0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Python Game Programming By Example (Paperback) Loot Price: R1,127
Discovery Miles 11 270
Python Game Programming By Example (Paperback): Alejandro Rodas de Paz, Joseph Howse

Python Game Programming By Example (Paperback)

Alejandro Rodas de Paz, Joseph Howse

 (sign in to rate)
Loot Price R1,127 Discovery Miles 11 270 | Repayment Terms: R106 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

A pragmatic guide for developing your own games with Python About This Book * Strengthen your fundamentals of game programming with Python language * Seven hands-on games to create 2D and 3D games rapidly from scratch * Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn * Take advantage of Python's clean syntax to build games quickly * Discover distinct frameworks for developing graphical applications * Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors * Design and code some popular games like Pong and tower defense * Compose maps and levels for your sprite-based games in an easy manner * Modularize and apply object-oriented principles during the design of your games * Exploit libraries like Chimpunk2D, cocos2d, and Tkinter * Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the "use cases" approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: September 2015
Authors: Alejandro Rodas de Paz • Joseph Howse
Dimensions: 235 x 191 x 15mm (L x W x T)
Format: Paperback
Pages: 230
ISBN-13: 978-1-78528-153-2
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Promotions
LSN: 1-78528-153-4
Barcode: 9781785281532

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,551 Discovery Miles 25 510
Programming Logic & Design
Joyce Farrell Paperback R800 Discovery Miles 8 000
C++ Programming - Program Design…
D. Malik Paperback R1,751 R1,615 Discovery Miles 16 150
Program Construction - Calculating…
Roland Backhouse Paperback R1,467 Discovery Miles 14 670
Programming Logic & Design…
Joyce Farrell Paperback R1,336 R1,239 Discovery Miles 12 390
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R608 Discovery Miles 6 080
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,917 Discovery Miles 19 170
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R4,186 Discovery Miles 41 860
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,242 Discovery Miles 12 420
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,412 Discovery Miles 14 120
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,341 Discovery Miles 13 410
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,440 Discovery Miles 14 400

See more

Partners