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Python Game Programming By Example (Paperback)
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Python Game Programming By Example (Paperback)
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A pragmatic guide for developing your own games with Python About
This Book * Strengthen your fundamentals of game programming with
Python language * Seven hands-on games to create 2D and 3D games
rapidly from scratch * Illustrative guide to explore the different
GUI libraries for building your games Who This Book Is For If you
have ever wanted to create casual games in Python and you would
like to explore various GUI technologies that this language offers,
this is the book for you. This title is intended for beginners to
Python with little or no knowledge of game development, and it
covers step by step how to build seven different games, from the
well-known Space Invaders to a classical 3D platformer. What You
Will Learn * Take advantage of Python's clean syntax to build games
quickly * Discover distinct frameworks for developing graphical
applications * Implement non-player characters (NPCs) with
autonomous and seemingly intelligent behaviors * Design and code
some popular games like Pong and tower defense * Compose maps and
levels for your sprite-based games in an easy manner * Modularize
and apply object-oriented principles during the design of your
games * Exploit libraries like Chimpunk2D, cocos2d, and Tkinter *
Create natural user interfaces (NUIs), using a camera and computer
vision algorithms to interpret the player's real-world actions In
Detail With a growing interest in learning to program, game
development is an appealing topic for getting started with coding.
From geometry to basic Artificial Intelligence algorithms, there
are plenty of concepts that can be applied in almost every game.
Python is a widely used general-purpose, high-level programming
language. It provides constructs intended to enable clear programs
on both a small and large scale. It is the third most popular
language whose grammatical syntax is not predominantly based on C.
Python is also very easy to code and is also highly flexible, which
is exactly what is required for game development. The
user-friendliness of this language allows beginners to code games
without too much effort or training. Python also works with very
little code and in most cases uses the "use cases" approach,
reserving lengthy explicit coding for outliers and exceptions,
making game development an achievable feat. Python Game Programming
by Example enables readers to develop cool and popular games in
Python without having in-depth programming knowledge of Python. The
book includes seven hands-on projects developed with several
well-known Python packages, as well as a comprehensive explanation
about the theory and design of each game. It will teach readers
about the techniques of game design and coding of some popular
games like Pong and tower defense. Thereafter, it will allow
readers to add levels of complexities to make the games more fun
and realistic using 3D. At the end of the book, you will have added
several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your
tool belt, as well as a handful of recipes and algorithms for
developing games with Python. Style and approach This book is an
example-based guide that will teach you to build games using
Python. This book follows a step-by-step approach as it is aimed at
beginners who would like to get started with basic game
development. By the end of this book you will be competent game
developers with good knowledge of programming in Python.
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