0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming > Software engineering

Buy Now

An Architectural Approach to Level Design - Second Edition (Hardcover, 2nd edition) Loot Price: R3,692
Discovery Miles 36 920
An Architectural Approach to Level Design - Second Edition (Hardcover, 2nd edition): Christopher W. Totten

An Architectural Approach to Level Design - Second Edition (Hardcover, 2nd edition)

Christopher W. Totten

 (sign in to rate)
Loot Price R3,692 Discovery Miles 36 920 | Repayment Terms: R346 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: May 2019
First published: 2019
Authors: Christopher W. Totten
Dimensions: 234 x 156mm (L x W)
Format: Hardcover
Pages: 579
Edition: 2nd edition
ISBN-13: 978-0-8153-6137-4
Categories: Books > Computing & IT > Computer programming > Software engineering
Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Computer software packages > Computer games
Promotions
LSN: 0-8153-6137-8
Barcode: 9780815361374

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Programming Logic & Design…
Joyce Farrell Paperback R1,253 R1,123 Discovery Miles 11 230
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R4,084 Discovery Miles 40 840
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,296 Discovery Miles 12 960
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,274 Discovery Miles 22 740
Software Engineering for Real-Time…
Jim Cooling Paperback R2,301 R2,130 Discovery Miles 21 300
Software Requirements - Styles and…
Soren Lauesen Paperback R2,045 Discovery Miles 20 450
Design and Use of Software Architectures…
Jan Bosch Paperback R1,646 Discovery Miles 16 460
Software Requirements And Specifications…
M. Jackson Paperback R1,478 Discovery Miles 14 780
Software Inspection
Tom Gilb, Dorothy Graham Paperback R1,726 Discovery Miles 17 260
Principles of Big Graph: In-depth…
Ripon Patgiri, Ganesh Chandra Deka, … Hardcover R4,068 Discovery Miles 40 680
Software Architecture in Practice
Len Bass, Paul Clements, … Paperback R1,611 R1,403 Discovery Miles 14 030
ISE Object-Oriented Software…
David Kung Paperback R1,849 Discovery Miles 18 490

See more

Partners