Semidefinite programs constitute one of the largest classes of
optimization problems that can be solved with reasonable efficiency
- both in theory and practice. They play a key role in a variety of
research areas, such as combinatorial optimization, approximation
algorithms, computational complexity, graph theory, geometry, real
algebraic geometry and quantum computing. This book is an
introduction to selected aspects of semidefinite programming and
its use in approximation algorithms. It covers the basics but also
a significant amount of recent and more advanced material.
There are many computational problems, such as MAXCUT, for which
one cannot reasonably expect to obtain an exact solution
efficiently, and in such case, one has to settle for approximate
solutions. For MAXCUT and its relatives, exciting recent results
suggest that semidefinite programming is probably the ultimate
tool. Indeed, assuming the Unique Games Conjecture, a plausible but
as yet unproven hypothesis, it was shown that for these problems,
known algorithms based on semidefinite programming deliver the best
possible approximation ratios among all polynomial-time
algorithms.
This book follows the "semidefinite side" of these developments,
presenting some of the main ideas behind approximation algorithms
based on semidefinite programming. It develops the basic theory of
semidefinite programming, presents one of the known efficient
algorithms in detail, and describes the principles of some others.
It also includes applications, focusing on approximation
algorithms."
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