up
knowledge from previous chapters." --David "LetsKillDave" Weller,
CEO, Cogito Ergonomics, LLC, and former XNA program manager
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