This book is an academic work which reviews and critiques the
research literature concerning violent games and their alleged
effects on players. It examines the debates about the potential
effects of these games and the divisions between scholars working
in the field. It places the research on violent video games in the
longer historical context of scholarly work on media violence. It
examines research from around the world on the nature of video
games and their effects. It provides a critique of relevant
theories of media violence effects and in particular theories
developed within the older media violence literature and then
considers how useful this and newer scholarly work might be for
policy-makers and regulators. The book identifies where gaps exist
in the extent literature and where future research attention might
be directed.
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